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| '''Race:''' Human | | '''Race:''' Human |
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− | '''Height/Weight:''' 5'4 / 115 lbs | + | '''Height/Weight:''' 5'3 / 115 lbs |
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| '''Class:''' Sorcerer | | '''Class:''' Sorcerer |
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− | Vailea, level 7 Human, Sorcerer | + | Vailea, level 5 Human, Sorcerer |
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| Build: Dragon Sorcerer | | Build: Dragon Sorcerer |
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| AC: 19 Fort: 19 Ref: 17 Will: 22 | | AC: 19 Fort: 19 Ref: 17 Will: 22 |
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− | HP: 51 Surges: 5 Surge Value: 12 | + | HP: 46 Surges: 5 Surge Value: 11 |
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| '''Base to hit: +10 Base damage: +12''' ''(When equipped with the Staff of Ruin +2, which is augmented with the dragonshard of the mage)'' | | '''Base to hit: +10 Base damage: +12''' ''(When equipped with the Staff of Ruin +2, which is augmented with the dragonshard of the mage)'' |
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− | Wizard's Apprentice Attack: Color Orb - Encounter, Range 5, Radiant, vs. Will, Hit 1d8 +Base Radiant and target becomes Dazed until Vee's next turn ends. | + | Wizard's Apprentice Attack: Color Orb - Encounter, Range 5, Radiant, Hit 1d8 +Base Radiant and target becomes Dazed until Vee's next turn ends. |
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| Bard Feature: Majestic Word | | Bard Feature: Majestic Word |
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| Wizard Utility: Prestidigitation | | Wizard Utility: Prestidigitation |
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− | * Bonus At-Will Power: Burning Spray - Close Blast 3, Fire, vs. Reflex, Hit 1d8 +Base Fire and the next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.
| + | Bonus At-Will Power: Burning Spray |
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− | * Sorcerer at-will 1: Storm Walk - Range 10, Thunder, vs. Fortitude, before or after the attack you may shift 1 square, Hit 1d8 +Base Thunder
| + | Sorcerer at-will 1: Storm Walk |
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− | * Sorcerer at-will 1: Energy Strobe - Range 10, Varies, vs. Reflex, Hit 1d10 +Base, roll a d6 to determine damage type, and you gain Resist 5 to that damage type until the end of your next turn. You may use this power as a ranged basic attack.
| + | Sorcerer at-will 1: Energy Strobe |
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− | # Cold
| + | Sorcerer encounter 1: Tempest Breath |
− | # Fire
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− | # Force
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− | # Lightning
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− | # Radiant
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− | # Thunder
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− | * Sorcerer encounter 1: Tempest Breath - Close Blast 3, Acid, vs. Reflex, Hit 2d6 +Base Acid, the target can't gain Combat Advantage against any creature until the end of your next turn, and you gain Concealment until the end of your next turn.
| + | Sorcerer daily 1: Ice Javelins |
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− | * Sorcerer daily 1: Ice Javelins - Range 10, Target 1, 2, or 3 Creatures, Cold, vs. Reflex, Hit 1d10 +Base Cold and ongoing 5 cold damage (save ends). '''Miss:''' Half damage.
| + | Sorcerer utility 2: Spatial Trip |
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− | * Sorcerer utility 2: Spatial Trip - Encounter Utility, Move Action, you teleport a number of squares equal to half your speed.
| + | Sorcerer encounter 3: Ice Dragon's Teeth |
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− | * Sorcerer encounter 3: Ice Dragon's Teeth - Area Burst 1 within 10 squares, Cold, vs. Reflex, Hit 2d8 +Base Cold and the target is slowed until the end of your next turn.
| + | Sorcerer encounter 5: Moon and the Stars |
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− | * Sorcerer daily 5: Moon and the Stars - Range 10, Target 1 or 2 Creatures, Varies, vs. Reflex, Hit 3d6 +Base Cold or Radiant damage. The damage type you choose determines the attack's additional benefit. '''Cold:''' The target is slowed and cannot shift (save ends both). '''Radiant:''' You can spend one healing surge (only one, even if you hit both targets). '''Miss:''' Half damage (your choice of cold or radiant).
| + | Sorcerer utility 6: Energetic Flight |
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− | * Sorcerer utility 6: Energetic Flight - Daily Utility, Minor Action, Until the end of your next turn you gain a fly speed equal to your speed, and you can hover.
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− | * Sorcerer encounter 7: Spark Form - Personal, Lightning, vs. Reflex. '''Effect:''' Before the attack, you shift your speed + 2. You can move through occupied squares during the shift, as long as you end in an unoccupied square. '''Target:''' Each creature whose space you moved through. '''Attack:''' Charisma vs. Reflex. '''Hit:''' 1d6 +Base Lightning damage.
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