Editing Rothar

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==Equipment==
 
==Equipment==
 
*Weapons:
 
*Weapons:
** Two swords, matching pair. "Arkati." Damage 2d4+2.
+
** Broadsword
** Broadsword (not on person)
 
 
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person)
 
** Two Javelins: one, "Old Gnarly," from Six Darts in a Tree (carried), extra javelin (not on person)
 
** Dagger
 
** Dagger
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*Other:
 
*Other:
 
** Adventurer's Pack
 
** Adventurer's Pack
** Armor (as above; old helm not on person, wearing "Arkati" helm)
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** Armor (as above)
 
** Fire Starter
 
** Fire Starter
** Winter clothes and boots (spare boots not on person)
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** Winter clothes and boots
 
** Group-owned sack (holds lizard queen horn)
 
** Group-owned sack (holds lizard queen horn)
 
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control.
 
** Needle from Elf Lord, @ Longtooth Clan. Once, Summon Nakasa, cannot control.
** Shepherds stick. (not on person) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt.
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** Shepherds stick. (magical) A detect cattle matrix 1pt , detect enemies matrix 1pt and detect water matrix 1pt.
 
** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two....  
 
** a coil of finely worked red leather... A belt, with a bronze buckle depicting a gate between two trees. Not made by any of the elder races, but by man. A fine gift, worthy to hang a scabbard or two....  
** A Dragonscale, gold inscriptions in Auld wyrmish. Big as a hand.
 
** An obsidian figurine on cord, miniature copy of the plinth atop the Rainbow Mound.
 
 
** SPIRIT SCREEN MATRIX
 
** SPIRIT SCREEN MATRIX
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
 
You need to look at it whilst casting so as to activate the runes etched in it. There's a small hole in one end for a cord. It looks ancient and almost as if it was part of a greater piece of clay pottery. Edges are jagged as if it was knocked out of something. You can use the matrix to cast the spell on anyone. The matrix is a two point matrix, which knocks 4 points of POW off a spirit before combat commences.  
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**Guilders (100)
 
**Guilders (100)
  
* Horn from lizard queen. (not on person) Ancient first age creature. Ancestor of rock lizards, any encountered will know this.
+
* Horn from lizard queen. Ancient first age creature. Ancestor of rock lizards, any encountered will know this.
* Mantis saddle and tack. (not on person)
 

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