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Equipment:
 
Equipment:
Steel Breastplate, Pothelm, Leather arms, legs, gloves and boots, Maul (sw+4 or 3d+1), Backpack, Blanket, $15
+
Steel Breastplate, Pothelm, Leather arms, legs, gloves and boots, Maul, Backpack, Blanket, $15
  
 
Encumberance: light (58 lbs) Move 4 Dodge 8
 
Encumberance: light (58 lbs) Move 4 Dodge 8
 
 
 
  
 
[http://www.wizardsandwarriors.org/images/captures/erik/7_7.jpg Jeff Conaway as Brother Brogan]
 
[http://www.wizardsandwarriors.org/images/captures/erik/7_7.jpg Jeff Conaway as Brother Brogan]
 
 
'''Sparrow'''
 
 
ST 10,
 
DX 14 (80)
 
IQ 12 (40)
 
HT 10
 
 
HP 10
 
Will 12
 
Per 12
 
FP 10
 
Basic Lift 20 Basic Speed 4.8 Basic Move 4
 
Damage Thr 1D-2 Sw 1D
 
 
Advantages (26)
 
Attractive (4), High Manual Dex (5), Night vision (2), Talent Thief (15)
 
 
Disadvantages (38)
 
Curious (5), Impulsive (10), Low Status (5), Overconfident (5), Magic Susceptability (3) Struggling (10)
 
 
Skills (42)
 
Acting 11 (1) Body Language 11 (1), Bow 14 (2), Climbing 15 (2), Disguise 11 (1), Fast Talk 11 (1), Filch 16 (2), Forced Entry 15 (1), Forgery 11 (1), Garrote 15(2), Knife 15 (2), Light Walk 14 (1), Lip reading 12 (2), Lockpicking 14 (2), Make up 12 (1), Merchant 11 (1), Observation 13 (2), Pan Handling 13 (1), Pickpocket 15 (2), Scrounging 12 (1), Search 13 (2), Shadowing 13 (2), Shortsword 12 (2), Sleight of Hand 14 (1), Stealth 15 (2) Traps 14 (2), Urban Survival 12 (2).
 
 
Equipment good quality lockpicks, a knife and a garrotte. She has about 7 copper and the clothes on her back.
 
 
Sparrow is a small young woman about 20yrs old, slim build brown eyes brown hair. Her earliest memories are of not having enough to eat and begging. As she got older she taught herself to thieve. Being a thief was preferable in her mind to being a prostitute. When she was 15 her master got caught and his ring broken up. Sparrow managed to avoid the net and struck out on her own. She’s had some good times and some bad, right now she could use some work.
 
 
[http://www.reynoldsent.com/images/KK_PoT_Gwyn3.jpg Keira Knightly as Sparrow]
 
 
 
 
 
 
'''Komar Ah-Soko'''
 
 
St-9 [-10], Dex-10, IQ-13 [60], HT-10
 
HP-10, Move 5, Speed 5, FP-10, Will-13, Per-12 [-5]
 
Dodge-8, Parry (staff)-11, Parry (knife)-7
 
 
Advantages:
 
Magery (Elemental -20%?, Must have Sample -5%) 3 [27]
 
Charisma 1 [5]
 
Energy Reserve (Magic, Abilities Only -10%): 7 [19]
 
 
Disadvantages:
 
Curious [-5]
 
Overconfidence [-5]
 
Greed [-15]
 
Compulsive Gambling [-5]
 
Compulsive Partying [-5]
 
Addiction (tabbacco) [-5]
 
 
Quirks:
 
Flirtatious [-1]
 
Speaks with an accent [-1]
 
Loves the ocean [-1]
 
Takes hospitality seriously [-1]
 
Minor gluttony [-1]
 
 
Skills:
 
Alchemy-11 [2]
 
Archetechture-13 [1]
 
Merchant-13 [2]
 
Staff-12 [8]
 
Occultism-13 [2]
 
Knife-10 [1]
 
Innate Attack (projectile)-13 [8]
 
Innate Attack (Beam)-12 [4]
 
Gambling-14 [4]
 
Sleight of Hand-9 [2]
 
 
Magical Skills:
 
Thaumatology-18 [16]
 
Earth-15 [4]
 
Air-16 [8]
 
Fire-18 [16]
 
Water-13 [2]
 
 
Techniques:
 
Flame Jet-18 [4]
 
Fireball-16 [3]
 
Body of Air-14 [2]
 
Shape Air-15 [2]
 
Windstorm-14 [2]
 
Create Water-13 [2]
 
 
Equipment:
 
4 point Powerstone 425$
 
Wizard's Staff 33$
 
Large Knife 40$
 
Ceramic Bottle 3$
 
Lantern 20$
 
Personal Basics 5$
 
2 Small Pouches 20$
 
4 days traveler's rat. 8$
 
Scribe's Kit 50$
 
Pouch of Tabbacco 50$
 
 
276$ left.
 
 
Combat:
 
Punch (1d-2 cr)
 
Knife (1d-3 cut)
 
staff (1d+1 cr)
 
 
 
 
'''Valin Urack, "Rumble"'''
 
 
Valin Urack is one of the oddest people most of his friends have met. At first glance, he seems to be a typical wandering dwarf; he guzzles ale, burps loudly, shouts lewd things for no apparent reason, and rushes into battle with a sort of malevolent glee that shocks most sane adventurers. In fact, most people who don't know him wouldn't assume much more; he's out running around because he's been kicked out of his clan, or he's looking for gold, or something like that. Truth is, he wasn't thrown out of the mountain stronghold; he left in embarrassment. He'd been the clan sissy ever since he was twelve, and he went wandering to find some people that didn't know that about him. It wasn't his fault that he liked babies, wasn't any good an mining or smithing, and tended to cry when his feelings got hurt; it just happened. Nothing to be ashamed of. But, after years working as a manual laborer in a clan full of renowned craftsmen, Valin decided enough was enough.
 
 
He headed to the first human town he could find, bearing the exquisite arms and armor his father had given him (ashamed to admit he was happy to see his son go) and picked a fight, getting thrown out of each bar in town. Once he'd done that, he went off to track down some local brigands, fighting them all, wandered back in town drunk, bloody, and weighed down with gold, and promptly got kicked out of the bars again.
 
 
Since then, he's been wandering, trying to keep ahead of his reputation and conquer his own tendencies to blubber when he's drunk, coo at infants, and his own natural lack of any dwarvish skill, apart from wielding a sharp piece of metal on a stick extremely competently. At that, he's one of the best most have seen; years of lifting ore, pushing carts, and pumping bellows have left him with a physique you could smash stone against, with a strong back and tough arms, even for the legendary dwarven people.
 
 
Strength: 15 [50]
 
Dexterity: 12 [40]
 
IQ: 9 [-20]
 
Health: 12 [20]
 
 
HP: 15
 
FP: 12
 
Will: 9
 
Perception: 9
 
Basic Lift/Encumbrance: 106, 212, 318, 636, 1,060
 
Basic Speed: 6
 
Basic Move: 6
 
Defenses-
 
Dodge 9(12)
 
Block 11(14)
 
Parry 11(14)
 
 
Damage: 2d-1,3d+1
 
 
Advantages/Perks:
 
Arm Strength 4 [20]
 
Fit [5]
 
Hard to Kill 2 [4]
 
Hard to Subdue 2 [4]
 
Lifting Strength 8 [24]
 
Night Vision 6 [6]
 
Signature Gear 11 [11]
 
Weapon Bond: Two handed Axe
 
Weapon Bond: Axe
 
 
Disadvantages/Quirks:
 
Bad Temper [-10]
 
Bloodlust [-10]
 
Code of Honor (Pirates) [-5]
 
Gluttony [-5]
 
Greed [-15]
 
Impulsiveness [-10]
 
Social Stigma (Uneducated) [-5]
 
Xenophilia [-15]
 
Touchy: When he doesn’t respond angrily, he tends to tear up and mutter to himself about how everyone is mean to him.
 
Claims dwarves invented everything, from metal to bread; makes up ridiculous arguments to support his claims.
 
Loves babies, of any species or race; thinks they’re all sweet and helpless, and happy to see “Uncle Rumbler”…even when they aren’t….and they’re not.
 
Collects weaponry, temporarily; if he sees something interesting, he’ll carry it along, until he can barely walk. Then, he’ll dump everything, and start over.
 
 
Skills:
 
Axe/Mace 16 [16]
 
+1 from Weapon Bond
 
Brawling 13 [2]
 
Breath Control 12 [4]
 
Crossbow 13 [2]
 
Forced Entry 14 [4]
 
Hidden Lore (Dragon Lore) 12 [12]
 
Masonry 12 [8]
 
Shield (large) 16 [12]
 
Two Handed Axe/Mace 15 [8]
 
+1 from Weapon Bond
 
 
Signature Gear (5,500) 80
 
Steel Corselet (Torso, Groin) DR 6 1,300 35
 
Plate Arms (Arms) DR6 1,000 15
 
Plate Legs (Legs, Feet) DR 6 1,100 20
 
Large Iron Shield (Spike) DB 3 470 55
 
Pot Helm w/Face Mask (Skull, Face) DR 4 200 8
 
Heavy Gauntlets (Hands) DR 5 250 2.5
 
Sollerets (feet) DR 4 150 7
 
Fine Axe sw+3 cut, 1, 0U, $200, 4, 11
 
 
Crossbow (Strength 15) Thr+4 imp, Acc 4, Range x20/x25, RoF 1, Shots 1 (4), Cost 150, Str 7T, Bulk -6
 
20 arrows
 
Fine Great Axe Sw+4 cut, 1,2*, 0U, $400, 8, 12TT
 
 
Other Gear (1,000)
 
Mace $50 5
 
 
995 coppers left
 
Total Weight: 167.5
 

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