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[[category: PBP]]
 
[[category: Magical Burst]]
 
[[category: Campaign Setup]]
 
 
Magicis Puellae in Serena Universi is a PbP game on RPG.net, ruled over by Rabbit Éclair.
 
Magicis Puellae in Serena Universi is a PbP game on RPG.net, ruled over by Rabbit Éclair.
  
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* [http://forum.rpg.net/showthread.php?638206-Magical-Burst-Magicis-Puellae-in-Serena-Universi IC Thread]
 
* [http://forum.rpg.net/showthread.php?638206-Magical-Burst-Magicis-Puellae-in-Serena-Universi IC Thread]
 
* [http://forum.rpg.net/showthread.php?638207-Magical-Burst-Magicis-Puellae-in-Serena-Universi OOC Thread]
 
* [http://forum.rpg.net/showthread.php?638207-Magical-Burst-Magicis-Puellae-in-Serena-Universi OOC Thread]
 +
==Combat Chart==
 
==Combat Table==
 
==Combat Table==
 
{| class="wikitable"
 
{| class="wikitable"
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|[[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]
 
|[[Magicis_Puellae_in_Serena_Universi:Chouhime|Chouhime]]
 
|4
 
|4
|4F/2
+
|4F
|7M/0
+
|6M
|9H/2
+
|8H
|0/18
+
|18
 
|-
 
|-
 
|[[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]
 
|[[Magicis_Puellae_in_Serena_Universi:Ichigo|Ichigo]]
|8
+
|7
|8(H)/7
+
|7(H)
|6(F)/0
+
|6(F)
|5(M)/5
+
|5(M)
|03/22
+
|13/22
 
|-
 
|-
 
|[[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]
 
|[[Magicis_Puellae_in_Serena_Universi:Laura|Laura]]
|5
+
|10
|3(F)/2
+
|8(M)
|7(H)/0
+
|7(H)
|9(M)/3
+
|3(F)
|18/22
+
|0/18 (Detransformed)
 
|-
 
|-
 
|[[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]
 
|[[Magicis_Puellae_in_Serena_Universi:Ran|Ran]]
|10
+
|9
|10(F)(6)
+
|9(F)
|3(M)(1)
+
|6(H)
|6(H)(3)
+
|3(M)(2)
|9/18
+
|3/18
 
|-
 
|-
 
|[[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]
 
|[[Magicis_Puellae_in_Serena_Universi:Sakura|Sakura]]
|3
+
|6
 +
|9(H)/4
 +
|6(F)/3
 
|3(M)/5
 
|3(M)/5
|6(F)/5
+
|13/18
|10(H)/3
 
|8/18
 
 
|-
 
|-
|Akiko
+
|Yuu
 
|8
 
|8
 
|8
 
|8
|5
+
|6
|5
+
|4
|18/18
+
|???
 
|-
 
|-
|Shizuka
+
|Yukimi
|10/8
+
|8
|10
 
 
|8
 
|8
|5
+
|6
|10/33
+
|4
 +
|???
 
|-
 
|-
|Svetlana
+
|Midori
 
|10
 
|10
 
|10
 
|10
 
|8
 
|8
 
|5
 
|5
|???/???
+
|???
|-
 
|Yoshie
 
|3
 
|3
 
|4
 
|5
 
|???/???
 
|-
 
|Nana
 
|4
 
|4
 
|5
 
|3
 
|15/24
 
|-
 
|Junko
 
|4
 
|4
 
|5
 
|3
 
|24/24
 
 
|}
 
|}
  
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==House Rules==
 
==House Rules==
* Captured soul doohickies can be used to regain Resolve. Sometimes, this gives girls rather weird visions, so it's kinda creepy, but what else are you gonna do? The Oblivion Seed from a youma or the Soul Gem from a magical girl can be used two times, each restoring 1d6 Resolve to the user. The ??? from a youkai can be used five times. You can expend multiple uses at once. For example, a single use of a fully-charged Oblivion Seed can either restore 2d6 Resolve in one use or 1d6 Resolve twice.
 
* When a youma is reduced to 0 Resolve, the attacker who dealt the final blow gets to choose whether she lives or dies. Magical Girls continue to return to their normal form when reduced to 0 Resolve, per the normal rules. A live youma at 0 Resolve cannot take a Revive action and must find some other way to regain Resolve.
 
* Once a post is up, that's it, no more taking Overcharge dice for your rolls in it. You may roll your base dice before deciding whether to add Overcharge or not, but once you post, all dice rolls are final.
 
* Healing Touch is a free action most of the time. Using it on a character who's at 0 Resolve takes a little more effort and requires you to use your turn. The same rules apply to using an Oblivion Seed in combat.
 
* After a successful Revive action, a character doesn't gain hit points until their following turn, at which point they may act normally again. A girl who is healed with Healing Touch regains their Resolve immediately and can act on their next action.
 
=== Overcharge and Fallout ===
 
 
* When Overcharge results in a change, the player can OOC'ly choose whether to roll for it or just pick something that we think is appropriate.
 
* When Overcharge results in a change, the player can OOC'ly choose whether to roll for it or just pick something that we think is appropriate.
* Replace the text of Rage Storm on page 21 with the following:
+
* Both youkai and youma drop Oblivion Seeds. The primary use of Oblivion Seeds is to regain Resolve. Sometimes, this gives girls rather weird visions, so it's kinda creepy, but what else are you gonna do? The seed from a youma can be used two times, each restoring 1d6 Resolve to the user. The seed from a youkai can be used five times.
The released full power of a magical girl's Fury transforms nearby (non-magical girl/youma) humans into weapons for her use,
+
* When a youma is reduced to 0 Resolve, the attacker who dealt the final blow gets to choose whether she lives or dies. Magical Girls continue to return to their normal form when reduced to 0 Resolve, per the normal rules.
creating minions. These are statted up as if the magical girl were a PL 3 youma, and have a form thematically appropriate to the
 
magical girl's element. While the minions are able to communicate with the magical girl and follow simple instructions, they're
 
too simpleminded to be considered valid targets for a relationship, and any existing relationships are broken. For every 2
 
Overcharge expended (round up), one person is transformed.
 
<br/>
 
Minions disappear when a girl is in her normal form, and appear when she transforms. Most minions are destroyed for good when
 
they're killed in battle, but if the magical girl who created the minion had a relationship with the person beforehand, the
 
minion will regenerate every time she transforms.
 
* For any Burst-level Fallout, if the magical girl has no relationships or the player feels that the character is sufficiently evil, ruthless, or just plain willing, the magical girl becomes a youma instead of suffering Fallout.
 
=== Stuff that needs houseruled ===
 
* We need an alternative Heart Burst that doesn't create youma from scratch.
 
* Clash probably needs a slight downgrade.
 
  
 
==Player Characters==
 
==Player Characters==

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