Editing The Wilderlands of Absalom
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***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ||
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | **[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | ||
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**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | **[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | ||
− | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), | + | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L6 Kobold Sneak, HP 24/24, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+ |
***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ***[[Tlilith Bronze-skin]], (Engineer, Architect), L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield), Init +0 | ||
***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ||
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ||
+ | |||
+ | *[[WoA_Rabanus | Rabanus the Raffish]] (Diplomat), L8 Mage. HP 18/18, AC 1. Rapier 7+ 1d6+1. Init 0. | ||
+ | **[[WoA_Jabri_Vin | Jabri the Nightingale]] (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Laawbringer 5+ 1d10+3. Init +1. | ||
+ | **[[WoA_Pantera | Pantera the Pagan]] (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Init +2, Surprise +3. | ||
+ | **[[WoA_Barste | Barste the Black]] (Infiltrator), L5 Assassin. HP 20/20 AC 5. Sword+1 5+ 1d6+2/1d8+2. Bow 5+ 1d6+2. Init +1, Surprise +1. | ||
*[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | *[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | ||
− | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP | + | **[[WoA_Nathet | Nathet]], L5 Nobiran Wonderworker, HP 13/13, AC 0 |
**[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | **[[WoA_Mayaz | Mayaz]], L6 Cerves, HP 10/15, AC 4 | ||
− | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC | + | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC ? |
*[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | *[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 51/51, AC 13 | Sword 0+, 1d6+9 dmg | ||
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | **[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | ||
− | **[[ | + | **[[Anbet the Younger|Anbet]], L6 Ranger, HP 24/24, AC 5 | Crossbow 4+, 1d6+5 dmg |
− | + | **[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 11 | Init +1 | Sword 4+, 1d6+5 dmg | |
− | + | ***[[Gur]], L4 Fighter, HP 15/15, AC 4 | Init +1 | Composite Bow 6+, 1d6+2 dmg | |
− | + | ***[[Jeder]], L4 Fighter, HP 11/11, AC 5 | Init +2 | Composite Bow 5+, 1d6+2 dmg | |
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[[Sample Character]] | [[Sample Character]] | ||
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[[Encumbrance Ape]] | [[Encumbrance Ape]] | ||
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=Treasure= | =Treasure= | ||
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*[[Treasure History]] | *[[Treasure History]] | ||
*[[Accepted Proposal for Shares Distribution]] | *[[Accepted Proposal for Shares Distribution]] | ||
− | *[ | + | *[[Treasure to be Deleted]] |
==Identification Queue== | ==Identification Queue== | ||
*[[Identification Queue]] - Rhea's Ford sages | *[[Identification Queue]] - Rhea's Ford sages | ||
− | *[[ | + | *[[Wolf Keep Identification Queue]] - party magical engineers, now moved to the Candle |
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==In Transit== | ==In Transit== | ||
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*[[Party Treasury]] | *[[Party Treasury]] | ||
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+ | |||
+ | ===Scrolls and Spellbooks=== | ||
+ | *Brass scrollcase from secret room in Keep, containing a scroll with the following spell: ''Hold Monster'' | ||
+ | *A brass scrollcase containing a single rolled scroll of soft vellum. It is a scroll of arcane magics, written in an archaic dialect of Common. It contains the following spells: ''Sleep'', ''Read Languages'', ''Dispel Magic'' and ''Giant Strength'' | ||
+ | *A curious cylinder of wood, perhaps six inches in diameter and a foot and-a half long. One quarter of the height has writing carved into it; those capable of understanding Faerie note that it is in that tongue, and those of a magical nature further note that the writings are magical. The cylinder weighs one stone. It is a spellbook containing ''Sleep, Cause Fear, and Detect Faerie Lands'' | ||
+ | *Owlbear spellbook with ''Jump, Shield and Wall of Smoke''. The pages are swollen with moisture and some of the ink is smeared. There exists a possibility that using the book to study might result in magical mishap, if care is not taken to transcribe the spell properly. | ||
+ | *An apprentice‘s spellbook that contains ''Detect Magic'', ''Floating Disc'', ''Ventriloquism'', ''Locate Object'', and ''Mirror Image''. | ||
+ | *The scroll contains the spell ''Levitate''. IC 1220 | ||
+ | *The writing upon the slate is a magical formulae for a spell that seems to be able to turn -- at least temporarily -- a certain number of steel or iron weapons into silver. [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19676675#post19676675 Steel to Silver spell] | ||
+ | *A [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20229704#post20229704 thick tome] bound in two sheets of thin, hard greenish crystal that seems to radiate cold. The chill emanating from the book is cold enough to burn flesh | ||
+ | *The shaman carries several thin sheets of metal, bound together by leather and containing writings in what looks to be the Bestial tongue. They contain the spells ''Sleep'' and ''Ventriloquism'' | ||
+ | *A scroll of some thin, pale leather that contains more writing in Bestial. The scroll has the spells ''Wizard Lock'' and ''Phantasmal Force'' | ||
+ | *The spellbook of Apaflas Da. It contains the first level spells ''Magic Rope'', ''Wall of Smoke'', ''Summon Dervishes''; the second level spells ''Gust of Wind'', ''Locate Object'', ''Stinking Cloud'', ''Summon Steed''; third level spells ''Earth's Teeth'', ''Summon Winged Steed''; fourth level spell ''Wall of Sand''; fifth level spell ''Conjure Elemental''. It also contains two ritual spells: one binds a familiar, the second binds Lusbecira to the caster's will for seven days | ||
+ | *There is the book that radiates magic. It bears runes that looks like this upon the embossed leather cover: አንድ . [[Journal of Likang Ulin|The runes on the magical book read as "Likang Ulin".]] | ||
===Magic Items=== | ===Magic Items=== | ||
*A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | *A gem, known among magicians as yedrium. It can be used to hold a charge of magical energy for an extended period of time before discharging it in a controlled manner; the gem glows slightly when containing the energy, dimming and crumbling to dust when discharged | ||
*Battleaxe +1, forged from curious metal | *Battleaxe +1, forged from curious metal | ||
− | * | + | *Warhammer +1, +3 vs Dragons, with a head of chromatic steel carved in a dragon's head |
− | *A | + | *A knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. |
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*Potions | *Potions | ||
+ | **Diminution x2 | ||
+ | **Polymorph | ||
**Animal Control | **Animal Control | ||
− | ** | + | **Fire Resistance |
**Dragon Control | **Dragon Control | ||
− | ** | + | **Heroism |
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**Invulnerability | **Invulnerability | ||
− | ** | + | **Healing |
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**Sweetwater | **Sweetwater | ||
+ | **Gaseous Form | ||
+ | **Philter of Love | ||
===Non-magic items=== | ===Non-magic items=== | ||
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*Masterwork sword | *Masterwork sword | ||
*Masterwork shield | *Masterwork shield | ||
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*A pair of wicked looking handaxes with hafts of polished ebony and steel heads that shine dully in the sunlight. The handaxes are masterwork and balanced for throwing, with a +1 bonus to hit and an increased range of 10' (base). At a guess the twinned hand axes would be worth in the neighborhood of 600 gold if sold as a set. | *A pair of wicked looking handaxes with hafts of polished ebony and steel heads that shine dully in the sunlight. The handaxes are masterwork and balanced for throwing, with a +1 bonus to hit and an increased range of 10' (base). At a guess the twinned hand axes would be worth in the neighborhood of 600 gold if sold as a set. | ||
*Five ounces of Crocodile Tears | *Five ounces of Crocodile Tears | ||
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*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | *A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | ||
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | *12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | ||
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==The Candle== | ==The Candle== | ||
*A ring of metal that looks like the key Karag saw the shaman use on the entrance to the mummies tomb. | *A ring of metal that looks like the key Karag saw the shaman use on the entrance to the mummies tomb. | ||
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− | == | + | ==Hob== |
− | [[ | + | |
+ | [[Vault in Hob]] | ||
==Junction Warehouse== | ==Junction Warehouse== | ||
*Storage Capacity: 10,000/10,000 | *Storage Capacity: 10,000/10,000 | ||
+ | ====[[Junction Trade Goods awaiting sale]]==== | ||
==Rhea's Ford== | ==Rhea's Ford== | ||
+ | *Ring of Command Animals (to be sold) | ||
+ | *Basalt frog figurine (to be sold) | ||
+ | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21211591#post21211591 Iron Scepter of Shangorg] (to be sold) | ||
=XP Awards= | =XP Awards= | ||
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21170580#post21170580 Basilisks] (OOC IV 595) | ||
*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21193829#post21193829 Candle and Efreet loot] (OOC IV 723) | ||
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= Coffers: Group Finances and Resources = | = Coffers: Group Finances and Resources = | ||
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**+sales of mundane goods | **+sales of mundane goods | ||
**+sales of magical goods | **+sales of magical goods | ||
− | **+ | + | **+Wolf Keep settler revenue |
**+Shadow Wolves revenue | **+Shadow Wolves revenue | ||
**+other revenue | **+other revenue | ||
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**-The Candle worker expenses | **-The Candle worker expenses | ||
**-The Candle mercenary labor | **-The Candle mercenary labor | ||
− | **- | + | **-Wolf Keep worker expenses |
− | **- | + | **-Wolf Keep mercenary labor |
− | **- | + | **-Wolf Keep settler expenses |
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**-other expense | **-other expense | ||
*Ending Balance Y | *Ending Balance Y | ||
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*[[Twelfthmonth, Fifthyear, Sixteenth Cycle]] | *[[Twelfthmonth, Fifthyear, Sixteenth Cycle]] | ||
*[[Firstmonth, Sixthyear, Sixteenth Cycle]] | *[[Firstmonth, Sixthyear, Sixteenth Cycle]] | ||
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− | ''' | + | '''Secondmonth''' |
− | * | + | *98,736 Starting Balance |
**+adventuring revenue A | **+adventuring revenue A | ||
**+adventuring revenue B | **+adventuring revenue B | ||
**+sales of mundane goods | **+sales of mundane goods | ||
− | **+ | + | **+sales of magical goods |
− | **+ | + | **+1114.50 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] |
− | + | **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] | |
− | + | **-1068 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] | |
− | + | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] | |
− | + | **-1800 [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] | |
− | ** | + | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] |
− | ** | + | **-2700 [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] |
− | **- | + | **-214 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] |
− | **- | + | **-2250 [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] |
− | **- | + | **-2100 loan to Karag Two-Blades for his Thirdmonth expenses |
− | **- | + | **-2835 extra war mercenaries |
− | **- | ||
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− | **- | ||
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− | **- | ||
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− | **- | ||
**-other expense | **-other expense | ||
− | *Ending Balance | + | * Ending Balance X |
− | == | + | '''Thirdmonth''' |
− | * | + | *Starting Balance |
− | * | + | **+adventuring revenue A |
+ | **+adventuring revenue B | ||
+ | **+sales of mundane goods | ||
+ | **+sales of magical goods | ||
+ | **+1407 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] | ||
+ | **-590 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] | ||
+ | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] | ||
+ | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] | ||
+ | **-X [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21212441#post21212441 Deepwater settler expenses] | ||
+ | **-X [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] | ||
+ | **-other expense | ||
+ | * Ending Balance X | ||
==NPCs and Animals== | ==NPCs and Animals== | ||
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*[[Situational Maps]] | *[[Situational Maps]] | ||
*[[Player's Map -- For Real]] | *[[Player's Map -- For Real]] | ||
− | *[https:// | + | *[https://docs.google.com/drawings/d/1GS1KWrKl9EUobUw7cK5CvBr61ykYBRXdt5AW3juL8JI/edit Redfoot Combat Map] |
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==Central Map== | ==Central Map== | ||
*[[Hex 26.25]] -- Grudtown | *[[Hex 26.25]] -- Grudtown | ||
*[[Hex 23.16]] | *[[Hex 23.16]] | ||
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*[[Hex 12.39]] | *[[Hex 12.39]] | ||
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*[[Hex 13.39]] -- Wolf Keep | *[[Hex 13.39]] -- Wolf Keep | ||
*[[Hex 13.38]] -- Modnar's Folly | *[[Hex 13.38]] -- Modnar's Folly | ||
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**[[Wolf Plateau]] | **[[Wolf Plateau]] | ||
*[[Hex 14.39]] | *[[Hex 14.39]] | ||
− | *[[Hex 14.40]] | + | *[[Hex 14.40]] |
*[[Hex 14.43]] | *[[Hex 14.43]] | ||
*[[Hex 15.40]] -- | *[[Hex 15.40]] -- | ||
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*[[West Hex 46.24]] | *[[West Hex 46.24]] | ||
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*[[West Hex 45.29]] | *[[West Hex 45.29]] | ||
*[[West Hex 45.24]] | *[[West Hex 45.24]] | ||
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*[[West Hex 44.29]] | *[[West Hex 44.29]] | ||
*[[West Hex 44.24]] | *[[West Hex 44.24]] | ||
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*65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | *65.51 (18-mile hex map) [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19806998#post19806998 Caballi horse-people village] | ||
*47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | *47.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20604525#post20604525 Strange rock outcrop] [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20605439#post20605439 camp + stone plug] | ||
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*45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | *45.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20606206#post20606206 lizardfolk village] | ||
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*44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | *44.29 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 hill giants] | ||
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*43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | *43.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 ancient temple, giant birds, door in side of hill, and village of orcs, ogres and giants] | ||
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*42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | *42.28 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20607231#post20607231 lake, oblong building of white stone, cave mouth] | ||
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*26.25 Grudtown (bugbear village) and odd statue temple | *26.25 Grudtown (bugbear village) and odd statue temple | ||
*25.25 Dryad Grove; Owlbears (lair?); marsh | *25.25 Dryad Grove; Owlbears (lair?); marsh | ||
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*24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | *24.41 Wyvern lair ([https://docs.google.com/drawings/d/1cKhek33br9J8C7bDxmdJmT2QInPeS_uHb1lAAIuEhyA/edit?usp=sharing map]) | ||
*24.27 Bloodroot patch | *24.27 Bloodroot patch | ||
− | *23.27 | + | *23.27 Harpy den (still active) |
*22.47 Half-buried spaceship | *22.47 Half-buried spaceship | ||
*22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | *22.46 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20291566#post20291566 Free Folk HQ] | ||
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*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | *13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | ||
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | *13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | ||
− | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns? | + | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?] |
*12.39 Hippogriff lair, stone huts, mountain lions, Well | *12.39 Hippogriff lair, stone huts, mountain lions, Well | ||
=== Unexplored Areas of Note=== | === Unexplored Areas of Note=== | ||
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*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | ||
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | ||
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===General Setting Information=== | ===General Setting Information=== | ||
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===Infodumps from IC posts=== | ===Infodumps from IC posts=== | ||
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*The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | *The Risen Moon - tribe of roughly 40 cerves that travels mainly east to west and back. Their leader is Hafafah. Hosfai and Mayaz are from this tribe. | ||
− | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing | + | *Soaring Eagles - tribe of approximately 32 cerves, traveling east to west, but in the plains, not the hills. They are a tribe known for soothsaying and spirit gazing. |
*Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | *Dancing Eagles - mentioned briefly in IC II, post 1213. Not much contact with the other tribes, ranging even further north than the Soaring Eagles. | ||
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[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | ||
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==Languages== | ==Languages== | ||
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | *Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | ||
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | *Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | ||
− | *Bestial (ogre, orc, gnoll) ''Harn, | + | *Bestial (ogre, orc, gnoll) ''Harn'', ''Lady Paige'' |
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | *Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | ||
*Grog (common language of most primitive races) ''Hanston'' | *Grog (common language of most primitive races) ''Hanston'' | ||
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | *Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | ||
− | *Giant '' | + | *Giant ''Qutai'', ''Salazar (+1 CHA)'' |
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | *Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | ||
− | *Spider-Tongue Jabri (+2 Cha) | + | *Spider-Tongue, Jabri (+2 Cha) |
*Law (must be selected through Proficiency) Jabri (+2 Cha) | *Law (must be selected through Proficiency) Jabri (+2 Cha) | ||
*Chaos (must be selected through Proficiency) | *Chaos (must be selected through Proficiency) | ||
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*[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21215330#post21215330 Garrison strength requirements] + [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21217995#post21217995 rules clarification] | *[https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21215330#post21215330 Garrison strength requirements] + [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom&p=21217995#post21217995 rules clarification] | ||
*[[Answers to Commune questions over the break]] | *[[Answers to Commune questions over the break]] | ||
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==Deepwater== | ==Deepwater== | ||
− | Deepwater is a domain with | + | Deepwater is a domain with three hexes: Wolf Keep (13.39), Modnar's Folly (12.39), and xxx. |
===Wolf Keep=== | ===Wolf Keep=== | ||
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*[[Wolf Keep Construction Schedule]] | *[[Wolf Keep Construction Schedule]] | ||
*[[Wolf Keep Features]] | *[[Wolf Keep Features]] | ||
+ | *[[The Library at Wolf Keep]] | ||
*[[Nathet's Lab]] | *[[Nathet's Lab]] | ||
*[[Wolf Keep Hex Settlers]] | *[[Wolf Keep Hex Settlers]] | ||
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===Wolfhall village=== | ===Wolfhall village=== | ||
Wolfhall is an urban settlement within Wolf Keep hex. | Wolfhall is an urban settlement within Wolf Keep hex. | ||
− | Wolfhall is valued at | + | Wolfhall is valued at 25,000 gp. This includes a cavalry barracks worth 10,000 gp and a wooden palisade worth 5,000 gp. |
*[[Hanston's Chapel]] | *[[Hanston's Chapel]] | ||
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===Modnar's Folly=== | ===Modnar's Folly=== | ||
− | The land revenue for this hex is | + | The land revenue for this hex is 6. |
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21206779#post21206779 Modnar's Folly mine overview] | ||
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==The Candle== | ==The Candle== | ||
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*[[Candle Levers]] | *[[Candle Levers]] | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | ||
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==Shadow Wolves== | ==Shadow Wolves== | ||
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*[[Shadow Wolves]] personnel and expense sheet | *[[Shadow Wolves]] personnel and expense sheet | ||
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=Houserules= | =Houserules= | ||
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*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | *Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | ||
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=Rumor Mill= | =Rumor Mill= | ||
*[[Original rumors from Absalom game]] | *[[Original rumors from Absalom game]] | ||
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*Ishka's kobolds. | *Ishka's kobolds. | ||
*There's a bunch of burial mounds in the hexes surrounding the Candle. | *There's a bunch of burial mounds in the hexes surrounding the Candle. | ||
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*The giant hawks to the east of Wolf Keep. | *The giant hawks to the east of Wolf Keep. | ||
*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21216370#post21216370 Rumors from the end of first winter] | ||
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=Game Threads= | =Game Threads= | ||
− | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC | + | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC 1] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC 2] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC 1] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC 2] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC 3] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment] |
=Cool Posts= | =Cool Posts= |