Editing Three Kingdoms\Weapons
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*'''Charge:''' When making a charge attack while mounted this weapon deals double its rolled damage. | *'''Charge:''' When making a charge attack while mounted this weapon deals double its rolled damage. | ||
*'''Crit:''' All weapons score a critical hit (and deal max damage) on a roll of natural 20. Weapons with this option also score crits on other natural rolls so long as those rolls would hit. | *'''Crit:''' All weapons score a critical hit (and deal max damage) on a roll of natural 20. Weapons with this option also score crits on other natural rolls so long as those rolls would hit. | ||
− | *'''Deflect:'''When hit by a weapon attack you may make a Fire saving throw to negate the damage. You are -4 to this save for each size your weapon is less than the attacker's | + | *'''Deflect:'''When hit by a weapon attack you may make a Fire saving throw to negate the damage. You are -4 to this save for each size your weapon is less than the attacker's. |
*'''Delay:''' Anyone hit by this weapon must make a Wood saving throw or automatically lose initiative next combat round. | *'''Delay:''' Anyone hit by this weapon must make a Wood saving throw or automatically lose initiative next combat round. | ||
*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage. | *'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage. | ||
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage. | *'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage. | ||
− | *'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative | + | *'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative. |
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range. | *'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range. | ||
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge. | *'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge. | ||
*'''Stun:''' Anyone hit by this weapon make a Wood saving throw. Failure means they are stunned for 1 round. | *'''Stun:''' Anyone hit by this weapon make a Wood saving throw. Failure means they are stunned for 1 round. | ||
− | |||
*'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range. | *'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range. | ||
− | *'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. | + | *'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. |
==Common Weapons== | ==Common Weapons== | ||
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| align="center" style="background:#f0f0f0;"|'''Special''' | | align="center" style="background:#f0f0f0;"|'''Special''' | ||
|-align="center" | |-align="center" | ||
− | | 1hand||'''BS'''|| | + | | 1hand||'''BS'''||1d3||--||-- |
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | Small||'''SK'''|| | + | | Small||'''SK'''||1d4||--||Paired |
|-align="center" | |-align="center" | ||
− | | ||'''EX'''|| | + | | ||'''EX'''||1d6||+1AC||Disarm, Paired |
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | ||'''MS'''|| | + | | ||'''MS'''||1d8||+1AC||Disarm, Paired |
|-align="center" | |-align="center" | ||
− | | ||'''GM'''|| | + | | ||'''GM'''||1d10||+2AC||Disarm -1, Paired |
|- | |- | ||
| | | | ||
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</div> | </div> | ||
+ | |||
==Major Weapons== | ==Major Weapons== | ||
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| align="center" style="background:#f0f0f0;"|'''Special''' | | align="center" style="background:#f0f0f0;"|'''Special''' | ||
|-align="center" | |-align="center" | ||
− | | 2hand||'''BS'''|| | + | | 2hand||'''BS'''||1d10||--||-- |
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | Large||'''SK'''|| | + | | Large||'''SK'''||1d12||+1AC||Stun |
|-align="center" | |-align="center" | ||
− | | Throw R||'''EX'''|| | + | | Throw R||'''EX'''||2d8 ||+2AC||Stun |
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | ||'''MS'''|| | + | | ||'''MS'''||2d10||+2AC||Stun -1 |
|-align="center" | |-align="center" | ||
− | | ||'''GM'''||2d12 | + | | ||'''GM'''||2d12||+3AC||Stun -1 |
|- | |- | ||
| | | | ||
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| 1hand||'''BS'''||1d3||--|| | | 1hand||'''BS'''||1d3||--|| | ||
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | Small||'''SK'''||1d4||+1AC|| | + | | Small||'''SK'''||1d4||+1AC|| |
|-align="center" | |-align="center" | ||
− | | Throw||'''EX'''||1d6||+1AC|| Delay | + | | Throw||'''EX'''||1d6||+1AC|| Delay |
|-align="center" style="background:#f0f0f0;" | |-align="center" style="background:#f0f0f0;" | ||
− | | ||'''MS'''||1d8||+2AC|| Delay | + | | ||'''MS'''||1d8||+2AC|| Delay |
|-align="center" | |-align="center" | ||
− | | ||'''GM'''||1d10||+3AC|| Crit (19), Delay | + | | ||'''GM'''||1d10||+3AC|| Crit (19), Delay |
|- | |- | ||
| | | | ||
|} | |} | ||
</div> | </div> |