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A player character in [[Morgrave High: Passing Marks]]
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'''Name:''' Vailea (Pronounced Vah-ee-lee-ah, means "Water that Speaks") [[File:Vailea2.jpg|200px|thumb|Right|The water adept, Vailea]]
 
 
'''Name:''' Vailea (Pronounced Vah-ee-lee-ah, means "Water that Speaks") [[File:Vailea2.jpg|200px|thumb|Right|The Ocean Adept, Vailea]]
 
  
 
'''Quote:''' "...Sorry!"
 
'''Quote:''' "...Sorry!"
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'''Race:''' Human
 
'''Race:''' Human
  
'''Height/Weight:''' 5'4 / 115 lbs
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'''Height/Weight:''' 5'3 / 115 lbs
  
 
'''Class:''' Sorcerer
 
'''Class:''' Sorcerer
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He simply responded "Perhaps it is long past you learn from a larger world than this keep. Once you find your answer will you be a true practitioner of the arcane," handing her an acceptance scroll for a strange place called "Morgrave High" with instructions to learn all she could from there.
 
He simply responded "Perhaps it is long past you learn from a larger world than this keep. Once you find your answer will you be a true practitioner of the arcane," handing her an acceptance scroll for a strange place called "Morgrave High" with instructions to learn all she could from there.
  
'''Notes:''' Glowing blue magic glyphs appear on her left shoulder when casting magic. (See first image)
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'''Notes:''' Glowing blue magic glyphs that shift about appear on her left shoulder when casting magic. (See first image)
 
Has a light complexion, soft blue eyes and sandy brown hair.
 
Has a light complexion, soft blue eyes and sandy brown hair.
  
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''Birds'' by Lymbyc Systym - [http://www.youtube.com/watch?v=iIBfRrS3lCY]
 
''Birds'' by Lymbyc Systym - [http://www.youtube.com/watch?v=iIBfRrS3lCY]
  
'''Battle Music:'''
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''Euphoric Field'' by Elisa - [http://www.youtube.com/watch?v=4m4s1rgBN9I]
 
 
''Bad Apple'' by Cristina Vee - [http://www.youtube.com/watch?v=Zk0h1qPrqI8]
 
 
 
 
 
 
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Vailea, level 7 Human, Sorcerer
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Vailea, level 3 Human, Sorcerer
  
 
Build: Dragon Sorcerer
 
Build: Dragon Sorcerer
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Background: Occupation - Scholar, Early Life - Child Prodigy, Early Life - Isolated, Lhazaar Principalities (+2 to Arcana)
 
Background: Occupation - Scholar, Early Life - Child Prodigy, Early Life - Isolated, Lhazaar Principalities (+2 to Arcana)
 
Theme: Wizard's Apprentice
 
  
 
Languages: Common, Primordial
 
Languages: Common, Primordial
  
 
FINAL ABILITY SCORES
 
FINAL ABILITY SCORES
Str 17, Con 9, Dex 10, Int 13, Wis 10, Cha 19.
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Str 16, Con 9, Dex 10, Int 13, Wis 10, Cha 18.
  
 
STARTING ABILITY SCORES
 
STARTING ABILITY SCORES
 
Str 16, Con 9, Dex 10, Int 13, Wis 10, Cha 16.
 
Str 16, Con 9, Dex 10, Int 13, Wis 10, Cha 16.
  
AC: 19 Fort: 19 Ref: 17 Will: 22
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AC: 17 Fort: 16 Reflex: 14 Will: 19
 
 
HP: 51 Surges: 5 Surge Value: 12
 
 
 
 
 
 
 
'''TRAINED SKILLS'''
 
 
 
Insight +8, Arcana +11, History +9, Dungeoneering +8, Athletics +11, Nature +8, Diplomacy +12, Bluff +12
 
 
 
 
 
'''UNTRAINED SKILLS'''
 
 
 
Acrobatics +3, Endurance +2, Heal +3, Intimidate +7, Perception +3, Religion +4, Stealth +3, Streetwise +7, Thievery +3
 
 
 
 
 
'''FEATS'''
 
 
 
Bardic Ritualist: Ritual Caster
 
 
 
Human: Action Surge
 
 
 
Level 1: Armor Proficiency: Leather
 
 
 
Level 2: Bardic Ritualist
 
 
 
Feat User Choice: Versatile Expertise (staff/dagger)
 
 
 
Level 4: Bardic Dilettante
 
 
 
Level 6: Master of Stories
 
 
 
 
 
'''POWERS'''
 
 
 
'''Base to hit: +10 Base damage: +12'''  ''(When equipped with the Staff of Ruin +2, which is augmented with the dragonshard of the mage)''
 
 
 
Wizard's Apprentice Attack: Color Orb - Encounter, Range 5, Radiant, vs. Will, Hit 1d8 +Base Radiant and target becomes Dazed until Vee's next turn ends.
 
 
 
Bard Feature: Majestic Word
 
 
 
Bard Utility: Skald's Aura
 
 
 
Wizard Utility: Mage Hand
 
 
 
Wizard Utility: Prestidigitation
 
 
 
* Bonus At-Will Power: Burning Spray - Close Blast 3, Fire, vs. Reflex, Hit 1d8 +Base Fire and the next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.
 
  
* Sorcerer at-will 1: Storm Walk - Range 10, Thunder, vs. Fortitude, before or after the attack you may shift 1 square, Hit 1d8 +Base Thunder
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HP: 31 Surges: 5 Surge Value: 6
  
* Sorcerer at-will 1: Energy Strobe - Range 10, Varies, vs. Reflex, Hit 1d10 +Base, roll a d6 to determine damage type, and you gain Resist 5 to that damage type until the end of your next turn.  You may use this power as a ranged basic attack.
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TRAINED SKILLS
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Dungeoneering +6, Arcana +9, History +7, Insight +6, Nature +6, Athletics +9
  
# Cold
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UNTRAINED SKILLS
# Fire
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Acrobatics +1, Bluff +5, Diplomacy +5, Endurance, Heal +1, Intimidate +5, Perception +1, Religion +2, Stealth +1, Streetwise +5, Thievery +1
# Force
 
# Lightning
 
# Radiant
 
# Thunder
 
  
* Sorcerer encounter 1: Tempest Breath - Close Blast 3, Acid, vs. Reflex, Hit 2d6 +Base Acid, the target can't gain Combat Advantage against any creature until the end of your next turn, and you gain Concealment until the end of your next turn.
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FEATS
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Human: Armor Proficiency (Leather)
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Level 1: Ritual Caster
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Feat User Choice: Versatile Expertise - Staff
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Level 2: Action Surge
  
* Sorcerer daily 1: Ice Javelins - Range 10, Target 1, 2, or 3 Creatures, Cold, vs. Reflex, Hit 1d10 +Base Cold and ongoing 5 cold damage (save ends).  '''Miss:''' Half damage.
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POWERS
  
* Sorcerer utility 2: Spatial Trip - Encounter Utility, Move Action, you teleport a number of squares equal to half your speed.
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Bonus At-Will Power: Dragonfrost
  
* Sorcerer encounter 3: Ice Dragon's Teeth - Area Burst 1 within 10 squares, Cold, vs. Reflex, Hit 2d8 +Base Cold and the target is slowed until the end of your next turn.
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Sorcerer at-will 1: Storm Walk
  
* Sorcerer daily 5: Moon and the Stars - Range 10, Target 1 or 2 Creatures, Varies, vs. Reflex, Hit 3d6 +Base Cold or Radiant damage.  The damage type you choose determines the attack's additional benefit.  '''Cold:''' The target is slowed and cannot shift (save ends both).  '''Radiant:''' You can spend one healing surge (only one, even if you hit both targets).  '''Miss:''' Half damage (your choice of cold or radiant).
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Sorcerer at-will 1: Energy Strobe
  
* Sorcerer utility 6: Energetic Flight - Daily Utility, Minor Action, Until the end of your next turn you gain a fly speed equal to your speed, and you can hover.
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Sorcerer encounter 1: Tempest Breath
  
* Sorcerer encounter 7: Spark Form - Personal, Lightning, vs. Reflex.  '''Effect:''' Before the attack, you shift your speed + 2.  You can move through occupied squares during the shift, as long as you end in an unoccupied square.  '''Target:''' Each creature whose space you moved through.  '''Attack:''' Charisma vs. Reflex.  '''Hit:''' 1d6 +Base Lightning damage.
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Sorcerer daily 1: Ice Javelins
  
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Sorcerer utility 2: Spatial Trip
  
'''ITEMS'''
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Sorcerer encounter 3: Ice Dragon's Teeth
Amulet of Protection +1, Amulet of Protection +2 Adventurer's Kit, Repulsion Leather Armor +1, Staff of the Evader +1, Staff of Ruin +2, Siberys Shard of the Mage (heroic tier), Hedge Wizard's Gloves Identification Papers with Portrait, Journeybread, Potion of Healing (heroic tier), Residuum (Any) (150), 380 gp
 
  
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ITEMS
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Amulet of Protection +1, Leather Armor, Adventurer's Kit, Repulsion Leather Armor +1, Staff of the Evader +1, Hedge Wizard's Gloves Identification Papers with Portrait, Journeybread, Potion of Healing (heroic tier), Residuum (Any) (170), 100 gp
  
'''RITUALS'''
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RITUALS
Tenser's Floating Disk, Wizard's Curtain, Endure Elements, Conceal Dragon Mark, Secret Page, Glib Limerick, Animal Messenger
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Tenser's Floating Disk, Wizard's Curtain, Endure Elements, Conceal Dragon Mark, Secret Page

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