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'''High Concept.''' ''Dashing Mystic Swordsman''
 
'''High Concept.''' ''Dashing Mystic Swordsman''
  
'''Trouble.''' ''“Until Next Time, Dmetrio!”''
+
'''Trouble.''' ''Hot Temper and Bright Eyes''
  
'''Aspects.''' ''The Code Duello; Tricks I Don’t Fully Understand; The Hypotenuse in a Love Triangle''
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'''Aspects.''' ''Swift and Nimble Swordplay; Tricks I Don’t Fully Understand; Charming Gallant''
  
 
'''Approaches.'''
 
'''Approaches.'''
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'''High Concept.''' ''Knightly Paladin, seeking to serve Mystra''
 
'''High Concept.''' ''Knightly Paladin, seeking to serve Mystra''
  
'''Trouble.''' ''Entangled in the Weave''
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'''Trouble.''' ''Restless Devotion''
  
'''Aspects.''' ''Draw your steel, blackhearts! I'll take you all on!; Imposing; A Force for Good''
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'''Aspects.''' ''Draw your steel, blackhearts! I'll take you all on!; Mountain of Mystra; pick 1 more''
  
 
'''Approaches.'''
 
'''Approaches.'''
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*'''Average (+1).''' Flashy, Sneaky
 
*'''Average (+1).''' Flashy, Sneaky
 
*'''Mediocre (+0).''' Careful
 
*'''Mediocre (+0).''' Careful
 
'''Magical Tutor.''' Because I have a history with magic, once per session I can declare a story detail for free when teaching someone to perform a new magic spell, provided they have the capacity for magic.
 
 
'''Never Say Die.''' Because I am a survivor, I get a +2 to Quickly overcome when turning the tables during instances of physical conflict (being cornered, grappled, etc.).
 
  
 
'''Refresh.''' 3
 
'''Refresh.''' 3
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====Scene 3 — The Druids’ Moot====
 
====Scene 3 — The Druids’ Moot====
  
19th of Ches, Year of the Banner. Posts [https://forum.rpg.net/showthread.php?735625-The-Serpent-Wars-%97-Forgotten-Realms-FU-rpg&p=20373350#post20373350 580] to [https://forum.rpg.net/showthread.php?735625-The-Serpent-Wars-%97-Forgotten-Realms-FU-rpg&p=20468787#post20468787 637]
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19th of Ches, Year of the Banner. Posts [https://forum.rpg.net/showthread.php?735625-The-Serpent-Wars-%97-Forgotten-Realms-FU-rpg&p=20373350#post20373350 580] to ???
  
 
*PCs arrive in House of Silvanus, greeted warmly by the Enclave elders
 
*PCs arrive in House of Silvanus, greeted warmly by the Enclave elders
*After introductions, the stone is discussed
 
**Determined stone is corrupting
 
**Zammar is an alleged former Red Wizard of Thay, brought along for consultation
 
**Zammar sprinkles dust to divine and confirm the nature of the stone; this illuminates the stone greatly
 
**Sen reveals a verse:
 
  It's not a simple option, nor easy.
 
  For tears of blood two paths to follow.
 
  Return the stone to Carith's Hollow,
 
  If home it goes before all red,
 
  The corrupting force falls dead.
 
  Else call those marked by the stone's glow,
 
  Send them to the Forest of Ezeri's slow,
 
  Where love and honor will braid
 
  And disperse corruption, unafraid
 
**It is determined the second option is the only one possible; Sen reveals the location of Ezeri's Slough near Lake Lhespen in the Shaar
 
**It is revealed that Anton, Glisena, Zammar, Iraedra, and Sen are marked by the stone's glow
 
**Glisena protests
 
**Heroes vow to take Glisena home
 
**Talk of war paints a bad outcome for Sespech
 
**Enclave shows their apathy toward Chondath, which proves to be the great aggressor of the war
 
*The moot ends on a sour note, the heroes view the Enclave with contempt
 
 
===Arc 1, Scenario 1, Session 2===
 
 
====Scene 1 — The Witch’s Ring====
 
19th of Ches, Year of the Banner. Posts [https://forum.rpg.net/showthread.php?735625-The-Serpent-Wars-%97-Forgotten-Realms-FU-rpg&p=20500058#post20500058 639] to ???
 
 
*Anton gets a vision of the Forest Witch in trouble
 

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