Lord Helmwars' Bible
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Hand-to-hand Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Clubs, Mauls, Bludgeons | Close Combat Only | User+1 | 1 | - | CC | 10 | ||||
Chainsword | Close Combat Only | 4 | 1 | -1 | CC, Parry | 25 | ||||
Chains, Flails | Close Combat Only | User+1 | 1 | - | CC, Opponent may not parry, fumbles count double | 10 | ||||
Knife | Close Combat Only | User | 1 | - | CC | 5* | ||||
Massive Axe, Sword, Club | Close Combat Only | User+2 | 1 | - | CC, Opponent wins draws | 15 | ||||
Power Axe, 2-handed | Close Combat Only | 6 | 1 | -3 | CC | 35+3d6 | ||||
Power Axe, 1-handed | Close Combat Only | 5 | 1 | -2 | CC | 35+3d6 | ||||
Power Fist | Close Combat Only | 8 | 1 | -5 | CC | 85+3d6 | ||||
Power Maul | Close Combat Only | 5 | 1 | -3 | CC, Enemy who go down are automatically out of action. No serious injuries. | 35+3d6 | ||||
Power Sword | Close Combat Only | 5 | 1 | -3 | CC, Parry | 40+3d6 | ||||
Sword | Close Combat Only | User | 1 | - | CC, Parry | 10 | ||||
Pistols | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autopistol | 0-8 | 8-16 | +2 | - | 3 | 1 | - | 4+ | CC | 15 |
Bolt Pistol | 0-8 | 8-16 | +2 | - | 4 | 1 | -1 | 6+ | CC | 20 |
Hand Flamer | special | 4 | 1 | -2 | 4+ | CC, template, one use only | 20 | |||
Laspistol | 0-8 | 8-16 | +2 | -1 | 3 | 1 | - | 2+ | CC | 15 |
Needle pistol | 0-8 | 8-16 | +2 | - | 3 | 1 | -1 | 6+ | CC, toxin dart, Injuries | 100+4d6 |
Plasma Pistol, low energy | 0-6 | 6-12 | +2 | -1 | 4 | 1 | - | 4+ | CC | 25 |
Plasma Pistol, maximum energy | 0-6 | 6-18 | +2 | -1 | 6 | 1 | -1 | 4+ | CC, Sustained Fire 1 die, 1 turn to recharge | 25 |
Stub Gun | 0-8 | 8-16 | - | -1 | 3 | 1 | - | 4+ | CC, dum-dums | 10 |
Web Pistol | 0-4 | 4-8 | - | -1 | special | - | 6+ | CC, fires web | 120+4d6 | |
Basic Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autogun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 4+ | 20 | |
Boltgun | 0-12 | 12-24 | +1 | - | 4 | 1 | -1 | 6+ | 35 | |
Lasgun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 2+ | 25 | |
Shotgun: | 0-4 | 4-18 | 20 | |||||||
Solid Slug | - | -1 | 4 | 1 | - | 4+ | - | |||
Scatter Shot | +1 | -1 | 3 | 1 | - | 4+ | ignores cover, may hit other models in base contact on 4+ | - | ||
Man-stopper | - | - | 4 | 1 | -2 | 4+ | 5 | |||
Hot Shot | - | -1 | 4 | 1 | - | 6+ | catch fire | 5 | ||
Bolt | 0-4 | 4-24 | +1 | - | 4 | 1 | -1 | 6+ | 15 | |
Special Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Flamer | special | - | - | 4 | 1 | -2 | 4+ | template | 40 | |
Grenade Launcher | 0-20 | 20-60 | - | -1 | - | - | - | Auto | as grenade, move or fire | 130 |
Melta gun | 0-6 | 6-12 | +1 | - | 8 | d6 | -4 | 4+ | 95 | |
Needle Rifle | 0-16 | 16-32 | +1 | - | 3 | 1 | -1 | 6+ | Special Injury Chart | 230+4d6 |
Plasma gun | 0-6 | 6-24 | +1 | - | 7 | 1 | -2 | 4+ | maximal shot, 1 turn to recharge, Sustained Fire 1 die | 70 |
Plasma gun | 0-6 | 6-16 | +1 | - | 5 | 1 | -1 | 4+ | low energy | 70 |
Heavy Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Auto-Cannon | 0-20 | 20-72 | - | - | 8 | d6 | -3 | 4+ | Sustained fire 1 die, move or fire | 300 |
Heavy Bolter | 0-20 | 20-40 | - | - | 5 | d4 | -2 | 6+ | Sustained fire 2 dice, move or fire | 180 |
Heavy Plasma Gun(low) | 0-20 | 20-40 | - | - | 7 | d4 | -2 | 4+ | 1 1/2" blast, move or fire | 285 |
Heavy Plasma Gun(maximal) | 0-20 | 20-72 | - | - | 10 | d10 | -6 | 4+ | 1 turn recharge, 1 1/2" blast, move or fire | 285 |
Heavy Stub Gun | 0-20 | 20-40 | - | - | 4 | 1 | -1 | 4+ | Sustained Fire 2 dice, move or fire | 120 |
Lascannon | 0-20 | 20-60 | - | - | 9 | 2d6 | -6 | 4+ | move or fire | 400 |
Missile Launcher: | 0-20 | 20-72 | - | - | - | - | - | Auto | move or fire | 185 |
Super Krak | - | - | - | - | 8 | d10 | -6 | - | 115 | |
Frag | - | - | - | - | 4 | 1 | -1 | - | 2" blast | 35 |
Grenades | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Gas, Choke | - | - | - | - | - | - | - | Auto | Area: 2" | 15+2d6 |
Frag | - | - | - | - | 3 | 1 | -1 | Auto | Area: 2" | 30 |
Hallucinogen | - | - | - | - | - | - | - | Auto | Area: 2" | 40+4d6 |
Krak | - | - | - | - | 6 | d6 | -3 | Auto | Area: none | 50 |
Melta Bomb | - | - | - | - | 8 | d6 | -4 | Auto | Area: none | 40+3d6 |
Plasma | - | - | - | - | 5 | 1 | -2 | Auto | Area: 1 1/2" | 30+3d6 |
Photon Flash Flare | - | - | - | - | - | - | - | Auto | Area: 1 1/2" | 20+2d6 |
Gas, Scare | - | - | - | - | - | - | - | Auto | Area: 2" | 20+2d6 |
Smoke | - | - | - | - | - | - | - | Auto | Area: 2" | 10+3d6 |
Page originally designed by msde and last modified by msde on January 27