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====== Created Using Wizards of the Coast D&D Character Builder ======
'''Optal''', level 11<br>
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Optal, level 11
'''Warforged, Fighter, Polearm Master'''<br>
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Warforged, Fighter, Polearm Master
Fighter: Combat Superiority<br>
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Fighter: Combat Superiority
Fighter Talents: Tempest Technique<br>
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Fighter Talents: Tempest Technique
Background: Incomplete Creation (+2 to Endurance)<br>
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Background: Incomplete Creation (+2 to Endurance)
  
 
FINAL ABILITY SCORES
 
FINAL ABILITY SCORES
 
 
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
 
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
  
 
STARTING ABILITY SCORES
 
STARTING ABILITY SCORES
 
 
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
 
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
  
  
*AC: 27 Fort: 25 Reflex: 21 Will: 22
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AC: 25 Fort: 25 Reflex: 21 Will: 22
*HP: 91 Surges: 12 Surge Value: 22
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HP: 91 Surges: 12 Surge Value: 22
  
 
TRAINED SKILLS
 
TRAINED SKILLS
 
 
Intimidate +11, Endurance +17, Athletics +15
 
Intimidate +11, Endurance +17, Athletics +15
  
 
UNTRAINED SKILLS
 
UNTRAINED SKILLS
 
 
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
 
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
  
 
FEATS
 
FEATS
 
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Level 1: Spiked Chain Training
*Level 1: Spiked Chain Training
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Level 2: Dragging Flail
*Level 2: Dragging Flail
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Level 4: Spiked Chain Novice
*Level 4: Spiked Chain Novice
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Level 6: Two-Weapon Fighting
*Level 6: Two-Weapon Fighting
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Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
*Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
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Level 10: Spiked Chain Specialist
*Level 10: Spiked Chain Specialist
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Feat User Choice: Paragon Defenses
*Level 11: Lashing Flail
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Feat User Choice: Weapon Expertise (Flail)
*Tempest Technique: Two Weapon Defense
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Level 11: Lashing Flail
*Feat User Choice: Paragon Defenses
 
*Feat User Choice: Weapon Expertise (Flail)
 
 
 
  
 
POWERS
 
POWERS
 
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Fighter at-will 1: Knockdown Assault
*Fighter at-will 1: Knockdown Assault
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Fighter at-will 1: Footwork Lure
*Fighter at-will 1: Footwork Lure
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Martial Versatility: Come and Get It
*Martial Versatility: Come and Get It
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Fighter encounter 1: Serpent's Coil
*Fighter encounter 1: Serpent's Coil
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Fighter daily 1: Unstoppable Advance
*Fighter daily 1: Unstoppable Advance
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Fighter utility 2: Forceful Drag
*Fighter utility 2: Forceful Drag
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Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
*Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
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Fighter daily 5: Hounding Longarm
*Fighter daily 5: Hounding Longarm
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Fighter utility 6: Rock Steady
*Fighter utility 6: Rock Steady
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Fighter encounter 7: Not So Fast
*Fighter encounter 7: Not So Fast
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Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
*Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
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Fighter utility 10: Reactive Surge
*Fighter utility 10: Reactive Surge
 
  
 
ITEMS
 
ITEMS
 
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Staggering Spiked chain +3, Agile Finemail +2, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier)
 
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====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3
 

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