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<table class="wikitable" width=720px>
 
<table class="wikitable" width=720px>
 
<tr><th width=160px>Special Ability</th><th>Effect</th></tr>
 
<tr><th width=160px>Special Ability</th><th>Effect</th></tr>
βˆ’
<tr><td align=center>Endurance</td><td>Increase your maximum Encumbrance by 3.</td></tr>
+
<tr><td align=center>Determination*</td><td>Increase your maximum Resolve by 3.</td></tr>
βˆ’
<tr><td align=center>Determination</td><td>Increase your maximum Resolve by 3.</td></tr>
 
 
<tr><td align=center>Summerfolk</td><td>The first time in a Scene when you would take damage from a heat source, you ignore it. Further damage is treated normally.</td></tr>
 
<tr><td align=center>Summerfolk</td><td>The first time in a Scene when you would take damage from a heat source, you ignore it. Further damage is treated normally.</td></tr>
 
<tr><td align=center>Winterfolk</td><td>The first time in a Scene when you would take damage from a cold source, you ignore it. Further damage is treated normally.</td></tr>
 
<tr><td align=center>Winterfolk</td><td>The first time in a Scene when you would take damage from a cold source, you ignore it. Further damage is treated normally.</td></tr>
 
<tr><td align=center>Sturdyfolk</td><td>The first time in a Scene when you would take damage from a poison source, you ignore it. Further damage is treated normally.</td></tr>
 
<tr><td align=center>Sturdyfolk</td><td>The first time in a Scene when you would take damage from a poison source, you ignore it. Further damage is treated normally.</td></tr>
βˆ’
<tr><td align=center>Concentration</td><td>At the beginning of a Scene, nominate a Skill. Spend a point of Focus to reroll a failed test of that skill.</td></tr>
+
<tr><td align=center>Concentration</td><td>At the beginning of a Scene, nominate a Skill. One time in that scene, you may reroll a failed test of that skill.</td></tr>
 
<tr><td align=center>Precise Shot</td><td>Any Effect tests you make with ranged weapons receive a +2 bonus.</td></tr>
 
<tr><td align=center>Precise Shot</td><td>Any Effect tests you make with ranged weapons receive a +2 bonus.</td></tr>
 
<tr><td align=center>Incredible Strength</td><td>Any Effect tests you make with melee weapons receive a +2 bonus.</td></tr>
 
<tr><td align=center>Incredible Strength</td><td>Any Effect tests you make with melee weapons receive a +2 bonus.</td></tr>

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