Editing FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn

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==== ''' The Coat of the Bone ''' ====
 
==== ''' The Coat of the Bone ''' ====
<font color="gray">'''On Kyuad's Gear list'''</font><br />
 
 
AKA. the Gyrn's Garment of Grief, Eddatarm<br>  This coat wears as a cloak with large metal breast buckles of a coat.  It appears to be that of a Dornish winter cloak, the shoulders high with the white fur of a winter wolf down to a point in the middle of the back where it continues in hammered thinned black leathers, weighted with bone along the bottom to scrape the ground.  It appears to be embroidered with small figures representing the fallen Dornish ancestory of House Gyrn (Irding IS amoung the runic story!).  Only the wearer can see the embroidery and recognize them for what they truly can be... the creatures they become, and detatch them. One figure can be detached each round as a standard action, 1d6 can be detached with a full round action.  Detaching a figure causes it to become an actual undead creature.  The skeleton or Fell is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed.  The coat can have it's embroidered figures "replaced" with new undead. To do so the caster must use a power source (such as a Nexus) to place an undead on the coat. <br>  (similar to Robe of Bones, DMG 265)  Moderate Necromancy (evil); CL 6th; Craft Wonderous Item, animate dead. <br> Weight [5.4 lbs.]<br>  '''Embroidered Figures currently on Coat:'''
 
AKA. the Gyrn's Garment of Grief, Eddatarm<br>  This coat wears as a cloak with large metal breast buckles of a coat.  It appears to be that of a Dornish winter cloak, the shoulders high with the white fur of a winter wolf down to a point in the middle of the back where it continues in hammered thinned black leathers, weighted with bone along the bottom to scrape the ground.  It appears to be embroidered with small figures representing the fallen Dornish ancestory of House Gyrn (Irding IS amoung the runic story!).  Only the wearer can see the embroidery and recognize them for what they truly can be... the creatures they become, and detatch them. One figure can be detached each round as a standard action, 1d6 can be detached with a full round action.  Detaching a figure causes it to become an actual undead creature.  The skeleton or Fell is not under the control of the wearer of the robe, but may be subsequently commanded, rebuked, turned, or destroyed.  The coat can have it's embroidered figures "replaced" with new undead. To do so the caster must use a power source (such as a Nexus) to place an undead on the coat. <br>  (similar to Robe of Bones, DMG 265)  Moderate Necromancy (evil); CL 6th; Craft Wonderous Item, animate dead. <br> Weight [5.4 lbs.]<br>  '''Embroidered Figures currently on Coat:'''
 
:* '' (29) 1 HD Goblin skeletons ''
 
:* '' (29) 1 HD Goblin skeletons ''

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