Editing The Wilderlands of Absalom
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***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ***([[Finore the Crow]]), familiar, HP 11/11, AC 1, grants Hira +1 to saves when within 30' of her | ||
**[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | **[[P'zev the Hairless]] (Geographer, Geologist, Historian, Magical Engineer), L6 Mage, HP 25/25, AC 1, Init +1 | ||
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**[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | **[[Hosfai]] (Navigator, Forager/Hunter), L6 Cerves Brave, HP 26/26, AC 9 (+1 leather +2 shield +2 dex +1 swashbuckling) | ||
**[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L7 Kobold Sneak, HP 31/31, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+ | **[[Ishka]] Bronze-skin (Caver, Lockpicker, Trapfinder), L7 Kobold Sneak, HP 31/31, AC 4 (+1 leather + 1 dex), Init +1 (+1 bonus to surprise underground) (+1 bonus to avoid surprise - Alertness), notice secret doors casually 18+ | ||
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***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ***[[Yszal Bronze-skin]], L4 Kobold Warrenguard, HP 17/17, AC 4 (+1 leather + shield -1 dex +1 style), Init -1 | ||
***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ***[[Anvan]], L5 Mage, HP 22/22, AC 2, Init +2 | ||
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+ | *[[WoA_Rabanus | Rabanus the Raffish]] (Diplomat), L8 Mage. HP 18/18, AC 4. Rapier+1 6+ 1d6+2. Init 0. | ||
+ | **[[WoA_Jabri_Vin | Jabri the Nightingale]] (Soloist), L6 Bladedancer. HP: 19/19, AC 6. Lawbringer 5+ 1d10+3. Init +1. | ||
+ | **[[WoA_Pantera | Pantera the Pagan]] (Navigator), L6 Explorer. HP 28/28 AC 5. Spear+2 4+ 1d6+6. Longbow+1, 5+, 1d6+4 Init +2, Surprise +3. | ||
+ | **[[WoA_Barste | Barste the Black]] (Infiltrator), L5 Assassin. HP 20/20 AC 5. Two-Handed Sword+1 5+ 1d10+4. Masterwork Composite Bow +1/+1 5+ 1d6+3. Init +1, Surprise +1. | ||
*[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | *[[WoA_Xallijk | Xallijk]], L7 Nobiran Wonderworker, HP 25/25, AC 0 | ||
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***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC 9 | ***[[WoA_Elbek | Elbek]], L3 Fighter, HP 11/11, AC 9 | ||
− | *[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP | + | *[[Sir Harn, the Red Knight of Tisbury]], L8 Fighter, HP 26/51, AC 13 | Sword 0+, 1d6+9 dmg |
**[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | **[[Brother Hanston]], L6 Cleric, HP 22/22, AC 8 | Mace 6+, 1d6+2 dmg | ||
**[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 12 | Init +1 | Sword 4+, 1d6+5 dmg | **[[Jeffed Ka]], L6 Fighter, HP 30/30, AC 12 | Init +1 | Sword 4+, 1d6+5 dmg | ||
− | ***[[Gur]], L5 Fighter, HP 20/20, AC 4 | Init +1 | | + | ***[[Gur]], L5 Fighter, HP 20/20, AC 4 | Init +1 | Composite Bow 5+, 1d6+2 dmg |
− | + | ***[[Jeder]], L5 Fighter, HP 29/29, AC 5 | Init +2 | Crossbow 1+, 1d6+4 dmg | |
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− | ***[[Jeder]], L5 Fighter, HP 29/29, AC 5 | Init +2 | Crossbow | ||
[[Sample Character]] | [[Sample Character]] | ||
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*Battleaxe +1, forged from curious metal | *Battleaxe +1, forged from curious metal | ||
*Pole arm +1 | *Pole arm +1 | ||
+ | *Sword +1 | ||
+ | *Sword suspiciously free of rust (Sword +1) | ||
*A +1 knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. Wielder can ''water breath'' as per the spell once per day. | *A +1 knife, razor sharp and with a handle wrapped in rough leather. It bears a vague resemblance to the knives that fisherfolk use to clean and gut their catch. Wielder can ''water breath'' as per the spell once per day. | ||
*Three ounces of Crocodile Tears | *Three ounces of Crocodile Tears | ||
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*A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | *A score of abalone shells, perfect in shape, size and color, rippling with incandescence. Nathet believes that these would be ideal ingredients for the production of potions of water breathing, most likely enough to make at least one, maybe two. | ||
*12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | *12 statues of creatures [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20407667#post20407667 turned to stone by a gorgon]. | ||
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==The Candle== | ==The Candle== | ||
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*[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21354002#post21354002 Chimera ambush] (Logistics II 96) | *[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21354002#post21354002 Chimera ambush] (Logistics II 96) | ||
*[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21424192#post21424192 Cash from chimeras and orcs, sale of magic items] (Logistics II 122) | *[https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21424192#post21424192 Cash from chimeras and orcs, sale of magic items] (Logistics II 122) | ||
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= Coffers: Group Finances and Resources = | = Coffers: Group Finances and Resources = | ||
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*[[Firstmonth, Sixthyear, Sixteenth Cycle]] | *[[Firstmonth, Sixthyear, Sixteenth Cycle]] | ||
*[[Secondmonth, Sixthyear, Sixteenth Cycle]] | *[[Secondmonth, Sixthyear, Sixteenth Cycle]] | ||
− | *[[ | + | |
+ | '''Thirdmonth''' | ||
+ | *79,479.5 gp Starting Balance | ||
+ | **+13118.24 adventuring revenue goblins, orcs, chimera | ||
+ | **+adventuring revenue B | ||
+ | **+sales of mundane goods | ||
+ | **+sales of magical goods | ||
+ | **+1407 [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21207536#post21207536 Deepwater settler revenue] | ||
+ | **+7300 Shadow Wolves revenue | ||
+ | **-818 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Business_End_of_Things Junction worker expenses] | ||
+ | **-1068 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Merchant_Fleet Merchant Fleet expenses] | ||
+ | **-500 [https://forum.rpg.net/showthread.php?806873-IC-IV-ACKS-The-Wilderlands-of-Absalom&p=21228044#post21228044 Candle construction supplies] | ||
+ | **-1719 [https://wiki.rpg.net/index.php/Absalom_Hirelings#The_Candle Candle worker expenses] | ||
+ | **-2040 [https://wiki.rpg.net/index.php/Mercenaries#The_Candle Candle mercenary labor] | ||
+ | **-2349 [https://wiki.rpg.net/index.php/Absalom_Hirelings#Wolf_Keep Deepwater worker expenses] | ||
+ | **-3680 [https://wiki.rpg.net/index.php/Mercenaries#Wolf_Keep Deepwater mercenary labor] | ||
+ | **-254 [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21418525#post21418525 Deepwater settler expenses] | ||
+ | **-2300 [https://wiki.rpg.net/index.php/Shadow_Wolves Shadow Wolves labor] | ||
+ | **-3100 for black pudding acid | ||
+ | **-5000 for Shadow Wolves boat #2 | ||
+ | **-3615 [https://wiki.rpg.net/index.php/Mercenaries#Unassigned_to_Domain Unassigned mercenaries] | ||
+ | **-3600 loan to Karag | ||
+ | **-7770 for Personal Troops labor for Fourthmonth | ||
+ | **-other expense | ||
+ | * Ending Balance 63,491.74 gp | ||
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+ | (-159 [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21418525#post21418525 Church of Avince maintenance]) | ||
'''Fourthmonth''' | '''Fourthmonth''' | ||
− | * | + | *Starting Balance X |
**+adventuring revenue A | **+adventuring revenue A | ||
**+adventuring revenue B | **+adventuring revenue B | ||
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**+25,000 sales of magical goods (scepter and figurine) | **+25,000 sales of magical goods (scepter and figurine) | ||
**+12,750.12 sale of hippogriff chicks | **+12,750.12 sale of hippogriff chicks | ||
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**+1000 Karag payment to loan balance | **+1000 Karag payment to loan balance | ||
**+1820 [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21422904#post21422904 Deepwater settler revenue] | **+1820 [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21422904#post21422904 Deepwater settler revenue] | ||
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**-The Candle worker expenses | **-The Candle worker expenses | ||
**-The Candle mercenary labor | **-The Candle mercenary labor | ||
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**-Deepwater worker expenses | **-Deepwater worker expenses | ||
**-Deepwater mercenary labor | **-Deepwater mercenary labor | ||
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**-Shadow Wolves expenses | **-Shadow Wolves expenses | ||
**-100 Identification for +1 sword with locate objects | **-100 Identification for +1 sword with locate objects | ||
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**-other expense | **-other expense | ||
*Ending Balance Y | *Ending Balance Y | ||
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*[[Player's Map -- For Real]] | *[[Player's Map -- For Real]] | ||
*[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map] | *[https://wiki.rpg.net/index.php/Candle_Ley_Line_Map Ley Line Map] | ||
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==Treasure Maps== | ==Treasure Maps== | ||
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*Purchased map to the gold mine | *Purchased map to the gold mine | ||
*[[The Treasure of Zaphisdreal the Magnificant]] | *[[The Treasure of Zaphisdreal the Magnificant]] | ||
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==Central Map== | ==Central Map== | ||
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*[[Hex 18.22]] | *[[Hex 18.22]] | ||
*[[Hex 18.23]] | *[[Hex 18.23]] | ||
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*[[Hex 17.23]] | *[[Hex 17.23]] | ||
*[[Hex 17.41]] | *[[Hex 17.41]] | ||
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*[[Hex 12.25]] | *[[Hex 12.25]] | ||
*[[Hex 12.39]] | *[[Hex 12.39]] | ||
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*[[Hex 13.39]] -- Wolf Keep | *[[Hex 13.39]] -- Wolf Keep | ||
*[[Hex 13.38]] -- Modnar's Folly | *[[Hex 13.38]] -- Modnar's Folly | ||
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*13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | *13.39 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19483966#post19483966 River Island Keep] - Wolf Keep | ||
*13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | *13.38, subhex 0305 [http://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19678945#post19678945 sustainably harvestable wood] | ||
− | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns? | + | *12.40 [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20478635#post20478635 Wyverns?] |
*12.39 Hippogriff lair, stone huts, mountain lions, Well | *12.39 Hippogriff lair, stone huts, mountain lions, Well | ||
=== Unexplored Areas of Note=== | === Unexplored Areas of Note=== | ||
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*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20068056#post20068056 She Who Hunts the Weak] | ||
*[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | *[https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20219981#post20219981 Zamekkamen and the Faerie Realm] | ||
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===General Setting Information=== | ===General Setting Information=== | ||
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[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21183584#post21183584 The Tripartite Demense] is a kingdom of Faery located in the general area. It is inaccessible to those who do not know the way. The Lady Magrit of the House of the Tripartite Demense and daughter of the Gloaming was a guest of Morza Naus. | ||
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==Languages== | ==Languages== | ||
*Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | *Faery (elves, pixies, dryads, etc.) ''Rabanus (+2 CHA), Hira'' | ||
*Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | *Undertongue (dwarves, gnomes, kobolds) ''Xallijk, Ishka, Tlilith, Ysval'' | ||
− | *Bestial (ogre, orc, gnoll) ''Harn, | + | *Bestial (ogre, orc, gnoll) ''Harn'', ''Lady Paige'' |
*Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | *Goblin (goblin, hobgoblin, bugbear) ''Harn, Pantera (+1 Cha), Tlilith'' | ||
*Grog (common language of most primitive races) ''Hanston'' | *Grog (common language of most primitive races) ''Hanston'' | ||
*Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | *Swampspeak (frogling, lizardman, troglodyte, etc.) ''Karag'' | ||
− | *Giant '' | + | *Giant ''Qutai'', ''Salazar (+1 CHA)'' |
*Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | *Draconic ''Xallijk, P'zev, Jabri (+2 Cha)'' | ||
− | *Spider-Tongue Jabri (+2 Cha) | + | *Spider-Tongue, Jabri (+2 Cha) |
*Law (must be selected through Proficiency) Jabri (+2 Cha) | *Law (must be selected through Proficiency) Jabri (+2 Cha) | ||
*Chaos (must be selected through Proficiency) | *Chaos (must be selected through Proficiency) | ||
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*[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | *[https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom&p=21033871#post21033871 Journal of Gardagrim's Staff] | ||
*[[Magical Library]] | *[[Magical Library]] | ||
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==Shadow Wolves== | ==Shadow Wolves== | ||
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*Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | *Aside from Sanke One-eye's crew, there are another two bands: the Free Folk, who hang out mostly to the southeast, and the Redfoot Gang, who mostly work the other side of the Sarn (from the Candle). As far as can be told, the bandits mostly survive by robbing isolated communities, merchant caravans and scavenging amongst the ruins of the ancient ones. There are also a few beastman tribes roaming the llano, as the ogres call it. Some gnolls, a group of sun-hardened orcs that call themselves the Rock Spiders, and some of the other species such as cerves. | ||
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==The Five Falcons== | ==The Five Falcons== | ||
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=Game Threads= | =Game Threads= | ||
− | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC I] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC II] | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom/ IC III | + | [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom IC I] | [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom IC II] | [https://forum.rpg.net/showthread.php?801538-IC-III-ACKS-The-Wilderlands-of-Absalom/ IC III] | [https://forum.rpg.net/showthread.php?764982-OOC-ACKS-The-Wilderlands-of-Absalom OOC I] | [https://forum.rpg.net/showthread.php?772865-OOC-II-ACKS-The-Wilderlands-of-Absalom OOC II] | [https://forum.rpg.net/showthread.php?780005-OOC-III-ACKS-The-Wilderlands-of-Absalom OOC III] | [https://forum.rpg.net/showthread.php?801691-OOC-IV-ACKS-The-Wilderlands-of-Absalom OOC IV] | [https://forum.rpg.net/showthread.php?774069-Wilderlands-of-Absalom-Logistics-Thread Logistics] | [https://forum.rpg.net/showthread.php?771542-The-Wilderlands-of-Absalom-Tracking-Thread&p=19616066#post19616066 Tracking] | [https://forum.rpg.net/showthread.php?764707-Semi-closed-Recruitment-ACKS-The-Wilderlands-of-Absalom Recruitment] |
=Cool Posts= | =Cool Posts= |