Editing Into the Wild Woods
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=Characters= | =Characters= | ||
− | *[[Into_the_Wild_Woods:Thalin the Dauntless | Thalin the Dauntless]] | + | *Main PC |
+ | **Retainer A | ||
+ | **Retainer B | ||
+ | *[[Into_the_Wild_Woods:Thalin the Dauntless | Thalin the Dauntless]] | ||
+ | **No Retainers Yet | ||
*[[Into_the_Wild_Woods:Orcanu | Orcanu]] | *[[Into_the_Wild_Woods:Orcanu | Orcanu]] | ||
**[[Into_the_Wild_Woods:Tsaf | Tsaf]] | **[[Into_the_Wild_Woods:Tsaf | Tsaf]] | ||
**[[Into_the_Wild_Woods:Peldar | Peldar]] | **[[Into_the_Wild_Woods:Peldar | Peldar]] | ||
− | *[[Into_the_Wild_Woods:Itzalaryn | Itzalaryn]] | + | *[[Into_the_Wild_Woods:Itzalaryn | Itzalaryn]] |
*[[Into the Wild Woods:Archimedes Zed | Archimedes Zed]] Knight 6 | HP 40/40 | AC 2 [17] | Sword +1 THAC0 12 (+7) | Dmg 1d8+3 | *[[Into the Wild Woods:Archimedes Zed | Archimedes Zed]] Knight 6 | HP 40/40 | AC 2 [17] | Sword +1 THAC0 12 (+7) | Dmg 1d8+3 | ||
**[[Into the Wild Woods: Reska | Reska]] Cleric 4 | HP 14/14 | AC 3 [16] | Two Handed Sword THAC0 17 (+2) | Dmg 1d10+1 | **[[Into the Wild Woods: Reska | Reska]] Cleric 4 | HP 14/14 | AC 3 [16] | Two Handed Sword THAC0 17 (+2) | Dmg 1d10+1 | ||
**[[Into the Wild Woods: Truman | Truman]] Knight 2 | HP 13/13 | AC 2 [17] | Sword THAC0 19 | Dmg 1d8 | **[[Into the Wild Woods: Truman | Truman]] Knight 2 | HP 13/13 | AC 2 [17] | Sword THAC0 19 | Dmg 1d8 | ||
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*[[IWW Blank Character Sheet]] | *[[IWW Blank Character Sheet]] | ||
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[[Wild Woods Overview]] | [[Wild Woods Overview]] | ||
*[https://forum.rpg.net/index.php?threads/into-the-wild-woods.909497/post-24767168 Map of Kimrid] | *[https://forum.rpg.net/index.php?threads/into-the-wild-woods.909497/post-24767168 Map of Kimrid] | ||
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=Treasure= | =Treasure= | ||
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*The ironfolk city of Draea is to the north of Kimrid. Driven south from their ancestral homelands at the beginning of the last Cycle, and settling here, the ironfolk still tell tales of the fall of the great city of Isenden, and the horror that destroyed it in a single night. It was this nameless horror that caused the ironfolk to flee their home, and there are whispers from travelers that whatever lurks in the fallen city of Isenden is spreading. | *The ironfolk city of Draea is to the north of Kimrid. Driven south from their ancestral homelands at the beginning of the last Cycle, and settling here, the ironfolk still tell tales of the fall of the great city of Isenden, and the horror that destroyed it in a single night. It was this nameless horror that caused the ironfolk to flee their home, and there are whispers from travelers that whatever lurks in the fallen city of Isenden is spreading. | ||
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