Editing Trade

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'''Selling:''' Each cargo space of goods brings in a base $500 per space. Make a Streetwise roll once per consignment. Each success and raise on the roll ups the price by $100 to a maximum of $700. A failure results in no price change. A roll of 1 on the Streetwise die (regardless of Wild Die) lowers the price by $100. A critical failure results in a $200 decrease in price per space. Ports buy 2d6+3 cargo spaces per day. Goods cannot be resold at the same port from which they were purchased.
 
'''Selling:''' Each cargo space of goods brings in a base $500 per space. Make a Streetwise roll once per consignment. Each success and raise on the roll ups the price by $100 to a maximum of $700. A failure results in no price change. A roll of 1 on the Streetwise die (regardless of Wild Die) lowers the price by $100. A critical failure results in a $200 decrease in price per space. Ports buy 2d6+3 cargo spaces per day. Goods cannot be resold at the same port from which they were purchased.
 
 
'''Selling Ships'''
 
Finding a buyer for a captured ship requires a Streetwise roll. Success means a  buyer is found who will pay 25% of the ship’s list price. A raise finds a buyer who will pay 50%. This roll may be attempted once per week per port. Subtract 25% of that total for each wound the ship has suffered that has not been repaired.
 

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