| XP Cost | 5 | 7 | 9 | 11 |
| New Totem Value | 2 | 3 | 4 | 5 |
| XP Cost | 1 | 3 | 5 | 7 | 9 |
| New Skill Rank | 1 | 2 | 3 | 4 | 5 |
Specializations[edit]
| XP Cost | 3 | 6 | 9 |
| New Spec. Bonus | +1 | +2 | +3 |
Defense Quality Improvements[edit]
Each costs 3 XP and a slot of the armor.
| Armor Quality | Effect |
| Lightweight | Reduce the Encumbrance of the armor by one point, to a minimum of 1. |
| Reinforced | Add +1 to the Rating of the armor. |
| Talisman | Once per scene, you may invoke a Totem in order to add its rating to your armor's rating for a single round. You may invoke the talisman at any point in the round and the bonus affects all rolls made against the armor's rating. |
Weapon Quality Improvements[edit]
Each costs 3 XP and a slot of the weapon.
| Weapon Quality | Effect |
| Lightweight | Reduce the Encumbrance of the weapon by one point, to a minimum of 1. |
| Deadly Sharpness | Add +1 to the weapon's Damage . |
| Talisman | Once per scene, you may invoke any Totem in order to add its rating to your weapon's Effect test. |
Generic Special Abilities[edit]
Each costs 5 XP.
| Special Ability | Effect |
| Endurance | Increase your maximum Encumbrance by 3. |
| Determination | Increase your maximum Resolve by 3. |
| Summerfolk | The first time in a Scene when you would take damage from a heat source, you ignore it. Further damage is treated normally. |
| Winterfolk | The first time in a Scene when you would take damage from a cold source, you ignore it. Further damage is treated normally. |
| Sturdyfolk | The first time in a Scene when you would take damage from a poison source, you ignore it. Further damage is treated normally. |
| Concentration | At the beginning of a Scene, nominate a Skill. Spend a point of Focus to reroll a failed test of that skill. |
| Precise Shot | Any Effect tests you make with ranged weapons receive a +2 bonus. |
| Incredible Strength | Any Effect tests you make with melee weapons receive a +2 bonus. |
| Toughness* | Change the lowest value number slot on your Injury Track to 'N' for No Effect. |
- These special abilities can be taken more than once.