Editing SavageHellboySWADE
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'''NIGHT VISION GOGGLES (MEDIUM)''': CL 2, RP 3 points per set. (as found in SWADE pg. 68 but with some added effects/rules). Acts as Low-Light Vision (ignoring Dim and Dark illumination penalties; for double the RP (6) the goggles are “active” and ignore all Illumination penalties). However sudden burst of lights (like turning on the lights in a darkened room) requires a Vigor -2 check. Failure cause the character to be blind (as Major Hindrances) for one full round. Afterwards the character is Distracted and Vulnerable. Each round the character can attempt a new Vigor -2 check. Success ends these conditions at the end of the round, a raise instantly negates them. To don or doff the goggles takes an action. Wt. 3lbs.</br> | '''NIGHT VISION GOGGLES (MEDIUM)''': CL 2, RP 3 points per set. (as found in SWADE pg. 68 but with some added effects/rules). Acts as Low-Light Vision (ignoring Dim and Dark illumination penalties; for double the RP (6) the goggles are “active” and ignore all Illumination penalties). However sudden burst of lights (like turning on the lights in a darkened room) requires a Vigor -2 check. Failure cause the character to be blind (as Major Hindrances) for one full round. Afterwards the character is Distracted and Vulnerable. Each round the character can attempt a new Vigor -2 check. Success ends these conditions at the end of the round, a raise instantly negates them. To don or doff the goggles takes an action. Wt. 3lbs.</br> | ||
'''SATELLITE PHONE (SMALL)''': CL 1, RP 2 points. A sat phone grants occasional reliable communication with base from almost anywhere in the world. Just remember to keep it charged. Wt. 3lbs.</br> | '''SATELLITE PHONE (SMALL)''': CL 1, RP 2 points. A sat phone grants occasional reliable communication with base from almost anywhere in the world. Just remember to keep it charged. Wt. 3lbs.</br> | ||
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'''OTHER'''</br> | '''OTHER'''</br> |