Editing Rogue Trader Giovanni Arcadion Metis da Solo

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[[Invictus Igni| Back]]
 
 
 
==Character==
 
==Character==
  
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==Stats==
 
==Stats==
{| class="wikitable"
+
(Stat Chart)
|-
 
! WS
 
! BS
 
! S
 
! T
 
! Ag
 
! Int
 
! Per
 
! WP
 
! Fel
 
! Wounds
 
! Fate Points
 
! Insanity Points
 
! Corruption
 
|-
 
| (5)9
 
| (3)3
 
| [12] (4)1
 
| (4)0
 
| (3)0
 
| (3)1
 
| (3)5
 
| (3)3
 
| (5)7
 
| '''12'''
 
| '''3/4'''
 
| '''3'''
 
| '''8'''
 
|}
 
 
 
===Combat===
 
'''Melee''': <br>
 
Power Fist - WS 59; 2d10 +30; Pen 9 <br>
 
Power Sword: WS 59; 1d10 +20; Pen 5<br>
 
* Charging +10
 
* Ganging up on enemy w 1 Ally: +10
 
* Ganging up with 2+ Allies: +20
 
* Higher ground: +10
 
* vs Prone: +10
 
* vs Unaware or Surprised: +30
 
* vs stunned: +20
 
* All-Out Attack: +20; cannot Dodge or Parry
 
* Defensive Stance: +1 Reaction; opponents suffer -20 penalty WS
 
* Guarded Attack: -10 WS attack; +10 Parry/Dodge
 
 
 
'''Ranged''': <br>
 
Sacristan Bolt Pistol - BS 33+10; 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action <br>
 
* Short range (15m or less): +10 <br>
 
* Point blank (2m or less): +30 <br>
 
* Aiming half action: +10 <br>
 
* Aiming full action: +20 <br>
 
* Firing from prone: +10 <br>
 
* vs Stunned enemy: +20 <br>
 
* vs surprised or unaware enemy; +30 <br>
 
* Semi-auto burst: +10; 1 additional attack for 2 DoS <br>
 
 
 
'''Defence''': <br>
 
Best Craftsmanship Light Carapace Armour + Toughness Bonus: 10 | All <br>
 
Power Sword: Parry 74; 75% to destroy attacking weapon when Parrying if it isn't a Power, Warp, or Natural Weapon <br>
 
Rosarius: Protection Rating 45 (roll under 45 to void ranged attack)
 
 
 
Combat Stats when Raging:
 
+10 WS, +10 STR, +3 SB (and melee damage; +6 melee damage w power fist), +1 TB (and armour soak); -20 BS, -10 IN
 
  
 
===Skills===
 
===Skills===
'''Interaction'''<br>
 
Command +10 (FE), Commerce (FE), Charm (FE), Inquiry (FE)
 
 
'''Knowledge''' <br>
 
Common Lore (the Imperium) (IN), Forbidden Lore (the Warp) (IN), Scholastic Lore (Astromancy) (IN), Speak Language (Low Gothic, High Gothic) (IN), Evaluate (IN), Literacy (IN)
 
 
'''Physical''' <br>
 
Awareness (PE)
 
  
 
===Talents===
 
===Talents===
'''Air of Authority''': On a successful Command Test, affect 1d10+FE Bonus NPCs <br>
 
'''Ambidextrous''': No penalty for using his off-hand '''(200 xp)''' <br>
 
'''Dark Soul''': Half the normal penalty vs Malignancy<br>
 
'''Decadence''' Fail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction <br>
 
'''Frenzy''': +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible <br>
 
'''Flagellant''': Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action <br>
 
'''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br>
 
'''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br>
 
'''Peer (Nobility, Military)''': +10 to Interaction Skill Tests with <br>
 
'''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br>
 
'''Renowned Warrant:''' +10 to Interaction Skill Tests with those who understand the importance of his Warrant of Trade '''(200xp)''' <br>
 
'''Talented (Command)''': +10 to skill <br>
 
  
 
===Traits===
 
===Traits===
'''Exceptional Leader''': 1/round as a free action, Giovanni can add a +10 bonus to any Test made by a visible ally within earshot. <br>
+
 
'''Lord-Captain''': During Starship Combat, he can grant this ability to any character aboard his ship for the duration of that Strategic Turn. <br>
 
'''Etiquette''': +10 to Interaction Tests when dealing with high authority or in formal situations. <br>
 
'''Vendetta''': He has enemies... <br>
 
'''Unnatural Strength (x2)''': from BC synthetic muscle grafts; triple STR Bonus; add multiplier as DoS to opposed STR checks
 
  
 
==Gear==
 
==Gear==
  
 
===Weapons and Upgrades===
 
===Weapons and Upgrades===
'''Common Craftsmanship 'Sacristan' bolt pistol:''' 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3. Now shoulder-mounted, can be fired once per turn as a Free Action. <br>
 
'''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced <br>
 
'''Common Craftsmanship power fist''': 2d10 E; Pen 9; Power Field, Unwieldy; replaces right hand; cannot grip or manipulate objects while power field is activated for obvious reasons
 
  
 
===Armor and Clothing===
 
===Armor and Clothing===
'''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br>
 
'''Good Craftsmanship Rosarius''': Protection Rating 45, +10 to Interaction tests with anyone who understands its significance to the Ecclesiarchy <br>
 
'''Fine clothing''': I bring the bling <br>
 
'''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br>
 
  
 
===Cybernetics===
 
===Cybernetics===
'''Best Craftsmanship synthetic muscle''': Unnatural Strength (x2); -10 Agility Tests <br>
 
'''Best Craftsmanship bionic arms''': +10 Agi for fine manipulation; +10 Strength (I'm assuming this counts for hitting things) <br>
 
'''Good Craftsmanship MIU''': +10 to Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill when interfaced with appropriate systems; can experience senses of any familiar he controls <br>
 
'''Common Craftsmanship MIU Weapon Mount''': fire attached weapon (Bolt Pistol) as a Free Action 1/Turn <br>
 
  
 
===Tools and Consumables===
 
===Tools and Consumables===
 
==XP gain and expenditure==
 
650 XP from defeating the pirate captain John Sterro <br>
 
''200xp - Talent: Ambidextrous'' <br>
 
''100xp - Simple Advance: Weapon Skill'' <br>
 
''250xp - Intermediate Advance: Weapon Skill'' <br>
 
''100xp - Simple Advance: Fellowship'' <br>
 
 
1250xp from Death World shenanigans <br>
 
''500xp - Trained Advance: Weapon Skill'' <br>
 
''250xp - Intermediate Advance: Fellowship'' <br>
 
''250xp - Basic Advance: Perception'' <br>
 
''200xp - Talent: Renowned Warrant'' <br>
 
50xp outstanding
 

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