Editing WFRP2 The Outing Krystal

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<tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Background</th><td colspan="8" valign="top">
 
Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous.
 
Krystal is down to earth, an orderly type of person. She's good at keeping things where they belong. But she's occasionally prone to flights of fancy, too. She's questionsome, asking lots of things like 'why this, why that', and for all her organisational ability, she's occasionally daydreamed at the wrong moment. In a forge, that can be incredibly dangerous.
 
Krystal's Dad is Garhat. The town Smith (Artisan - he's good). Krystal takes after him in that he's best known for his common sense and Strength - and sometimes a liberal application of the latter in support of the former, when needed. His Outing was a long one - he was gone six years, before coming back a Master Smith with a Wife. Where he got the Greatsword some claim to have seen in his wagon, or the scars on his chest, he doesn't say, and wise people don't ask.
 
 
His wife, Krystal's mother, is Iduna. To the Town, she's a Wife, and little more. Soft spoken and seemingly timid, she rules her house with an Iron Will, and heaven help the merchant who thinks to cheat her. Of her life before the town, she never speaks. However, some few claim that she hunts occasionally for her family's table. (Hunter). She's also the 'cool' mother, always ready to pamper and teach the arts of femininity to town girls, since Krystal clearly won't be learning them any time soon.
 
 
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<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Talents</th><td colspan="8" valign="top">
Dealmaker: +10% to Evaluate and Haggle rolls<br>
+
Dwarfcraft: +10% on most tradeskill checks<br>
Savvy: +5 to Int<br>
+
Grudge-born Fury: +5% WS vs goblins, orcs, and hobgoblins<br>
Sixth Sense: WP roll to sense bad things/ambushes<br>
+
Linguistics: +10% to all read/write tests<br>
 +
Night Vision: 30 yards<br>
 +
Resistance to Magic: +10% to WP to resist magic<br>
 +
Stout Hearted: +10% vs fear, terror, and intimidate<br>
 +
Sturdy: Ignore encumbrance from heavy/medium armor worn<br>
 +
Suave: +5% to Fellowship<br>
 +
Super Numerate: +10% to Gamble and Navigation tests, +20% to Perception tests involving estimating<br>
 
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<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
 
<tr><th style="text-align: left;" valign="top">Skills</th><td colspan="8" valign="top">
Animal Care<br>
+
Academic Knowledge: Engineering <br>
Common Knowledge/The Empire<br>
+
Academic Knowledge: Law<br>
Drive<br>
+
Charm<br>
Evaluate<br>
+
Common Knowledge: Dwarfs<br>
Gossip<br>
+
Heal<br>
Haggle<br>
 
 
Perception<br>
 
Perception<br>
 
Read/Write<br>
 
Read/Write<br>
Speak Reikspiel<br>
+
Speak Langauge: Classical<br>
Trade/Smith<br>
+
Speak Langauge Reikspeil<br>
Trade/Weaponsmith<br>
+
Speak Language: Khazalid<br>
 +
Speak Language: Reikspeil<br>
 +
Trade: Stoneworker<br>
 
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<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
 
<tr><th style="text-align: left;" valign="top">Trappings & Money</th>
<td colspan="8" valign="top">Gold Crowns (gc): 10<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
+
<td colspan="8" valign="top">Gold Crowns (gc): 0<br>Silver Schillings (s): 0<br>Brass Pennies (p): 0<br>
Light Armor (Leather Jerkin)<br>
+
Axe<br>
 
Common Clothing<br>
 
Common Clothing<br>
Tattered Cloak<br>
+
5 Gold Crowns<br>
Dagger<br>
+
Two Texbooks (Engineering and Law)<br>
Backpack<br>
+
Writing Kit
Blanket<br>
 
Wodden Tankard<br>
 
Wooden Cutlery Set<br>
 
Hand Weapon: Hammer (SB dmg)<br>
 
Silver Ingo (enough to make a dagger or some jewellery)
 
 
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