Editing Three Kingdoms\Weapons
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*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage. | *'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage. | ||
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage. | *'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage. | ||
β | *'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative | + | *'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative. |
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range. | *'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range. | ||
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge. | *'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge. |