Editing Rogue Trader Giovanni Arcadion Metis da Solo
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==Character== | ==Character== | ||
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==Stats== | ==Stats== | ||
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===Skills=== | ===Skills=== | ||
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===Talents=== | ===Talents=== | ||
'''Air of Authority''': On a successful Command Test, affect 1d10+FE Bonus NPCs <br> | '''Air of Authority''': On a successful Command Test, affect 1d10+FE Bonus NPCs <br> | ||
− | + | '''Dark Soul''': Half the normal penalty vs MalignancyDecadenceFail (TG Bonus x2) TG Tests before passing out; +10 resisting addiction <br> | |
− | '''Dark Soul''': Half the normal penalty vs | ||
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'''Frenzy''': +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible <br> | '''Frenzy''': +10 WS, ST, TG, WP; -20 BS, IN; must attack nearest enemy in melee combat; immune to Fear, Pinning, stunning, Fatigue; may not Parry, Flee, retreat; must use All-Out Attack if possible <br> | ||
'''Flagellant''': Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action <br> | '''Flagellant''': Must spend 20 mins praying every day and suffer 1 point of self-inflicted damage; +10 to WP vs Malignancy; Frenzy as a Free Action <br> | ||
'''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br> | '''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br> | ||
'''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br> | '''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br> | ||
− | '''Peer (Nobility, | + | '''Peer (Nobility, Void Born)''': +10 to Interaction Skill Tests with <br> |
'''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br> | '''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br> | ||
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'''Talented (Command)''': +10 to skill <br> | '''Talented (Command)''': +10 to skill <br> | ||
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'''Etiquette''': +10 to Interaction Tests when dealing with high authority or in formal situations. <br> | '''Etiquette''': +10 to Interaction Tests when dealing with high authority or in formal situations. <br> | ||
'''Vendetta''': He has enemies... <br> | '''Vendetta''': He has enemies... <br> | ||
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==Gear== | ==Gear== | ||
===Weapons and Upgrades=== | ===Weapons and Upgrades=== | ||
− | ''' | + | '''Poor Craftsmanship bolt pistol:''' 20m; S/-/6; 1d10+5 X; Pen 4; 10 rds mag; Full round reload; Tearing; jams on 91 or higher <br> |
− | ''' | + | '''Motion predictor''': +10 to semi- or full-auto fire |
− | '''Common Craftsmanship power | + | '''Forearm mounting''': leaves hand free <br> |
+ | '''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced | ||
===Armor and Clothing=== | ===Armor and Clothing=== | ||
'''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br> | '''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br> | ||
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'''Fine clothing''': I bring the bling <br> | '''Fine clothing''': I bring the bling <br> | ||
'''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br> | '''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br> | ||
===Cybernetics=== | ===Cybernetics=== | ||
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===Tools and Consumables=== | ===Tools and Consumables=== | ||
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