Editing FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 128: Line 128:
  
 
==== ''' Snipers ''' ====
 
==== ''' Snipers ''' ====
Cut from the hide of an ancient pegasus, these gloves are a rich milk chocolate in color, smooth as suede but tough as rawhide.  Once snuggly worn, these gloves seem to meld with the wearer's hands, becoming almost invisible.  Scars made from snaring items or otherwise seem to "evaporate" healing within 1d6 hours to look as new as the day they were crafted.Both gloves must be worn to be empowered. <br> Faint abjuration; CL 3rd; Craft Wonderous Item, shield.  <br> [similar to Gloves of Arrow Snaring]
+
Cut from the hide of an ancient pegasus, these gloves are a rich milk chocolate in color, smooth as suede but tough as rawhide.  Once snuggly worn, these gloves seem to meld with the wearer's hands, becoming almost invisible.  Scares made from snaring items or otherwise seem to "evaporate" healing within 1d6 hours to look as new as the day they were crafted.Both gloves must be worn to be empowered. <br> Faint abjuration; CL 3rd; Craft Wonderous Item, shield.  <br> [similar to Gloves of Arrow Snaring]
 
<br> '''Properties:'''
 
<br> '''Properties:'''
As long as you wear the Snipers and have at least one hand free (holding nothing), when you would normally be hit with a ranged weapon, you may catch it so that you take no damage from it. You must be aware of the attack and not flatfooted. Attempting to catch a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected.  You can catch a ranged weapon once per day, per character level, but are limited to catching a number of ranged weapons per round equal to your Dexterity modifier.<br />Caught items can immediately be thrown (or fired) back at the original attacker (even though it isn’t your turn) or kept for later use.
+
The wearer can catch thrown weapons or arrows instead of just deflecting them = 1/day per character level. Caught items can immediately be thrown (or fired) back at the original attacker (even though it isn’t your turn) or kept for later use. The wearer can use this ability as many times per round as your dexterity bonus each round. (must be an arrow or "thrown weapon").  You must have at least one hand free (holding nothing) to use this ability. 
 
*  The wearer can use Entropic Shield as a spell-like ability 1/day.
 
*  The wearer can use Entropic Shield as a spell-like ability 1/day.
*  The wearer gains a +6 Enhancement Bonus to Sleight of Hand skill checks and other dexterous-handed actions.
+
*  The wearer gains a +6 Enhancement Bonus to "sleight of hand" type skills or dexterous handed actions.
 +
 
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)