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− | + | Magica Mima Umbra Puella is a PbP game on RPG.net, inspired by a Particular Anime Show , and using the Magical Burst system (3rd draft) by Ewen Cluney. | |
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Alice Sara is the GM | Alice Sara is the GM | ||
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* [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)] | * [https://yarukizero.wordpress.com/2011/07/17/magical-burst-3rd-draft/ Magical Burst (rev 3)] | ||
* [http://invisiblecastle.com/ Die Roller] | * [http://invisiblecastle.com/ Die Roller] | ||
− | * [https://docs.google.com/drawings/d/ | + | * [https://docs.google.com/drawings/d/1kdAt5QdrSBpeibzaMkc55fpcw1UgngO6sPYHtzfNzTA/edit?pli=1 Relationship Map] |
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==Combat Table== | ==Combat Table== | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Support | ! Support | ||
! Resolve | ! Resolve | ||
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|- | |- | ||
− | |[[Magica_Mima_Umbra_Puella: | + | |[[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]] |
− | | | + | |7 |
− | | | + | |7(H)(0) |
− | | | + | |3(F)(4) |
− | | | + | |8(M)(0) |
|18 | |18 | ||
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Chise|Chise]] | |[[Magica_Mima_Umbra_Puella:Chise|Chise]] | ||
− | |10 | + | |12 |
− | | | + | |10(F) |
+ | |6(M) | ||
|3(H) | |3(H) | ||
− | | | + | |13 |
− | |||
− | |||
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]] | |[[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]] | ||
− | | | + | |n/a |
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |Human |
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]] | |[[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]] | ||
− | | | + | |n/a |
− | |9(M | + | |9(M) |
− | |6(H | + | |6(H) |
− | |3(F | + | |3(F) |
− | | | + | |16 |
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]] | |[[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]] | ||
− | | | + | |n/a |
− | |7( | + | |7(F) |
− | | | + | |6(M) |
− | |5( | + | |5(H) |
− | | | + | |11 |
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]] | |[[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]] | ||
− | | | + | |7 |
+ | |7(H) | ||
|8(M) | |8(M) | ||
− | | | + | |3(F) |
− | | | + | |12 |
− | |||
|- | |- | ||
|[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]] | |[[Magica_Mima_Umbra_Puella:Tomoe|Tomoe]] | ||
− | | | + | |8 |
− | | | + | |6(H) |
− | |4(F | + | |4(F) |
− | |8( | + | |8(M) |
− | |||
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|9 | |9 | ||
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|- | |- | ||
− | | | + | |honJDeo |
− | | | + | |8 |
− | | | + | |8(F) |
|6(H) | |6(H) | ||
− | | | + | |4(M) |
− | | | + | |20 |
|- | |- | ||
− | | | + | |Yamaraj |
− | | | + | |13 |
− | | | + | |13(M) |
− | | | + | |10(H) |
− | | | + | |8(F) |
− | | | + | |96 |
|- | |- | ||
− | | | + | |mloeliRoueJt |
|5 | |5 | ||
− | |5( | + | |5(H) |
− | | | + | |4(F) |
− | | | + | |3(M) |
− | | | + | |8 |
|- | |- | ||
− | | | + | |dseDaeTiib |
|4 | |4 | ||
|4(M) | |4(M) | ||
− | | | + | |3(F) |
− | | | + | |2(H) |
− | | | + | |6 |
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|- | |- | ||
|} | |} | ||
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===General=== | ===General=== | ||
* Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version. | * Moves vs PCs and important NPCs are almost always Opposed, rather than vs a static number, the degree of success determines the result based on the static version. | ||
− | * See Fallout changes below. | + | * <s>When Changes are rolled, you can swap the digits, giving two choices to pick from. On doubles, you can take the roll, reroll, or, in consultation with the GM, invent a new Change.</s> See Fallout changes below. |
* Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds. | * Dead or abandoned Magical Girls can be replaced. You keep all your XP, but lose 1d6 of your accumulated Oblivion Seeds. | ||
* If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4. | * If a target is hit by a Debilitating Attack, it only adds +2 for passive Defense, instead of +4. | ||
* The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you've acted. | * The Cover move takes an action, but you can Cover as many people during the round as you want to. If you have a Relationship with the target, you can Cover them without spending your action, or even after you've acted. | ||
* You can use reckless attack after Initiative has been decided, but you can't use it to act faster than someone who has already gone. You can't reduce your Defense below zero. | * You can use reckless attack after Initiative has been decided, but you can't use it to act faster than someone who has already gone. You can't reduce your Defense below zero. | ||
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===Overcharge=== | ===Overcharge=== | ||
* Overcharge. There are several changes to how Overcharge is handled. | * Overcharge. There are several changes to how Overcharge is handled. | ||
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*Fallout. There are several changes to Fallout. | *Fallout. There are several changes to Fallout. | ||
** Fallout up to level 3 is as per the rules. | ** Fallout up to level 3 is as per the rules. | ||
− | ** At level 4-5, roll on the Flare table as per normal, but replace results | + | ** At level 4-5, roll on the Flare table as per normal, but replace results 5 and 6 with the following |
− | *** | + | *** 5 Lock: The Overcharged Attribute becomes locked. While the Lock is in effect, the affected Attribute must be allocated in combat as follows: |
***** Heart: Defense | ***** Heart: Defense | ||
***** Fury: Attack | ***** Fury: Attack | ||
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**** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene. | **** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the Attribute. If they have a choice as to which Attribute they can use for a Challenge, they must use the Locked Attribute, if possible. If multiple Attributes are locked, they can choose among them. The Lock persists for one scene. | ||
**** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration. | **** Alternately, instead of suffering a Lock, you may take a Temporary Change (self), as normal. You can just invent your own Change, roll, or use the table for inspiration. | ||
− | *** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can't voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2, except that the Distortions effect Normal People around you, rather than yourself | + | *** 6 Hypercharge: The Overcharged Attribute becomes Hypercharged. All Challenges made with it automatically risk Overcharge. You also can't voluntarily roll a single die in Battle to reduce the Overcharge on a Hypercharged Attribute. If you use the Attribute to Use Magic for Non-Magic Tasks, you automatically transform. If you actually spend Overcharge for bonus dice on challenges using the Hypercharged Attribute, you roll additional dice, and gain additional Overcharge, on a 5-6 instead of a 6. The Hypercharge persists for one scene. In addition, their energy leaks into the environment around them, causing a Distortion, as per level 2-3, except that the Distortions effect Normal People around you, rather than yourself. A person with multiple Hypercharged Attributes will behave as a mix of those, as best they can. |
**** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration. | **** Instead of Hypercharge, you may take a Temporary Change (Other), as normal. You can just invent your own Change, roll, or use the table for inspiration. | ||
*** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another. | *** You may spend 1 Oblivion Seed to immediately remove the effect of a Lock, Hypercharge, or Temporary Change, either on yourself, or another. | ||
− | *** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it's already Locked and Hypercharged, or if you have | + | *** If an attribute is already Locked, it becomes Hypercharged, and vice versa. If it's already Locked and Hypercharged, or if you have two Temporary Changes on the Attribute, treat it as level 6-7. |
** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged. | ** At Level 6-7, roll 1d6. On a 1-3, the Attribute becomes permanently Locked; on a 4-6 It becomes permanently Hypercharged. | ||
*** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration. | *** Alternately, you can take a Permanent Change as per the rules. You can just invent your own Change, roll, or use the table for inspiration. | ||
− | *** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have | + | *** If your Attribute is already Locked, it becomes Hypercharged as well, and vice versa. If your Attribute is already Locked and Hypercharged, or if you have two Permanent Changes from that Attribute, use the rules for level 8+ (Burst). |
*** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another. | *** You may spend 3 Oblivion Seeds to remove a permanent Lock, Hypercharge, or Change, either on yourself, or another. | ||
** For levels 8 and above, follow the normal rules. | ** For levels 8 and above, follow the normal rules. | ||
− | + | ===Finishers=== | |
− | === | + | * '''These rules are purely to start the conversation. They aren't in effect yet.''' |
− | * | + | * Some of the finishers are modified slightly. |
− | * | + | * You can use 1 Oblivion Seed or take 4 Overcharge on your highest attribute to recharge your Finisher in the middle of a Battle. |
− | *If | + | ** Piercing Attack: Bonus +1d6 Damage. The target can't mitigate damage from this attack in any way. The target's Defense is reduced by 6 and can't mitigate damage from any attack until the end of your next turn. |
+ | ** Powerful Attack: Bonus 1d6+6 damage. Any Overcharge dice will increase damage by +3 instead of +2, and any roll of a 5 will increase damage by +2. In addition, you Disrupt the target. | ||
+ | ** Precise Attack: Bonus +1d6 Damage. The target must use its lowest attribute for Defense against this attack and, regardless of its normal Strength and Weakness, it counts as Weak against this attack. If it's already Weak against the Attribute you use, do an additional 3 damage. | ||
==Player Characters== | ==Player Characters== | ||
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* [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]] | * [[Magica_Mima_Umbra_Puella:Amaterasu|Amaterasu]] | ||
* [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]] | * [[Magica_Mima_Umbra_Puella:Hotaru|Hotaru]] | ||
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* [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]] | * [[Magica_Mima_Umbra_Puella:Miyuki|Miyuki]] | ||
* [[Magica_Mima_Umbra_Puella:Chise|Chise]] | * [[Magica_Mima_Umbra_Puella:Chise|Chise]] | ||
− | * [[Magica_Mima_Umbra_Puella:Akemi|Akemi]] | + | <!--* [[Magica_Mima_Umbra_Puella:Akemi|Akemi]]--> |
* [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]] | * [[Magica_Mima_Umbra_Puella:Chizuru|Chizuru]] | ||
* [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]] | * [[Magica_Mima_Umbra_Puella:Hoshiko|Hoshiko]] | ||
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**While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they've collected. | **While its not very nice, you can kill Magical Girls and extract some of the Oblivion Seeds they've collected. | ||
**Magical Girls can willingly give away Oblivion Seeds. | **Magical Girls can willingly give away Oblivion Seeds. | ||
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==Episodes== | ==Episodes== | ||
− | * | + | *Opening Theme: [https://www.youtube.com/watch?v=ZFUs65fE0a4 Lacrimosa, by Kalafina] |
− | * | + | *Ending Theme: [https://www.youtube.com/watch?v=A1tLlBWEhBE Proof, by Angela] |
− | + | *Behind the Scenes: [http://forum.rpg.net/showthread.php?627167-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Moments&p=15422930 OOC Thread] | |
− | + | * Season One: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories These Fleeting Moments] | |
** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15434277#post1543427 Eisegesis] | ** Episode 1: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15434277#post1543427 Eisegesis] | ||
** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15481326#post15481326 Entropy] | ** Episode 2: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15481326#post15481326 Entropy] | ||
** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15560422#post15560422 Enigma] | ** Episode 3: [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15560422#post15560422 Enigma] | ||
− | ** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15612723#post15612723 | + | ** Episode 4 [http://forum.rpg.net/showthread.php?627597-Magical-Burst-Magica-Mima-Umbra-Puella-These-Fleeting-Memories&p=15612723#post15612723 [placeholder]] |
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==Fansubs== | ==Fansubs== | ||
[[User:Rabbit_Éclair | The Language of the World]] | [[User:Rabbit_Éclair | The Language of the World]] |