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− | [[Invictus Igni| Back]]
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| ==Character== | | ==Character== |
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| ==Stats== | | ==Stats== |
− | {| class="wikitable"
| + | (Stat Chart) |
− | |-
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− | ! WS
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− | ! BS
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− | ! S
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− | ! T
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− | ! Ag
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− | ! Int
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− | ! Per
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− | ! WP
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− | ! Fel
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− | ! Wounds
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− | ! Fate Points
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− | ! Insanity Points
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− | ! Corruption
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− | |-
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− | | (5)9
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− | | (3)3
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− | | [12] (4)1
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− | | (4)0
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− | | (3)0
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− | | (3)1
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− | | (3)5
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− | | (3)3
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− | | (5)7
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− | | '''12'''
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− | | '''3/4'''
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− | | '''3'''
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− | | '''8'''
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− | |}
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− | ===Combat===
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− | '''Melee''': <br>
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− | Power Fist - WS 59; 2d10 +30; Pen 9 <br>
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− | Power Sword: WS 59; 1d10 +20; Pen 5<br>
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− | * Charging +10
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− | * Ganging up on enemy w 1 Ally: +10
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− | * Ganging up with 2+ Allies: +20
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− | * Higher ground: +10
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− | * vs Prone: +10
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− | * vs Unaware or Surprised: +30
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− | * vs stunned: +20
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− | * All-Out Attack: +20; cannot Dodge or Parry
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− | * Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS
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− | * Guarded Attack: -10 WS attack; +10 Parry/Dodge
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− | '''Ranged''': <br>
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− | Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action <br>
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− | * Short range (15m or less): +10 <br>
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− | * Point blank (2m or less): +30 <br>
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− | * Aiming half action: +10 <br>
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− | * Aiming full action: +20 <br>
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− | * Firing from prone: +10 <br>
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− | * vs Stunned enemy: +20 <br>
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− | * vs surprised or unaware enemy; +30 <br>
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− | * Semi-auto burst: +10; 1 additional attack for 2 DoS <br>
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− | '''Defence''': <br>
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− | Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All <br>
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− | Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn't a Power, Warp, or Natural Weapon <br>
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− | Rosarius: Protection Rating 45 (roll under 45 to void ranged attack)
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− | Combat Stats when Raging:
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− | +10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN
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| ===Skills=== | | ===Skills=== |
− | '''Interaction'''<br>
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− | Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)
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− | '''Knowledge''' <br>
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− | Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)
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− | '''Physical''' <br>
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− | Awareness (PE)
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| ===Talents=== | | ===Talents=== |
− | '''Air of Authority''': On a successful Command Test, affect 1d10+FE Bonus NPCs <br>
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− | '''Ambidextrous''': No penalty for using his off-hand '''(200 xp)''' <br>
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− | '''Dark Soul''': Half the normal penalty vs Malignancy<br>
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− | '''Decadence''' Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction <br>
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− | '''Frenzy''': +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible <br>
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− | '''Flagellant''': Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action <br>
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− | '''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br>
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− | '''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br>
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− | '''Peer (Nobility, Military)''': +10 to Interaction Skill Tests with <br>
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− | '''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br>
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− | '''Renowned Warrant:''' +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade '''(200xp)''' <br>
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− | '''Talented (Command)''': +10 to skill <br>
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| ===Traits=== | | ===Traits=== |
− | '''Exceptional Leader''': 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. <br>
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− | '''Lord-Captain''': During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. <br>
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− | '''Etiquette''': +10 to Interaction Tests when dealing with high authority or in formal situations. <br>
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− | '''Vendetta''': He has enemies... <br>
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− | '''Unnatural Strength (x2)''': from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks
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| ==Gear== | | ==Gear== |
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| ===Weapons and Upgrades=== | | ===Weapons and Upgrades=== |
− | '''Common Craftsmanship 'Sacristan' bolt pistol:''' 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action. <br>
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− | '''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced <br>
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− | '''Common Craftsmanship power fist''': 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons
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| ===Armor and Clothing=== | | ===Armor and Clothing=== |
− | '''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br>
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− | '''Good Craftsmanship Rosarius''': Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy <br>
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− | '''Fine clothing''': I bring the bling <br>
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− | '''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br>
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| ===Cybernetics=== | | ===Cybernetics=== |
− | '''Best Craftsmanship synthetic muscle''': Unnatural Strength (x2); -10 Agility Tests <br>
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− | '''Best Craftsmanship bionic arms''': +10 Agi for fine manipulation; +10 Strength (I'm assuming this counts for hitting things) <br>
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− | '''Good Craftsmanship MIU''': +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls <br>
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− | '''Common Craftsmanship MIU Weapon Mount''': fire attached weapon (Bolt Pistol) as a Free Action 1/Turn <br>
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| ===Tools and Consumables=== | | ===Tools and Consumables=== |
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− | ==XP gain and expenditure==
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− | 650 XP from defeating the pirate captain John Sterro <br>
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− | ''200xp - Talent: Ambidextrous'' <br>
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− | ''100xp - Simple Advance: Weapon Skill'' <br>
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− | ''250xp - Intermediate Advance: Weapon Skill'' <br>
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− | ''100xp - Simple Advance: Fellowship'' <br>
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− | 1250xp from Death World shenanigans <br>
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− | ''500xp - Trained Advance: Weapon Skill'' <br>
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− | ''250xp - Intermediate Advance: Fellowship'' <br>
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− | ''250xp - Basic Advance: Perception'' <br>
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− | ''200xp - Talent: Renowned Warrant'' <br>
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− | 50xp outstanding
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