Editing Rogue Trader Giovanni Arcadion Metis da Solo
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! Corruption | ! Corruption | ||
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− | | (5) | + | | (5)4 |
| (3)3 | | (3)3 | ||
| [12] (4)1 | | [12] (4)1 | ||
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| (3)0 | | (3)0 | ||
| (3)1 | | (3)1 | ||
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| (3)3 | | (3)3 | ||
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− | | '''12''' | + | | '''11/12''' |
− | | ''' | + | | '''4/4''' |
| '''3''' | | '''3''' | ||
− | | ''' | + | | '''6''' |
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===Skills=== | ===Skills=== | ||
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'''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br> | '''Melee Weapon Training (Universal):''' Use Chain, Shock, Power weapons <br> | ||
'''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br> | '''Paranoia''': +2 to Init; GM may secretly Test Perception to notice hidden threats <br> | ||
− | '''Peer (Nobility, | + | '''Peer (Nobility, Void Born)''': +10 to Interaction Skill Tests with <br> |
'''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br> | '''Pistol Weapon Training (Universal):''' Use Bolt, Las, Launcher, Melta, Plasma, SP pistols <br> | ||
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'''Talented (Command)''': +10 to skill <br> | '''Talented (Command)''': +10 to skill <br> | ||
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===Weapons and Upgrades=== | ===Weapons and Upgrades=== | ||
− | '''Common Craftsmanship 'Sacristan' bolt pistol:''' 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3 | + | '''Common Craftsmanship 'Sacristan' bolt pistol:''' 30m; S/2/-; 1d10+6 X; Pen 4; 10 rds mag; Full round reload; Tearing, Reliable; -10 to BS Tests unless the wielder has SB >3 <br> |
− | '''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced | + | '''Common Craftsmanship power-sword''': 1d10+5 E; Pen 5; Power Field, Balanced |
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===Armor and Clothing=== | ===Armor and Clothing=== | ||
'''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br> | '''Best Craftsmanship enforcer light carapace''': All locations; 6 AP; 7.5kg <br> | ||
− | '''Good Craftsmanship Rosarius''': | + | '''Good Craftsmanship Rosarius''': subtract 2d10 from incoming ranged damage; on 11, damage penetrates completely; on 00, block 20 damage and overload Rosarius; on a 9, needs repair; soaking >12 damage results in photon-flash grenade effect <br> |
'''Fine clothing''': I bring the bling <br> | '''Fine clothing''': I bring the bling <br> | ||
'''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br> | '''Xeno-pelt cloak''': Cut to trim the collar of my Guard-issue greatcoat <br> | ||
===Cybernetics=== | ===Cybernetics=== | ||
− | '''Best Craftsmanship synthetic muscle''': Unnatural Strength (x2); -10 Agility Tests | + | '''Best Craftsmanship synthetic muscle''': Unnatural Strength (x2); -10 Agility Tests |
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===Tools and Consumables=== | ===Tools and Consumables=== | ||
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''250xp - Intermediate Advance: Weapon Skill'' <br> | ''250xp - Intermediate Advance: Weapon Skill'' <br> | ||
''100xp - Simple Advance: Fellowship'' <br> | ''100xp - Simple Advance: Fellowship'' <br> | ||
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