Editing FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn
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<br> '''Properties:''' | <br> '''Properties:''' | ||
::* '' Air & Electricity '' : the wearer can be effected adversely by Air and Electicity effects. They also suffer a -2 against these effects. | ::* '' Air & Electricity '' : the wearer can be effected adversely by Air and Electicity effects. They also suffer a -2 against these effects. | ||
− | ::* Earthen Elementals can't attack the wearer, or even approach within 5 ft. of him. If the weaer | + | ::* Earthen Elementals can't attack the wearer, or even approach within 5 ft. of him. If the weaer desirer, he may forego this protection and instead attempt to charm the elemental (as Charm Monster, Will DC17 negates). If the charm attempt fails, however, absolute protection is lost and no further attempt at charming can be made. |
::* The wearer gains a +4 morale bonus on all attack rolls agains Earth elemental creatures. | ::* The wearer gains a +4 morale bonus on all attack rolls agains Earth elemental creatures. | ||
::* Earth Elementals attacking allies of the ring's wearer take a -1 penalty on attack rolls. | ::* Earth Elementals attacking allies of the ring's wearer take a -1 penalty on attack rolls. | ||
− | ::* Any weapon the wearer uses bypasses the damage reduction of | + | ::* Any weapon the wearer uses bypasses the damage reduction of such creatures, regardless of any qualities the weapon may or may not have. |
− | ::* The wearer of the ring is able to converse with Earth elementals, these elementals recognize the wearer of the ring. They show a healthy respect for the wearer if alignments are similar. If alignments are opposed, the fear the wearer (if he is more powerful) forcing a Will | + | ::* The wearer of the ring is able to converse with Earth elementals, these elementals recognize the wearer of the ring. They show a healthy respect for the wearer if alignments are similar. If alignments are opposed, the fear the wearer (if he is more powerful) forcing a Will SV DC = to the character's level. |
::* Meld into stone (unlimited use, wearer only) | ::* Meld into stone (unlimited use, wearer only) | ||
::* Soften earth or stone (unlimited use) | ::* Soften earth or stone (unlimited use) |