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=== Count Deran Lauriel of Liom === | === Count Deran Lauriel of Liom === | ||
− | The titular head of the Roget Alliance, Count Lauriel has little intelligence and less ambition. He's content to do as he's told by Alamar Roget, Jallion Nerie, and | + | The titular head of the Roget Alliance, Count Lauriel has little intelligence and less ambition. He's content to do as he's told by Alamar Roget, Jallion Nerie, and Kevin Cartson. |
=== Baroness Jallion Nerie of Usker === | === Baroness Jallion Nerie of Usker === | ||
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Jallion took her husband's name, but she remains a Roget at heart. She's the favored advisor of Alamar Roget, and, thus, in many ways the most powerful person in the Roget Alliance, but she's frustrated by the levels of indirection between her and the leadership of the Alliance, and by the influence of Kevam Cartson. Her goal is to replace Count Lauriel as the leader of the Alliance, but for now, Alamar Roget keeps that out of her reach, as a way to control her. | Jallion took her husband's name, but she remains a Roget at heart. She's the favored advisor of Alamar Roget, and, thus, in many ways the most powerful person in the Roget Alliance, but she's frustrated by the levels of indirection between her and the leadership of the Alliance, and by the influence of Kevam Cartson. Her goal is to replace Count Lauriel as the leader of the Alliance, but for now, Alamar Roget keeps that out of her reach, as a way to control her. | ||
− | === Sir Kevam | + | === Sir Kevam Cartson === |
The most influential person in the Roget Alliance from a common family (though, below the highest levels, the rest of the Alliance is heavily dominated by commoners, as are most Alliances), Kevam is the major check on the influence of Jallion Nerie. Though Jallion is probably slightly superior to Kevam in pure business sense, Kevam is incredibly persuasive and has a gift for turning the worst disaster into a gift in disguise. He and Jallion compete fiercely; if they ever reconciled with each other, the Roget Alliance would become nearly unstoppable. | The most influential person in the Roget Alliance from a common family (though, below the highest levels, the rest of the Alliance is heavily dominated by commoners, as are most Alliances), Kevam is the major check on the influence of Jallion Nerie. Though Jallion is probably slightly superior to Kevam in pure business sense, Kevam is incredibly persuasive and has a gift for turning the worst disaster into a gift in disguise. He and Jallion compete fiercely; if they ever reconciled with each other, the Roget Alliance would become nearly unstoppable. | ||
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= Sample PC's = | = Sample PC's = | ||
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=== Lise "Ninefingers" Atsdotter === | === Lise "Ninefingers" Atsdotter === | ||
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;Abilities | ;Abilities | ||
− | :Lise | + | :In pseudo-game rules, Lise both dextrous and agile, and relatively intelligent and perceptive. She's not particularly strong, strong-willed, or enduring. |
:Skills-wise, Lise is a very accomplished pick-pocket, and her stealth skills are superlative. She's a good climber, and has learned the basics of lock-picking. She's been in enough scraps to know the basics of fighting, but she prefers to avoid combat rather than win at it. She's not an assassin, and doesn't know anything about the assassin's arts. She's extremely street-wise. | :Skills-wise, Lise is a very accomplished pick-pocket, and her stealth skills are superlative. She's a good climber, and has learned the basics of lock-picking. She's been in enough scraps to know the basics of fighting, but she prefers to avoid combat rather than win at it. She's not an assassin, and doesn't know anything about the assassin's arts. She's extremely street-wise. | ||
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:Lise's magical skills are pretty limited. She knows a few counter-divination charms, and the very basics of everyday magic (she can create lights, and make enough heat to warm a room, for example). She's been learning to capture images in a mirror or crystal, but can't do it reliably yet. | :Lise's magical skills are pretty limited. She knows a few counter-divination charms, and the very basics of everyday magic (she can create lights, and make enough heat to warm a room, for example). She's been learning to capture images in a mirror or crystal, but can't do it reliably yet. | ||
− | :Lise carries a dagger that's got a basic damage-enhancement spell (Obsolesence 1) engraved on it, and she has | + | :Lise carries a dagger that's got a basic damage-enhancement spell (Obsolesence 1) engraved on it, and she has four magical tattoos: The one above and below her right eye is a spell that allows her to see heat, but it's rather obsolete (Obsolesence 3), and most modern invisibility spells will counteract it. The spell on her shoulder-blades and arms is a good quality (Obsolesence 2) armor spell, and the one on her collar-bones is a camoflage spell that helps her stealth (also Obsolesence 2). The spell on her temples is her replacement for her now obsolete heat-vision spell, though this one simply lets her see normally even in total darkness. It's brand-new, Obsolesence 0. |
= Sample Antagonists = | = Sample Antagonists = |