FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn

From RPGnet
Jump to: navigation, search

FOUND WITHIN THE FORTRESS CASTLE - THE CRYSTAL KEEP, ITEMS OF THE VAMPYRE IDRING OF HOUSE GYRN[edit]

This is a list for all things possible to acquire.
The other items are all relics of the old Fortress Wall.
All items are considered *medium* unless noted otherwise.


NOTE: all cloth materials are nearly rotted and in various states of disrepair...



Food[edit]

  • [hundreds of pounds] rotted maggotted Non-Trail Rations (consisting mostly of breads, cheeses, fruits and vegitables.

Raw Materials[edit]

  • [1000'] Rope (hemp) (in various locations)
  • [40 yds] Canvas (in various locations)
  • [500+ pounds] Firewood (in various locations, that could be broken from old furniture)
  • [50'] Rope (silk) (in various locations)

Finished Goods[edit]

  • [7] functioning Oil Lanterns (23 broken lanterns)
  • [75 gallons] Lamp Oil (in two large wooden barrels)
  • [dozens] Wooden Barrels (in various locations)
  • [50+] Buckets (in various locations)
  • [dozens] various size/colored Candles
  • [200'] Chain Links (in various locations along the gate houses)
  • [24] large chests (in various locations)
  • [15] small chests (in various locations)
  • [13] Crowbars
  • [23] work Hammer
  • [dozens] Sacks
  • [25 uses] Sealing Wax
  • [24] Shovels
  • [2 sets] Artisan's tools
  • [12] Flint & Steel kits
  • [5] 1 oz. Vials of Ink
  • [10] Ink quills
  • [1] Hourglass (5 lb.)
  • [4] Scale, merchant’s
  • [4 sets] Artisan's Outfit (Dornish styled)
  • [dozens of mixed sets] Cold Weather Outfit (Dornish styled)
  • [8 sets] Courtier's Outfits (Dornish styled)
  • [dozens of mixed sets] Traveler's Outfits (Dornish styled)
  • [dozens of mixed sets] Peasant's Clothing (Dornish styled)
  • [3] Full Length Mirror
  • [13] small steel, mirrors
  • [dozens] small iron pots
  • [10 dozen] Sewing Needles
  • [dozens] Whetstones
  • [dozens] Wine Skin
  • [dozens of sets] Various kitchen/dining items (forks, plates, pots, etc..)
  • [4 dozen] Backpacks (various make: leather, silk, hemp)
  • [2 dozen] nice baskets
  • [dozens] Winter Blankets
  • [2 dozen] Average Locks
  • [10] Amazing Locks
  • [5 dozen] Tankard Mugs (clay)
  • [dozens of sets] Belt Pouches
  • [25 uses] Sealing Wax
  • [24] Sledge
  • [24] Climbers Kit
  • [1] Disguise Kit
  • [10] various broken musical instruments

Contraband[edit]

  • [dozens] Daggers (RUSTED)
  • [4] Greathammer, Goliath (Races of Stone, p.154-157)
  • [10] Fighting Knife*, Snow Elf make (RUSTED)
  • [10] throwing hammers (Races of Stone, p.154-157)
  • [20] Heavy Crossbow (22 bolts)
  • [dozens] Handaxes
  • [5] Dwarven War Pike (Races of Stone, p.154-157)
  • [dozens] Light Picks
  • [3] Hide Leather Whips
  • [10] Shield Gauntlet / Shield Sheath combo (Races of Stone, p.154-157)
  • [2450 vp] Scroll Paper (taken by Kyuad)
  • [10 sets] Manacles
  • [10 doses] Arsenic
  • [24] Heavy Flail
  • [200] various Dorn made Long Bows
  • [400 quivers] Dorn made arrows
  • [24 sets] Dornish Chain Shirt (+2)
  • [100 sets] Dornish Splint Mail Armor

Baubles[edit]

  • various unvaluable Knickknacks (picked over by Kyuad for charm materials)

Animals[edit]

Harvestmen spiders that creep Crystal Keep
  • [donzens of murders] Ravens that "haunt" the Keep
  • [hundreds of thousands] "Harvestmen" spiders

Books, Tomes, Scrolls, and Arcane Items[edit]

ARCANE ITEMS[edit]

the Boots of the Winterland [edit]

These rugged boots are of leather, lined with great grizzly bear furs that bestow several abilities upon the wearer.
Weight [2.4 lbs.]
Properties:

  • The wearer is able to travel across snow and ice at his normal speed, leaving no tracks.
  • The boots eneable him to travel at normal speed across the most slippery ice (horizontal only) without falling or slipping.
  • The wearer is warmed as if he were affected by an endure elements spell.


Faint abjuration and transmutation; CL 5th; Craft Wondrous Item, cat's grace, endure elements, pass without trace.


The Icy Swath [edit]

These twin Dornish blades guard's are circle-shaped, inlaid with bone and silver (resembling icicles). The blades are slightly curved for long swords and have a steel blue and white color, with ghostly ravens and wolves engraved on it. Their grips are formed like Dornish runic scrolls of a dark brown wood.
Weight [1.5 lbs.]
Properties:

  • +4 Swords of Icy Blast  : Upon command, the weapon is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given. The weapon deals an extra 1d6 points of cold damage on a successful hit. The weapon also explodes with frost, dealing an extra 1d10 points of cold damage on a successful critical hit. Even if the blade is not sheathed in cold, the weapon still deals its extra cold damage on a successful critical hit.
  • Blooded : These blades were retempered in fires among the bowels of Rokan's Hold. They retain their enhancement bonuses and powers even when within the presence of a black mirror and need not make any saves.


Aryth's Halo [edit]

Appearing to be nothing more than a squared ring off a Dornish anvil until fully activated. Until "attuned" this ring can only use the "Meld into Stone" ability. A wearer must find and "control" an Earth elemental to attune the ring and user to unlock all the abilities. This is done through either combat (defeating an Earth Elemental) or speaking with an Earth Elemental - contested Diplomacy check vs. Earth Elemental.
Weight [1 lbs.]
Properties:

  • Air & Electricity  : the wearer can be effected adversely by Air and Electicity effects. They also suffer a -2 against these effects.
  • Earthen Elementals can't attack the wearer, or even approach within 5 ft. of him. If the weaer desires, he may forego this protection and instead attempt to charm the elemental (as Charm Monster, Will DC17 negates). If the charm attempt fails, however, absolute protection is lost and no further attempt at charming can be made.
  • The wearer gains a +4 morale bonus on all attack rolls agains Earth elemental creatures.
  • Earth Elementals attacking allies of the ring's wearer take a -1 penalty on attack rolls.
  • Any weapon the wearer uses bypasses the damage reduction of earth elementals, regardless of any qualities the weapon may or may not have.
  • The wearer of the ring is able to converse with Earth elementals, these elementals recognize the wearer of the ring. They show a healthy respect for the wearer if alignments are similar. If alignments are opposed, the fear the wearer (if he is more powerful) forcing a Will save (DC = the character's level).
  • Meld into stone (unlimited use, wearer only)
  • Soften earth or stone (unlimited use)
  • Stone shape (2/day)
  • Stoneskin (1/week, wearer only)
  • Passwall (2/week)
  • Wall of stone (1/day)


Snipers [edit]

Cut from the hide of an ancient pegasus, these gloves are a rich milk chocolate in color, smooth as suede but tough as rawhide. Once snuggly worn, these gloves seem to meld with the wearer's hands, becoming almost invisible. Scars made from snaring items or otherwise seem to "evaporate" healing within 1d6 hours to look as new as the day they were crafted.Both gloves must be worn to be empowered.
Faint abjuration; CL 3rd; Craft Wonderous Item, shield.
[similar to Gloves of Arrow Snaring]
Properties:

  • As long as you wear the Snipers and have at least one hand free (holding nothing), when you would normally be hit with a ranged weapon, you may catch it so that you take no damage from it. You must be aware of the attack and not flatfooted. Attempting to catch a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. You can catch a ranged weapon once per day, per character level, but are limited to catching a number of ranged weapons per round equal to your Dexterity modifier.
    Caught items can immediately be thrown (or fired) back at the original attacker (even though it isn’t your turn) or kept for later use.
  • The wearer can use Entropic Shield as a spell-like ability 1/day.
  • The wearer gains a +6 Enhancement Bonus to Sleight of Hand skill checks and other dexterous-handed actions.


The Coat of the Bone [edit]

On Kyuad's Gear list
AKA. the Gyrn's Garment of Grief, Eddatarm
This coat wears as a cloak with large metal breast buckles of a coat. It appears to be that of a Dornish winter cloak, the shoulders high with the white fur of a winter wolf down to a point in the middle of the back where it continues in hammered thinned black leathers, weighted with bone along the bottom to scrape the ground. It appears to be embroidered with small figures representing the fallen Dornish ancestory of House Gyrn (Irding IS amoung the runic story!). Only the wearer can see the embroidery and recognize them for what they truly can be... the creatures they become, and detatch them. One figure can be detached each round as a standard action, 1d6 can be detached with a full round action. Detaching a figure causes it to become an actual undead creature. The skeleton or Fell is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed. The coat can have it's embroidered figures "replaced" with new undead. To do so the caster must use a power source (such as a Nexus) to place an undead on the coat.
(similar to Robe of Bones, DMG 265) Moderate Necromancy (evil); CL 6th; Craft Wonderous Item, animate dead.
Weight [5.4 lbs.]
Embroidered Figures currently on Coat:

  • (29) 1 HD Goblin skeletons
  • (13) 1 HD Dorn skeletons
  • (7) 6 HD Winter Wolf skeletons
  • (6) 5th level Hobgoblin Barbarian (male) Faengrals
  • (1) 9th level Dorn Defender (male) Maelgral
  • (2) Dire Wolf 3rd level Wildlander (female & male) Ungral
EDDATARM honorary member of the House of Gyrn
  • AL: E* (Any Evil character can use this item, any character whose alignment does not correspond to that of the coat gains one negative level - for details see p. 269 DMG)
  • Int: 10, Wis: 10, Cha: 16
  • Communication: Empathy
  • 120' Darkvision, blindsense and Hearing
  • Lesser Powers:
  • Deathwatch continually active
  • Purpose: Defend the Dornish & Elven peoples, by stamping out invading enemies of the territory
  • Dedicated Power:
  • use Waves of Exhaustion
  • EGO: 9 (if personality conflict occurs: Will SV DC9 - p. 269 DMG)
  • CURSE: The Coat of Bone has put down many on it's own... For as much as it wanted to be worn, it found itself cursed. A detect poison spell can reveal the presence of poison impregnated in the coat's leather. It can be handled without harm, but as soon as it is actually donned the wearer is killed instantly unless he succeeds on a DC28 Fort SV. Luckily the last wearer was a Vampyre.


Wizardry Circlet [edit]

On Kyuad's Gear list
AKA. the Ego's Cord, the Circlet of Intellect, Isecizot the Mindful Tender This circlet is a light cord of metals woven as a rope, hardened by the forge with a small onyx gem so that it rests upon the forehead of the wearer. The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +4. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Int bonus to determine skill poins.
The wearer's arcane spell energy can be augmented with a request of the band. Before the wearer can communicate with or use the circlet, he must attune himself to it by concentrating on the band's power and cordially introducing himself. The more that the wearer shares with the circlet, the more apt the item will be to work with the wearer. This requires undisturbed concentration and takes 3 hours. At the end of this period, the wearer makes a Concentration check with a DC of 20. If he succeeds, the wearer is attuned with the band until removed. When removed the duration of the attunement runs out, the wearer must repeat the process. If successful in attuning the circlet, the wearer can choose to increase the DC of the Concentration check required for another person to attune the circlet to match his own Concentration check result.
Powering Spells: When an attuned channeling spellcaster casts a spell while wearing the band, he may draw on the band's spell energy to help power the spell. To do so, he casts the spell as normal and makes a Concentration check with a DC equal to 15 + the level of the spell. If he succeeds, the band provides up to one half the points of the required spell energy from its spell energy pool (round down), while the channeler provides the rest from his own spell energy pool or by suffering Constitution damage (Taint may not be used to cast spells with the circlet's aid). For every 5 points by which he exceeds the check DC, the band provides an additional point of spell energy. Using the band in this way is not considered an action, and requires no additional time beyond that normally consumed in the casting of the spell.
[similar to Headband of Intellect & Ring of Wizardry] Moderate Transmutation; CL 18th; Craft Wonderous Item & Forge Ring, fox's cunning and Limited Wish.
Weight [2.4 lbs.]

  • Spell Energy: 23
  • Recovery: 1d10 per day
ISECIZOT the Mindful Tender
  • AL: N* (Any Neutral character can use this item, any character whose alignment does not correspond to that of the circlet gains one negative level - for details see p. 269 DMG)
  • Int: 22, Wis: 10, Cha: 10
  • Communication: Speak/Read, Telepathic, Read Magic; Language: Erenlander, Norther, Courtier, Colonial, High Elven, Orc (literate in all)
  • 60' Darkvision and Hearing
  • Lesser Powers:
  • 10 ranks Spellcraft
  • 15 ranks Knowledge: Local (Cold Downs)
  • Major Image 1/day
  • Daze Monster 3/day
  • Zone of Truth 3/day
  • Purpose: The study and creation of magic to add to the world, magic must not fade from Aryth!!
  • Dedicated Power:
  • Waves of Exhaustion
  • EGO: 20 (if personality conflict occurs: Will SV DC19 - p. 269 DMG)
  • CURSE: Wearer must made a DC 19 Will save each day or take 1d4 point of Wisdom damage. (bypasses all immunities)


The Wither Stick [edit]

This Rod weapon weighs some 5 lbs. It's 2.5 ft long nearly 3 inches wide and made of Cold Iron. Ancient Dwarven Runes are carved into this iron bar, hailing from beneath the Highhorn mountain range. The defender can negate the damage dealt with a DC 20 Fort save.
Necromancy; CL 15th; Craft Rod, craft magic arms and Armor. [similar to a Rod of Withering]
Properties:

  • +3 light mace that deals no hit point damage. Instead, the wielder deals 1d6 points of Strength damage, 1d6 points of Constitution damage and 1d4 points of Wisdom damage to any creature hit by a melee attack with the rod.
  • On a critical hit the damage from that hit is permanent ability drain.
  • AC 10, 50hp, break DC35


Focusing Essence [edit]

This small yellow ocher speckled block is roughly the size of Halfling's shoe. The sweet smell of cucumbers lingers from the incense which is visually indistinguishable from nonmagical incense until lit. When it is burning, the special fragrance and pearly-hued smoke of this incense are recognizable to anyone making a DC15 Spellcraft check. This block will burn for 24 hours (3 uses), and effects the user for 4 hours.
[similar to Incense of Mediatation] Properties:

  • The spellcaster can spend 8 hours meditating/studying nearby this incense smoke, the incense enables him to prepare all his spells as though affected by the Empowered spell feat. All spells cast within that 4 hours are Empowered without the extra spell energy cost normally required.


Lantern of Revealing [edit]

This ancient iron-shuddered lantern operates as a normal bullseye lantern, but never seems to need oils or fuel. The Lantern will only function when there is a presence of invisible beings/creatures - their exuding power fuels its light.
Faint evocation, CL 5th; Craft Wonderous Item, daylight, faerie fire.
[similar to Lantern of Revealing]
Properties:

  • While it is lit, the light from the lantern creates a glowing outline around all invisible creatures and objects within 30 ft, such as Lost and Trapped spirits. Outlined creatures do not benefit from invisibility or similar effects, though the lantern's light does not purge these effects. The lantern does not cause any harm to the objects or creatures thus outlined. The light from the lantern, which extends 30 ft. (shadowy illumination beyond) temporarily negates magical darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect.


the Ledger of Gyrn [edit]

On Kyuad's Gear list
(magic item / spellbook) (1 lb.)
This book is impressively clear despite the bad illustrations due to extensive references. It doesn't take much effort to determine that it will prove useful. After a quick examination, one will find that the contents have a few areas of deep insight you hadn't considered. The worn but well made tome is of a small size: 10"x8" and 3" thick. It is extremely durable, waterproof, bound with iron overlaid with mithral and locked (amazing lock).
[similar to Boccobs Blessed Book]
Properties:

  • A wizard can fill the 1,000 pages of this book with spells without paying the 25 vp per page material cost.


The Unabridged Hermetic Lexicon [edit]

On Kyuad's Gear list
(magic item / spellbook) (7.3 lb.)
This book is hard to understand because of a lack of coherent planning. With time, intellect, or both, one can make sense of the book, and it will reveal it is extremely useful. Making it even more of a find, the contents provide an occasional insight or new idea. This work bestows upon any character the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in his possession or while he uses its power. The book has 25 pages. Once a page is turned it can never be turned back - paging through is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes. Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character's class spell list, he can cast it up to four times per day. The pages cannot be ripped out without destorying the book. Similarly, the spells cannot be cast scroll spells, nor can they be copied into a spellbook, their magic is bound up permanently within the book itself. The owner of the book need not have the book on his person in order to use its power. The book can be stored in a place of safety while the owner is away and still allow its owner to cast spells by means of its power. Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The owner knows this and may even benefit from the turning by gaining access to a new spell. The chace that a page turns depends on the spell the page contains and what sort of spellcaster the owner is.
[similar to the Book of Infinate Spells]
Strong (all schools); CL 18th.

  • Spells
  • Level 7: Mage's Sword (Caster Level 13) For Kyuad the spell functions thus: A sword of force attacks once per round at +25 (or +29) for 4d6+3 magical force damage (19-20/x2). Standard action to change its target. Lasts 13 (or 17) rounds, ranges away from the caster no further than 55 ft. (or 65 ft.).
  •  ???

Properties:

CONDITION / Chance of Page Turning
Caster employing a spell usable by own class/level = 10%
Caster employing a spell not usable by own class/level = 20%
Nonspellcaster employing divine spell = 25%
Nonspellcaster emplying arcane spell = 30%

Treat each spell use as if a scroll were being employed, for puposes of determining casting time, spell failure, and so on.


the Spell Words Spellbook of Irding of the House of Gyrn [edit]

On Kyuad's Gear list
(spellbook) (4 lb.)
This book is hard to understand because of a meandering writing style and poor illustrations. After some effort to read the book, one can find it contains the grimore of spells known to one of the Hermatic tradition. Though insightful the writing style and contents are often vulgar.

  • Spells
  • Level 0: Cure Minor Wounds, Dancing Lights, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance
  • Level 1: Frozen (Burning) Hands, Channel Might, Disguise Self, Diguise Weapon, Endure Elements, Floating Disk, Hold Portal, Magic Aura, Magic Missle, Protection from Chaos, Protection from Good, Shield, Shocking Grasp, Silent Image, Speak with Animals, Undetectable Alignment, Undetectable Aura
  • Level 2: Arcane Lock, Continual Flame, Ration of Exalted Darkness (Darkness), Fell Forbiddance, Fey Hearth, Frost (Flame) Blade, Cold (Flame) Sphere, Greenshield, Gust of Wind, Hypnotic Pattern, Minor Image, Misdirection, Obscure Object, Pacify, Protection from Arrows, Resist Energy Chilled (Scorching) Ray, Shatter, Sound Burst, Trap
  • Level 3: Call Lightning, Chilling (Fire)Ball, Halt Undead, Illusory Script, Invisibility Sphere, Keen Edge, Lightning Bolt, Breaths of Warding (Magic Circle Against Evil; Good; Law), Magic Weapon (Greater), Major Image, Tiny Hut, Willful Stand
  • Level 4: Dimensional Anchor, Ring of Ice (Ice(Fire)Trap), Phantasmal Killer, Hallucinatory Terrain, Invisibility (Greater), Spike Stones
  • Level 5: False Vision, Interposing Hand, Viciousness Deflection (Magic Circle Against Shadow), Mirage Arcana, Private Sanctum, Seeming, Wall of Force
  • Level 6: Chain Lightning, Dispel Magic (Greater), White Webs of Silver (Veil)
  • Level 7: Forcecage, Illusion of Displacement (Invisibility (Mass)), Sequester, Sword
  • Level 8: The Gauntlets (Clenched Fist), Blasts of Icy Sapphire (Polar Ray), Repel Metal or Stone, Auras of the Sun (Sunburst)


SHELFED BOOKS[edit]

NOTE: some of these books may offer bonuses to skill rolls or other checks if studied.


  • New Thamaturgy: This book is reasonably clear due to the good diagrams that help a reader deal with the bad illustrations. With a bit of reading, it will be revealed that it has no useful information. At least the ideas within are very insightful.
  • A Kraken's Social Heirarchies, An Examination: This book is all but impossible to understand thanks to having an author that was apparently lacking familiarity with any form of writing. A talented person may be able to derive some understanding from the book and find it has no useful information. To make things worse, one will eventually discover that that the majority contents were obviously taken from a few other works. Examining the book, one will find: Folded-down pages marking pages that seem to have some errors in them Bookmarks marking pages that seem to have no similar or related information.
  • Charms for the Journeyman: This book is of above-average clarity. A short look at the book will show that it has no useful information. The reader can take some comfort in the fact that the contents display thoughtfulness and some new ideas.
  • The Historical Story of the Infallable Master in the North: This book is quite clear. It's easy to determine that it is extremely informative. One will also find that the ideas within are very original. Examining the book, one will find: Written notes, in incoherent writing, expanding on informative information in the book Bookmarks that show no pattern in their location. (Kyuad marked this for later review)
  • Ancient Transformation: This book is very clear. It doesnt take much effort to determine that it has little useful information.
  • A Guide to the Steel Hill Territories' Minor Rulers: This book is impressively clear thanks to careful, well-planned chapters. A short look at the book will show that it is reasonably useful. Perusing the book reveals that that the majority of the contents were obviously taken from someone else's work. Examining the book, one will find: A written dedication in the beginning in some kind of code. (Kyuad marked this for later review)
  • Covert Use of the Sling: This book is reasonably easy to understand due to the good diagrams that compensate for the poor diagrams. With a bit of reading, it will be revealed that it is extremely informative. Unfortunately, the contents are less than original.
  • Unexpected Dissimilarities in the Bodily Humors of the Sea Serpent and the Giant: This book is very easy to understand mostly due to wonderful organization. A short look at the book will show that it is extremely informative.
  • Novel Alchemy: This book is of average clarity mostly due to the excellent, well-planned chapters that make up for a meandering writing style. With a bit of reading, it will be revealed that it is reasonably useful. After some reading, it is apparent that the concepts and information do show a great deal of insight.
  • The Latest Research Into The Sensory Systems of Ogres: This book is all but impossible to understand mostly due to terrible diagrams. After a considerable effort to figure out what the book is actually trying to saying, one will find it is extremely informative. Sadly, the contents show some plagarism.
  • The Eternal White Desert God's Story: This book is practacally incomprehensible due to there being no coherent organization whatsoever. If someone somehow manages to make sense of it, they will find it has no useful information. The suffering reader will discover, with time, that the contents are less than original. (Kyuad marked this for later review, mainly to glean regional information)
  • A Blight Ogre's Excretory System: This book is practacally incomprehensible because of terrible diagrams. If someone somehow manages to make sense of it, they will find it has little useful information. The reader can take some comfort in the fact that the concepts and information do show a great deal of insight.
  • Shortbows and Cutlasses, Covert Use: This book is muddled. With some work, a person can make sense of the book, which will reveal it has little useful information.
  • The Black Shield's Religious Annals: This book is impressively clear due to extensive references. A short look at the book will show that it has no useful information. Making the book virtually useless, it appears that that the majority of the contents were obviously taken from someone else's work.
  • An Abridged Comparative Evaulation of Broadswords and Shivs: This book is easily understandable mostly due to incredibly well-done and helpful illustrations. It doesnt take much effort to determine that it has little useful information. Though flawed, one can definitely see that the contents contain some original thought.
  • A Concise Peacetime Comparison of Stilettos and Broadswords: This book is practacally incomprehensible because of there being no coherent organization whatsoever. If one miraculously managed to understand the book's contents, that person will find it is extremely informative. Despite its good traits, that the majority contents were obviously taken from a few other works
  • Dissimilarities in the Bodily Humors of the Gorgon and the Hydra: This book is impressively clear because of extensive references. It doesnt take much effort to determine that it is reasonably useful. After a quick examination, one will find that the contents display thoughtfulness and some new ideas. (Kyuad marked this for later review)
  • Basic Necromancies: This book is easy to understand. It's easy to determine that it has little useful information. Though flawed, one can definitely see that the contents provide an occasional insight or new idea. (Kyuad marked this for later review)
  • Magical Art for the Alchemist: This book is muddled. After some effort to read the book, one can find it has little useful information. Making the book virtually useless, it appears that the contents were probably taken from several works. (Kyuad marked this for later review, especially if some information might be useful to Collune, shoudl she be cloned)
  • A Synopsis of Evocation: This book is not very clear. If someone makes an effort to read it, they will find it has no useful information. Though flawed, one can definitely see that the concepts in the book do show a lot of original thought. (Kyuad throwed this book in the corner - we don't need more flawed information)
  • The Peacetime Use of Wizardry: This book is hard to understand. With time, intellect, or both, one can make sense of the book, and it will reveal it is reasonably useful. After some reading, it is apparent that the contents have a few areas of deep insight. (Kyuad marked this for later review)
  • The Living Habits of The Extinct Manticore: This book is not very clear because of a lack of coherent planning. With some work, a person can make sense of the book, which will reveal it is extremely informative. One will also find that the contents provide an occasional insight or new idea. (Kyuad marked this for later review)
  • A Cross-Examination of Javelins and Glaives: This book is easy to understand. This clarity allows one to determine that it has a lot useful information. Unfortunately, the contents seem to have been stolen from another work.
  • The Dutchies' Major Alchemists: This book is of above-average clarity. This clarity allows one to determine that it has a lot useful information. Making it even more of a find, the contents display thoughtfulness and some new ideas. (Kyuad marked this for later review, for Collune)
  • The Shortbow and Crossbow, A Brief History: This book is easily understandable thanks to incredibly well-done and helpful illustrations. This clarity allows one to determine that it has no useful information. To make things worse, one will eventually discover that the contents are plagarized.
  • Blessings from the Riding Host: This book is practacally incomprehensible because of a complete lack of any kind of useful references. If one miraculously managed to understand the book's contents, that person will find it has little useful information. The reader can take some comfort in the fact that the concepts and information do show a great deal of insight.
  • Goblins' Integument: This book is very easy to understand due to incredibly well-done and helpful illustrations. This clarity allows one to determine that it has a lot useful information. One will also find that the ideas within make you see things differently. (Kyuad marked this for later review by Zal'Kazzir)
  • Well-Known Prayers to the Unknown Gods: This book is easily understandable due to wonderful organization. It's easy to determine that it has no useful information. At least the concepts in the book do show a lot of original thought.
  • An Examination of the Wartime Use of Crossbows: This book is not very clear due to a meandering writing style. If someone makes an effort to read it, they will find it has little useful information. Though flawed, one can definitely see that the concepts in the book do show a lot of original thought.
  • The Legendary Blasphemers Against the Omnipotent Corpse God: This book is all but impossible to understand mostly due to there being no coherent organization whatsoever. A talented person may be able to derive some understanding from the book and find it has little useful information. Making the book virtually useless, it appears that the contents are less than original.
  • The Steel Hill's Economic Battles: This book is hard to understand. With effort, one will be able to understand the book, and will find it has no useful information. To make things worse, one will eventually discover that the contents seem to have been stolen from another work. (Kyuad marked this for later review)
  • The Peacetime Use of Innovative High Magics: This book is muddled beyond belief thanks to terrible diagrams. If one miraculously managed to understand the book's contents, that person will find it is extremely informative. Making it even more of a find, the contents have a few areas of deep insight. (Kyuad marked this for later review)
  • An Alchemist's Guide to Remedial Transmutation: This book is easily understandable thanks to wonderful organization. This clarity allows one to determine that it has little useful information. The suffering reader will discover, with time, that the contents are plagarized.
  • Theurgy for the Illusionist: This book is of average clarity thanks to the good diagrams. Perusing it will show that it has a lot useful information.
  • Magical Arts for Mages: This book is reasonably clear mostly due to the well-done illustrations. A small study will show it has little useful information. The suffering reader will discover, with time, that the contents are less than original. Examining the book, one will find: Pieces of paper with notes commenting critically on various parts of the book. (Kyuad marked this for later review)
  • A Enchanter's Book of Classic Black Magic: This book is reasonably easy to understand. Sitting down with it will reveal it has no useful information. To make things worse, one will eventually discover that the contents show some plagarism.
  • The Military Use of Improved Invocation: This book is muddled. With effort, one will be able to understand the book, and will find it is extremely informative. Making it even more of a find, the contents have moments of intriguing originality.
  • The History of Alchemy: This book is easily understandable due to careful, well-planned chapters. This clarity allows one to determine that it has no useful information. Making the book virtually useless, it appears that the contents are less than original.
  • Important Divinations for Enchanters: This book is easily understandable due to wonderful organization. A short look at the book will show that it has little useful information. At least the ideas within make you see things differently.
  • A Tutorial of Magical Arts: This book is easy to understand because of the good references. This clarity allows one to determine that it has a lot useful information.
  • The Encyclopedia of Abjuration: This book is easy to understand. The book's well-done nature allows one to easily find that it is reasonably useful. After a quick examination, one will find that that the majority contents were obviously taken from a few other works (Kyuad marked this for later review)
  • An Examination of Advanced Invocation: This book is of above-average clarity. A short look at the book will show that it has no useful information. The suffering reader will discover, with time, that the contents are original. Examining the book, one will find: A list of allies in some kind of code can be found in a hidden compartment.
  • Defending Against of Practice Glamour: This book is easy to understand. A short look at the book will show that it is extremely informative. Making it even more of a find, the contents have moments of intriguing originality.
  • A History of Summonings: This book is all but impossible to understand thanks to a complete lack of any kind of useful references. If one miraculously managed to understand the book's contents, that person will find it has no useful information. At least the ideas within are very insightful. Examining the book, one will find: Pieces of paper with notes, in an archaic tongue, commenting critically on related elements in the book. (Kyuad marked this for later review, for Zal'Kazzir)
  • Basic Summonings for Journeymen: This book is very easy to understand because of wonderful organization. It doesnt take much effort to determine that it is extremely informative. Despite its good traits, the contents show some plagarism. Examining the book, one will find: Some notes on one page, that have nothing whatsoever to do with the book's contents. Bookmarks marking pages that seem to have no similar or related information. Pieces of paper with notes, in an archaic tongue, expanding on informative information in the book. (Kyuad marked this for later review)
  • The Frontiers' Recent Hoaxes: This book is all but impossible to understand mostly due to there being no coherent organization whatsoever. A talented person may be able to derive some understanding from the book and find it has no useful information. The reader can take some comfort in the fact that the ideas within are very insightful. Examining the book, one will find: Some notes, in some kind of code, on several concurrent pages, that have nothing whatsoever to do with the book's contents. A map can be found stuck halfphazardly into the book. (Kyuad grabbed the map and coded notes)
  • The History of the State: This book is of average clarity. Sitting down with it will reveal it has no useful information. Examining the book, one will find: Folded-down pages marking pages that seem to have some errors in them A map can be found stuck halfphazardly into the book. (Kyuad grabbed the map)
  • The Sexual Habits of The Bugbear: This book is very easy to understand due to incredibly well-done and helpful illustrations. This clarity allows one to determine that it has little useful information. Though flawed, one can definitely see that the contents provide an occasional insight or new idea. Examining the book, one will find: A written dedication in the beginning . Pieces of paper with notes that comment on errors in the book.
  • A Guide to the Forgotten Ideological Miracles of the Northern Marches: This book is of above-average clarity. A short look at the book will show that it has a lot useful information. Examining the book, one will find: Pieces of paper with notes, in an archaic tongue, commenting critically on various parts of the book. (Kyuad marked this for immediate review - starting with the notes Kyuad is going to look this over in an attempt to learn more about the region)
  • A Criticism of the Military Personages of Highwall: This book is very easy to understand thanks to wonderful organization. It's easy to determine that it has a lot useful information. Despite its good traits, the contents are original. Examining the book, one will find: Some personal notes unrelated to the book, on one page. (Kyuad marked this for later review and copied the notes)
  • Rocs' Life: A Study: This book is of average clarity despite a meandering writing style. Perusing it will show that it has no useful information. Making the book virtually useless, it appears that that the majority contents were obviously taken from a few other works. Examining the book, one will find: Some personal notes unrelated to the book, on one page. Bookmarks that show no pattern in their location. Pieces of paper with notes, in some kind of code, commenting critically on various parts of the book.
  • A Griffin's Skeletal System: This book is clear despite a lack of coherent planning. Sitting down with it will reveal it is extremely informative. Despite its good traits, the contents are not very original. Examining the book, one will find: Bookmarks marking pages that seem to have some errors in them. (Kyuad marked this for later review, and editing if time allows)
  • A Comparison of the Migration Patterns of the Giant and the Phoenix: This book is hard to understand. After some effort to read the book, one can find it has a lot useful information. Examining the book, one will find: Written notes, in incoherent writing, commenting critically on various parts of the book
  • Hippogriffs' Migration Patterns: This book is of above-average clarity mostly due to the good references. A short look at the book will show that it has no useful information. At least the contents provide an occasional insight or new idea. Examining the book, one will find: Written notes, in incoherent writing, commenting on informative information in the book
  • The Common Areas of Habitation of The Roc: This book is not very clear. After some effort to read the book, one can find it has little useful information. One may be deterred from reading it, but it is evident that the contents have a few areas of deep insight. Examining the book, one will find: Pieces of paper with notes that seem to have to have no single purpose.
  • Common Superstitions Regarding A Gelatenous Cube’s Methods of Locomotion: This book is very clear. A short look at the book will show that it has little useful information. Though flawed, one can definitely see that the contents display thoughtfulness and some new ideas. Examining the book, one will find: Written notes, in an archaic tongue, commenting on informative information in the book
  • A Minotaur's Sleeping Patterns, New Theories: This book is muddled beyond belief because of it having no kind of organization at all. After a considerable effort to figure out what the book is actually trying to saying, one will find it is reasonably useful. Perusing the book reveals that the contents have moments of intriguing originality.
  • Muscular System of the Troll and the Basilisk, A Comparison: This book is of above-average clarity because of the good diagrams. The book's well-done nature allows one to easily find that it has no useful information. Making the book virtually useless, it appears that the contents were probably taken from several works. Examining the book, one will find: Bookmarks marking pages that seem to have no similar or related information. Pieces of paper with notes commenting critically on various parts of the book.
  • A Study of The Dietary Habits of Pegasi: This book is very clear mostly due to the good diagrams. The book's well-done nature allows one to easily find that it is reasonably useful.
  • The Social Organization of The Oruk, A Study: This book is all but impossible to understand thanks to there being no coherent organization whatsoever. After a considerable effort to figure out what the book is actually trying to saying, one will find it has no useful information. One may be deterred from reading it, but it is evident that the contents have moments of intriguing originality.
  • A Satyr's Song: This book is impressively clear thanks to incredibly well-done and helpful illustrations. This clarity allows one to determine that it has little useful information. The suffering reader will discover, with time, that the contents are plagarized.
  • An Examination of The Excretory System of The Darkin: This book is reasonably easy to understand thanks to the well-done illustrations. Sitting down with it will reveal it has little useful information. Making the book virtually useless, it appears that that the majority contents were obviously taken from a few other work. Examining the book, one will find: Written notes, in some kind of code, that seem to have to have no single purpose Bookmarks marking informative information. (Kyuad marked this for later review)
  • A Study of Yetis' Bodily Humors: This book is muddled. With effort, one will be able to understand the book, and will find it has no useful information. Making the book virtually useless, it appears that that the majority of the contents were obviously taken from someone else's work
  • Differences in the Command Patterns of the Bugbear and the Orc: This book is very easy to understand due to careful, well-planned chapters. It doesnt take much effort to determine that it has a lot useful information. Despite its good traits, the contents are not very original. (Kyuad marked this for later review and possible translation into Orcish; Durgaz might be interested)
  • Hydras' Mating Habits: This book is easily understandable thanks to careful, well-planned chapters. The book's well-done nature allows one to easily find that it has no useful information. To make things worse, one will eventually discover that the contents were probably taken from several works. Examining the book, one will find: Some personal notes unrelated to the book, scattered throughout the book. Bookmarks marking informative information. Pieces of paper with notes commenting critically on related elements in the book.
  • An Overview of The Living Habits of The Cyclops: This book is easily understandable because of careful, well-planned chapters. This clarity allows one to determine that it has little useful information. The suffering reader will discover, with time, that the contents are plagarized.
  • Child-Rearing Habits of the Mother Wives and Breeder Bitches, Dissimilarities: This book is easily understandable due to extensive references. A short look at the book will show that it is reasonably useful. After a quick examination, one will find that the contents are derivative. (Kyuad marked this for later review, for Durgaz)
  • Origins of Longswords and Bows: This book is all but impossible to understand thanks to terrible diagrams. If one miraculously managed to understand the book's contents, that person will find it has no useful information. To make things worse, one will eventually discover that the contents are original.
  • A Brief Comparative Evaulation of Bows and Halberds: This book is not very clear. With effort, one will be able to understand the book, and will find it has little useful information. At least the concepts in the book do show a lot of original thought.
  • The Glaive, A New Guide to Development: This book is very easy to understand due to wonderful organization. It doesnt take much effort to determine that it has little useful information. Making the book virtually useless, it appears that the contents are not very original.
  • The Sword: An Examination of Variations: This book is very easy to understand thanks to extensive references. A short look at the book will show that it has no useful information. To make things worse, one will eventually discover that the contents were probably taken from several works.
  • The Sword: Development: This book is reasonably clear despite a lack of coherent planning. A small study will show it is extremely informative. Making it even more of a find, the concepts in the book do show a lot of original thought.
  • The Longbow, A Revised Discussion of Maintenance: This book is not very clear because of the poor diagrams. After some effort to read the book, one can find it has little useful information. Though flawed, one can definitely see that the ideas within are very original. Examining the book, one will find: Folded-down pages that show no pattern in their location. Written notes, in a recognizable, but foreign language, that comment on errors in the book. Bookmarks marking pages that seem to have some errors in them. Pieces of paper with notes, in a recognizable, but foreign language, expanding on informative information in the book.
  • An Abridged Cross-Examination of Shortswords and Daggers: This book is all but impossible to understand because of there being no coherent organization whatsoever. A talented person may be able to derive some understanding from the book and find it has a lot useful information. Unfortunately, the contents seem to have been stolen from another work.
  • The Stone Man’s Battleax, A History: This book is hard to understand thanks to a lack of proper references. After some effort to read the book, one can find it is extremely informative. Making it even more of a find, the concepts in the book do show a lot of original thought. Examining the book, one will find: Folded-down pages marking pages with similar information. Written notes, in a recognizable, but foreign language, commenting critically on various parts of the book. (Kyuad marked this for later review, mainly looking for information on dwarves)
  • A Discussion of the Covert Use of the Orc Javelin: This book is hard to understand because of a lack of coherent planning. With time, intellect, or both, one can make sense of the book, and it will reveal it is reasonably useful.
  • Slings: A History: This book is muddled beyond belief because of a complete lack of any kind of useful references. If one miraculously managed to understand the book's contents, that person will find it is extremely informative. Delighftully, the concepts in the book do show a lot of original thought.



Midnight: North & South Portal