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::'''''Bound Ghost Powers''''': Construct [8], and their Possession adds the modier - can inhabit dead bodies, simple contructs, itmes etc [+2] | ::'''''Bound Ghost Powers''''': Construct [8], and their Possession adds the modier - can inhabit dead bodies, simple contructs, itmes etc [+2] | ||
:WANDERING: You are not physically bound to the mundane world and are instead bound by your will and the business that keeps you from moving on. As they are less connected to this world they gain greater access to powers that spirits world that can affect the real world. | :WANDERING: You are not physically bound to the mundane world and are instead bound by your will and the business that keeps you from moving on. As they are less connected to this world they gain greater access to powers that spirits world that can affect the real world. | ||
− | ::'''''Additional Bane''''': Weakness (Etheric) [- | + | ::'''''Additional Bane''''': Weakness (Etheric) [-4]: When possessing a creature you suffer any conditions the vessel does while you inhabit them. |
::'''''Other Common Wandering Ghost Powers''''': The wandering ghost can spend their remaining points on the following powers - Animal Control*, Awareness, Decay*, Fear*, Fearless, Jinx, Malfunction, Mind Control*, Mind Reading*, Object Reading, Obscure*, Slow*, Speak Language, Telekinesis*, Telepathy* and/or Whirlwind. | ::'''''Other Common Wandering Ghost Powers''''': The wandering ghost can spend their remaining points on the following powers - Animal Control*, Awareness, Decay*, Fear*, Fearless, Jinx, Malfunction, Mind Control*, Mind Reading*, Object Reading, Obscure*, Slow*, Speak Language, Telekinesis*, Telepathy* and/or Whirlwind. | ||
:: * There powers are Contingent (+0) on the Ghost possessing a 'vessel' (a living creature) in order to use them. | :: * There powers are Contingent (+0) on the Ghost possessing a 'vessel' (a living creature) in order to use them. |