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<!--NOTE TO EDITORS, this is very badly done wiki text. Please see http://meta.wikimedia.org/wiki/Help:Table for proper formatting info -->
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<nowiki>
{| border="5"
 
! colspan="11" align="center" | <br />Hand-to-hand Weapons<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Clubs, Mauls, Bludgeons
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | User+1
 
| align="center" | 1
 
| align="center" | -
 
|
 
| CC
 
| 10
 
|-
 
| Chainsword
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 4
 
| align="center" | 1
 
| -1
 
|
 
| CC, Parry
 
| 25
 
|-
 
| Chains, Flails
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | User+1
 
| align="center" | 1
 
| align="center" | -
 
|
 
| CC, Opponent may not parry, fumbles count double
 
| 10
 
|-
 
| Knife
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | User
 
| align="center" | 1
 
| align="center" | -
 
|
 
| CC
 
| 5*
 
|-
 
| Massive Axe, Sword, Club
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | User+2
 
| align="center" | 1
 
| align="center" | -
 
|
 
| CC, Opponent wins draws
 
| 15
 
|-
 
| Power Axe, 2-handed
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 6
 
| align="center" | 1
 
| align="center" | -3
 
|
 
| CC
 
| 35+3d6
 
|-
 
| Power Axe, 1-handed
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 5
 
| align="center" | 1
 
| align="center" | -2
 
|
 
| CC
 
| 35+3d6
 
|-
 
| Power Fist
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 8
 
| align="center" | 1
 
| align="center" | -5
 
|
 
| CC
 
| 85+3d6
 
|-
 
| Power Maul
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 5
 
| align="center" | 1
 
| align="center" | -3
 
|
 
| CC, Enemy who go down are automatically out of action. No serious injuries.
 
| 35+3d6
 
|-
 
| Power Sword
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | 5
 
| align="center" | 1
 
| align="center" | -3
 
|
 
| CC, Parry
 
| 40+3d6
 
|-
 
| Sword
 
| colspan="4" align="center" | Close Combat Only
 
| align="center" | User
 
| align="center" | 1
 
| align="center" | -
 
|
 
| CC, Parry
 
| 10
 
|-
 
! colspan="11" align="center" | <br />Pistols<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Autopistol
 
| 0-8
 
| 8-16
 
| +2
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
| CC
 
| 15
 
|-
 
| Bolt Pistol
 
| 0-8
 
| 8-16
 
| +2
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 6+
 
| CC
 
| 20
 
|-
 
| Hand Flamer
 
| colspan="4" align="center" | special
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -2
 
| align="center" | 4+
 
| CC, template, one use only
 
| 20
 
|-
 
| Laspistol
 
| 0-8
 
| 8-16
 
| +2
 
| -1
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 2+
 
| CC
 
| 15
 
|-
 
| Needle pistol
 
| 0-8
 
| 8-16
 
| +2
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 6+
 
| CC, toxin dart, Injuries
 
| 100+4d6
 
|-
 
| Plasma Pistol, low energy
 
| 0-6
 
| 6-12
 
| +2
 
| -1
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
| CC
 
| 25
 
|-
 
| Plasma Pistol, maximum energy
 
| 0-6
 
| 6-18
 
| +2
 
| -1
 
| align="center" | 6
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 4+
 
| CC, Sustained Fire 1 die, 1 turn to recharge
 
| 25
 
|-
 
| Stub Gun
 
| 0-8
 
| 8-16
 
| -
 
| -1
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
| CC, dum-dums
 
| 10
 
|-
 
| Web Pistol
 
| 0-4
 
| 4-8
 
| -
 
| -1
 
|
 
| align="center" | special
 
| align="center" | -
 
| align="center" | 6+
 
| CC, fires web
 
| 120+4d6
 
|-
 
! colspan="11" align="center" | <br />Basic Weapons<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Autogun
 
| 0-12
 
| 12-24
 
| +1
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
|
 
| 20
 
|-
 
| Boltgun
 
| 0-12
 
| 12-24
 
| +1
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 6+
 
|
 
| 35
 
|-
 
| Lasgun
 
| 0-12
 
| 12-24
 
| +1
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 2+
 
|
 
| 25
 
|-
 
| Shotgun:
 
| 0-4
 
| 4-18
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
| 20
 
|-
 
| Solid Slug
 
|
 
|
 
| -
 
| -1
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
|
 
| -
 
|-
 
| Scatter Shot
 
|
 
|
 
| +1
 
| -1
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 4+
 
| ignores cover, may hit other models in base contact on 4+
 
| -
 
|-
 
| Man-stopper
 
|
 
|
 
| -
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -2
 
| align="center" | 4+
 
|
 
| 5
 
|-
 
| Hot Shot
 
|
 
|
 
| -
 
| -1
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -
 
| align="center" | 6+
 
| catch fire
 
| 5
 
|-
 
| Bolt
 
| 0-4
 
| 4-24
 
| +1
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 6+
 
|
 
| 15
 
|-
 
! colspan="11" align="center" | <br />Special Weapons<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Flamer
 
| colspan="2" align="center" | special
 
| -
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -2
 
| align="center" | 4+
 
| template
 
| 40
 
|-
 
| Grenade Launcher
 
| 0-20
 
| 20-60
 
| -
 
| -1
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| as grenade, move or fire
 
| 130
 
|-
 
| Melta gun
 
| 0-6
 
| 6-12
 
| +1
 
| -
 
| align="center" | 8
 
| align="center" | d6
 
| align="center" | -4
 
| align="center" | 4+
 
|
 
| 95
 
|-
 
| Needle Rifle
 
| 0-16
 
| 16-32
 
| +1
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 6+
 
| Special Injury Chart
 
| 230+4d6
 
|-
 
| Plasma gun
 
| 0-6
 
| 6-24
 
| +1
 
| -
 
| align="center" | 7
 
| align="center" | 1
 
| align="center" | -2
 
| align="center" | 4+
 
| maximal shot, 1 turn to recharge, Sustained Fire 1 die
 
| 70
 
|-
 
| Plasma gun
 
| 0-6
 
| 6-16
 
| +1
 
| -
 
| align="center" | 5
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 4+
 
| low energy
 
| 70
 
|-
 
! colspan="11" align="center" | <br />Heavy Weapons<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Auto-Cannon
 
| 0-20
 
| 20-72
 
| -
 
| -
 
| align="center" | 8
 
| align="center" | d6
 
| align="center" | -3
 
| align="center" | 4+
 
| Sustained fire 1 die, move or fire
 
| 300
 
|-
 
| Heavy Bolter
 
| 0-20
 
| 20-40
 
| -
 
| -
 
| align="center" | 5
 
| align="center" | d4
 
| align="center" | -2
 
| align="center" | 6+
 
| Sustained fire 2 dice, move or fire
 
| 180
 
|-
 
| Heavy Plasma Gun(low)
 
| 0-20
 
| 20-40
 
| -
 
| -
 
| align="center" | 7
 
| align="center" | d4
 
| align="center" | -2
 
| align="center" | 4+
 
| 1 1/2" blast, move or fire
 
| 285
 
|-
 
| Heavy Plasma Gun(maximal)
 
| 0-20
 
| 20-72
 
| -
 
| -
 
| align="center" | 10
 
| align="center" | d10
 
| align="center" | -6
 
| align="center" | 4+
 
| 1 turn recharge, 1 1/2" blast, move or fire
 
| 285
 
|-
 
| Heavy Stub Gun
 
| 0-20
 
| 20-40
 
| -
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | 4+
 
| Sustained Fire 2 dice, move or fire
 
| 120
 
|-
 
| Lascannon
 
| 0-20
 
| 20-60
 
| -
 
| -
 
| align="center" | 9
 
| align="center" | 2d6
 
| align="center" | -6
 
| align="center" | 4+
 
| move or fire
 
| 400
 
|-
 
| Missile Launcher:
 
| 0-20
 
| 20-72
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| move or fire
 
| 185
 
|-
 
| Super Krak
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 8
 
| align="center" | d10
 
| align="center" | -6
 
| align="center" | -
 
|
 
| 115
 
|-
 
| Frag
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 4
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | -
 
| 2" blast
 
| 35
 
|-
 
! colspan="11" align="center" | <br />Grenades<br /><br />
 
|-
 
|
 
! colspan="2" | Range
 
! colspan="2" | To hit
 
|
 
|
 
! rowspan="2" | Save<br />Mod.
 
! rowspan="2" | Ammo<br />roll
 
|
 
|
 
|-
 
! Weapon
 
| Short
 
| Long
 
| Short
 
| Long
 
! Str.
 
! Dam.
 
! Special
 
! Cost
 
|-
 
| Gas, Choke
 
| -
 
| -
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| Area: 2"
 
| 15+2d6
 
|-
 
| Frag
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 3
 
| align="center" | 1
 
| align="center" | -1
 
| align="center" | Auto
 
| Area: 2"
 
| 30
 
|-
 
| Hallucinogen
 
| -
 
| -
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| Area: 2"
 
| 40+4d6
 
|-
 
| Krak
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 6
 
| align="center" | d6
 
| align="center" | -3
 
| align="center" | Auto
 
| Area: none
 
| 50
 
|-
 
| Melta Bomb
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 8
 
| align="center" | d6
 
| align="center" | -4
 
| align="center" | Auto
 
| Area: none
 
| 40+3d6
 
|-
 
| Plasma
 
| -
 
| -
 
| -
 
| -
 
| align="center" | 5
 
| align="center" | 1
 
| align="center" | -2
 
| align="center" | Auto
 
| Area: 1 1/2"
 
| 30+3d6
 
|-
 
| Photon Flash Flare
 
| -
 
| -
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| Area: 1 1/2"
 
| 20+2d6
 
|-
 
| Gas, Scare
 
| -
 
| -
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| Area: 2"
 
| 20+2d6
 
|-
 
| Smoke
 
| -
 
| -
 
| -
 
| -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | -
 
| align="center" | Auto
 
| Area: 2"
 
| 10+3d6
 
|}
 
  
''Page originally designed by msde and last modified by msde on January 27 ''
+
<table border=5>
 +
<tr><th colspan=11 align=center><br>Hand-to-hand Weapons<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Clubs, Mauls, Bludgeons</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+1</td><td align=center>1</td>
 +
<td align=center>-</td><td></td><td>CC</td><td>10</td></tr>
 +
<tr><td>Chainsword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>4</td><td align=center>1</td
 +
<td align=center>-1</td><td></td><td>CC, Parry</td><td>25</td></tr>
 +
<tr><td>Chains, Flails</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+1</td><td align=center>1</td>
 +
<td align=center>-</td><td></td><td>CC, Opponent may not parry, fumbles count double</td><td>10</td></tr>
 +
<tr><td>Knife</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User</td><td align=center>1</td>
 +
<td align=center>-</td><td></td><td>CC</td><td>5*</td></tr>
 +
<tr><td>Massive Axe, Sword, Club</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User+2</td><td align=center>1</td>
 +
<td align=center>-</td><td></td><td>CC, Opponent wins draws</td><td>15</td></tr>
 +
<tr><td>Power Axe, 2-handed</td><td colspan=4 align=center>Close Combat Only</td><td align=center>6</td><td align=center>1</td>
 +
<td align=center>-3</td><td></td><td>CC</td><td>35+3d6</td></tr>
 +
<tr><td>Power Axe, 1-handed</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 +
<td align=center>-2</td><td></td><td>CC</td><td>35+3d6</td></tr>
 +
<tr><td>Power Fist</td><td colspan=4 align=center>Close Combat Only</td><td align=center>8</td><td align=center>1</td>
 +
<td align=center>-5</td><td></td><td>CC</td><td>85+3d6</td></tr>
 +
<tr><td>Power Maul</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 +
<td align=center>-3</td><td></td><td>CC, Enemy who go down are automatically out of action.  No serious injuries.</td><td>35+3d6</td></tr>
 +
<tr><td>Power Sword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>5</td><td align=center>1</td>
 +
<td align=center>-3</td><td></td><td>CC, Parry</td><td>40+3d6</td></tr>
 +
<tr><td>Sword</td><td colspan=4 align=center>Close Combat Only</td><td align=center>User</td><td align=center>1</td>
 +
<td align=center>-</td><td></td><td>CC, Parry</td><td>10</td></tr>
 +
 
 +
<tr><th colspan=11 align=center><br>Pistols<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Autopistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td>CC</td><td>15</td></tr>
 +
<tr><td>Bolt Pistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>6+</td><td>CC</td><td>20</td></tr>
 +
<tr><td>Hand Flamer</td><td colspan=4 align=center>special</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-2</td><td align=center>4+</td><td>CC, template, one use only </td><td>20</td></tr>
 +
<tr><td>Laspistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>2+</td><td>CC</td><td>15</td></tr>
 +
<tr><td>Needle pistol</td><td>0-8</td><td>8-16</td><td>+2</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>6+</td><td>CC, toxin dart, Injuries</td><td>100+4d6</td></tr>
 +
<tr><td>Plasma Pistol, low energy</td><td>0-6</td><td>6-12</td><td>+2</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td>CC</td><td>25</td></tr>
 +
<tr><td>Plasma Pistol, maximum energy</td><td>0-6</td><td>6-18</td><td>+2</td><td>-1</td><td align=center>6</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>4+</td><td>CC, Sustained Fire 1 die, 1 turn to recharge</td><td>25</td></tr>
 +
<tr><td>Stub Gun</td><td>0-8</td><td>8-16</td><td>-</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td>CC, dum-dums</td><td>10</td></tr>
 +
<tr><td>Web Pistol</td><td>0-4</td><td>4-8</td><td>-</td><td>-1</td><td></td><td align=center>special</td>
 +
<td align=center>-</td><td align=center>6+</td><td>CC, fires web</td><td>120+4d6</td></tr>
 +
 
 +
<tr><th colspan=11 align=center><br>Basic Weapons<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Autogun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td></td><td>20</td></tr>
 +
<tr><td>Boltgun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>6+</td><td></td><td>35</td></tr>
 +
<tr><td>Lasgun</td><td>0-12</td><td>12-24</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>2+</td><td></td><td>25</td></tr>
 +
<tr><td>Shotgun:</td><td>0-4</td><td>4-18</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td>20</td></tr>
 +
<tr><td>Solid Slug</td><td></td><td></td><td>-</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td></td><td>-</td></tr>
 +
<tr><td>Scatter Shot</td><td></td><td></td><td>+1</td><td>-1</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>4+</td><td>ignores cover, may hit other models in base contact on 4+</td><td>-</td></tr>
 +
<tr><td>Man-stopper</td><td></td><td></td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-2</td><td align=center>4+</td><td></td><td>5</td></tr>
 +
<tr><td>Hot Shot</td><td></td><td></td><td>-</td><td>-1</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-</td><td align=center>6+</td><td>catch fire</td><td>5</td></tr>
 +
<tr><td>Bolt</td><td>0-4</td><td>4-24</td><td>+1</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>6+</td><td></td><td>15</td></tr>
 +
 
 +
<tr><th colspan=11 align=center><br>Special Weapons<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Flamer</td><td colspan=2 align=center>special</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-2</td><td align=center>4+</td><td>template</td><td>40</td></tr>
 +
<tr><td>Grenade Launcher</td><td>0-20</td><td>20-60</td><td>-</td><td>-1</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>as grenade, move or fire</td><td>130</td></tr>
 +
<tr><td>Melta gun</td><td>0-6</td><td>6-12</td><td>+1</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 +
<td align=center>-4</td><td align=center>4+</td><td></td><td>95</td></tr>
 +
<tr><td>Needle Rifle</td><td>0-16</td><td>16-32</td><td>+1</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>6+</td><td>Special Injury Chart</td><td>230+4d6</td></tr>
 +
<tr><td>Plasma gun</td><td>0-6</td><td>6-24</td><td>+1</td><td>-</td><td align=center>7</td><td align=center>1</td>
 +
<td align=center>-2</td><td align=center>4+</td><td>maximal shot, 1 turn to recharge, Sustained Fire 1 die</td><td>70</td></tr>
 +
<tr><td>Plasma gun</td><td>0-6</td><td>6-16</td><td>+1</td><td>-</td><td align=center>5</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>4+</td><td>low energy</td><td>70</td></tr>
 +
 
 +
<tr><th colspan=11 align=center><br>Heavy Weapons<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Auto-Cannon</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 +
<td align=center>-3</td><td align=center>4+</td><td>Sustained fire 1 die, move or fire</td><td>300</td></tr>
 +
<tr><td>Heavy Bolter</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>5</td><td align=center>d4</td>
 +
<td align=center>-2</td><td align=center>6+</td><td>Sustained fire 2 dice, move or fire</td><td>180</td></tr>
 +
<tr><td>Heavy Plasma Gun(low)</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>7</td><td align=center>d4</td>
 +
<td align=center>-2</td><td align=center>4+</td><td>1 1/2" blast, move or fire</td><td>285</td></tr>
 +
<tr><td>Heavy Plasma Gun(maximal)</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>10</td><td align=center>d10</td>
 +
<td align=center>-6</td><td align=center>4+</td><td>1 turn recharge, 1 1/2" blast, move or fire</td><td>285</td></tr>
 +
<tr><td>Heavy Stub Gun</td><td>0-20</td><td>20-40</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>4+</td><td>Sustained Fire 2 dice, move or fire</td><td>120</td></tr>
 +
<tr><td>Lascannon</td><td>0-20</td><td>20-60</td><td>-</td><td>-</td><td align=center>9</td><td align=center>2d6</td>
 +
<td align=center>-6</td><td align=center>4+</td><td>move or fire</td><td>400</td></tr>
 +
<tr><td>Missile Launcher:</td><td>0-20</td><td>20-72</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>move or fire</td><td>185</td></tr>
 +
<tr><td>Super Krak</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d10</td>
 +
<td align=center>-6</td><td align=center>-</td><td></td><td>115</td></tr>
 +
<tr><td>Frag</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>4</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>-</td><td>2" blast</td><td>35</td></tr>
 +
 
 +
<tr><th colspan=11 align=center><br>Grenades<br><br></th></tr>
 +
<tr><td></td><th colspan=2>Range</th><th colspan=2>To hit</hd><td></td><td></td><th rowspan=2>Save<br>Mod.</th><th rowspan=2>Ammo<br>roll</th><td></td><td></td></tr>
 +
<tr><th>Weapon</th><td>Short</td><td>Long</td><td>Short</td><td>Long</td><th>Str.</th><th>Dam.</th><th>Special</th><th>Cost</th></tr>
 +
<tr><td>Gas, Choke</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>15+2d6</td></tr>
 +
<tr><td>Frag</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>3</td><td align=center>1</td>
 +
<td align=center>-1</td><td align=center>Auto</td><td>Area: 2"</td><td>30</td></tr>
 +
<tr><td>Hallucinogen</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>40+4d6</td></tr>
 +
<tr><td>Krak</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>6</td><td align=center>d6</td>
 +
<td align=center>-3</td><td align=center>Auto</td><td>Area: none</td><td>50</td></tr>
 +
<tr><td>Melta Bomb</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>8</td><td align=center>d6</td>
 +
<td align=center>-4</td><td align=center>Auto</td><td>Area: none</td><td>40+3d6</td></tr>
 +
<tr><td>Plasma</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>5</td><td align=center>1</td>
 +
<td align=center>-2</td><td align=center>Auto</td><td>Area: 1 1/2"</td><td>30+3d6</td></tr>
 +
<tr><td>Photon Flash Flare</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>Area: 1 1/2"</td><td>20+2d6</td></tr>
 +
<tr><td>Gas, Scare</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>20+2d6</td></tr>
 +
<tr><td>Smoke</td><td>-</td><td>-</td><td>-</td><td>-</td><td align=center>-</td><td align=center>-</td>
 +
<td align=center>-</td><td align=center>Auto</td><td>Area: 2"</td><td>10+3d6</td></tr>
 +
 
 +
</table>
 +
 
 +
<p>
 +
 
 +
<I>Page originally designed by msde and last modified by msde on January 27
 +
 
 +
 
 +
</nowiki>

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