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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Wonderworker 7
+
*Human Wonderworker 4
*XP: 167 782/200 000
+
*XP: 20000/25000
 
 
**20000 (start)
 
**202 (OOC 243), +10 (5% xp bonus)
 
**72 (OOC 400) + 4 (5% xp bonus)
 
**104 (OOC 644) + 5 (5% xp bonus)
 
**128 (OOC 894) + 6 (5% xp bonus)
 
**402 (OOC 1063) + 21 (5% xp bonus)
 
**18 (OOC 1147) + 1 (5% xp bonus)
 
**1742 (OOC 1241) + 87 (5% xp bonus)
 
**118 (OOC 1803) + 10 (5% xp bonus)
 
**100 (OOC2 11) + 10 (5% xp bonus)
 
**90 (OOC2 13) + 5 (5% xp bonus)
 
**142 (OOC2 427) + 7 (5% xp bonus)
 
**3073 (OOC2 499) + 154 (5% xp bonus)
 
**274 (OOC2 779) + 13 (5% xp bonus)
 
**100 (OOC2 798) + 5 (5% xp bonus)
 
**200 (OOC2 969) + 10 (5% xp bonus)
 
**320 (OOC2 981) + 16 (5% xp bonus)
 
**120 (OOC2 993) + 6 (5% xp bonus)
 
**457 (OOC2 1134) + 23 (5% xp bonus)
 
**1,818 (OOC2 1280) + 91 (5% xp bonus)
 
**105 (OOC2 1387) + 5 (5% xp bonus)
 
**267 (OOC2 1571) + 13 (5% xp bonus)
 
**435 (OOC2 1663) + 22 (5% xp bonus)
 
**44 (OOC2 1720) + 2 (5% xp bonus)
 
**3761 (OOC2 1723) + 188 (5% xp bonus)
 
**1100 (OOC2 2002) + 56 (5% xp bonus)
 
** 337 (OOC3 228) + 17 (5% xp bonus)
 
**295 (OOC3 361) + 15 (5% xp bonus)
 
**129 (OOC3 466) + 6 (5% xp bonus)
 
**251 (OOC3 529) + 13 (5% xp bonus)
 
**1558 (OOC3 561) + 78 (5% xp bonus)
 
**793 (Logistics 215) + 40 (5% xp bonus)
 
**4547 (OOC3 746) + 227 (5% xp bonus)
 
**394 (OOC3 1404) + 20 (5% xp bonus)
 
**Level drained; -32171 xp (IC2 719)
 
**Level restored; +12500 xp (IC2 810)
 
**500 (OOC3 1621) + 25 (5% xp bonus)
 
**929 (OOC3 1665) + 46 (5% xp bonus)
 
**2980 (OOC3 1692) + 149 (5% xp bonus)
 
**73 (OOC3 1868) + 4 (5% xp bonus)
 
**697 (OOC3 2150) + 35 (5% xp bonus)
 
**4565 (OOC3 2235), not subject to xp bonus
 
**9061 (OOC3 2740) + 453 (5% xp bonus)
 
**5000 (Logistics 428), not subject to xp bonus
 
**1036 (OOC3 3189) + 52 (5% xp bonus)
 
** 6,666 (OOC3 3345) + 333 (5% xp bonus)
 
** 370 (OOC3 3368)
 
**3150 (Tracking 54) + 158 (5% xp bonus)
 
**8929 (Tracking 58) + 446 (5% xp bonus)
 
**5036 (Logistics 636) + 252 (5% xp bonus)
 
**5000 (Episode II planning 40) + 250 (5% xp bonus)
 
**505 (OOC4 238) + 25 (5% xp bonus), doubled for another 530 (OOC4 515)
 
**431 (OOC4 488) + 22 (5% xp bonus), doubled for another 453 (OOC4 515)
 
**1320 (OOC4 579) + 66 (6% xp bonus)
 
** 6113 (OOC4 723) + 306 (5% xp bonus)
 
**53,682 (OOC4 1082)
 
**6957 (OOC5 162) + 348 (5% xp bonus)
 
** 2240 (OOC5 655 and 782) + 112 (5% xp bonus)
 
**6818 (Logistics II 122) + 341 (5% xp bonus)
 
**200 (OOC5 1075) + 10 (5% xp bonus)
 
**2,087 (OOC5 1183) + 104 (5% xp bonus)
 
**3730 (OOC5 1243) + 187 (5% xp bonus)
 
 
 
 
*Alignment: Lawful
 
*Alignment: Lawful
*Age: 59
 
 
*A player character under the control of Vektunaxa
 
*A player character under the control of Vektunaxa
*He has built roads, bridges, shrines, and town halls -- but always for someone else. It's time to build his own sanctum.
 
  
 
== Attributes ==
 
== Attributes ==
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*Languages
 
*Languages
 
**Common
 
**Common
**Undertongue
+
**Law
**Draconic
+
**Bestial
  
 
*General Proficiencies
 
*General Proficiencies
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**Leadership
 
**Leadership
 
**Land Surveying
 
**Land Surveying
**Engineeringx3
+
**Engineering
  
 
*Class Proficiencies
 
*Class Proficiencies
**Magical Engineeringx2
+
**Loremastery
 
+
**Magical Engineering
 
 
 
 
+2 all saves, ageless w/ lifespan 3x normal men, divine health grants immunity to all diseases including magical, lay on hands 2 x level 1/day, +1 henchman and all are +1 morale; L5 unlock to research spells, scribe scrolls, and brew potions;
 
  
 
== Combat ==
 
== Combat ==
*AC 0
+
*AC
*HP 25
+
*HP 17
*Movement Rate 120'/40'
+
*Movement Rate
*Initiative Modifier +0
+
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Staff 8+ (1d6+2)
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Dagger 7+ (1d4+3)
+
**Secondary Melee Attack:
**Darts 10+ (1d4)
+
**Primary Ranged Attack:
*Saves: (+1 to save vs magic from spells or magic items)
+
*Saves:
**Petrification & Paralysis 9+
+
**Petrification & Paralysis
**Poison & Death 9+
+
**Poison & Death
**Blast & Breath 11+
+
**Blast & Breath
**Staves & Wands 7+
+
**Staves & Wands
**Spells 8+
+
**Spells
  
 
== Spells ==
 
== Spells ==
*First Level Arcane: 3+1 / 3+1 per day
+
*First Level Arcane: 2/day
 
**Burning Hands
 
**Burning Hands
 
**Light
 
**Light
 
**Magic Missile
 
**Magic Missile
 
**Magic Rope
 
**Magic Rope
**
+
*Second Level Arcane: 2/day
 
 
*Second Level Arcane: 2 / 2 per day
 
 
**Glitterdust
 
**Glitterdust
 
**Gust of Wind
 
**Gust of Wind
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**Invisibility
 
**Invisibility
  
*Third Level Arcane: 2/2 per day
+
*First Level Divine, 2/day
**Fireball
 
**Water Breathing
 
**Fly
 
**
 
 
 
*Fourth Level Arcane: 1/1 per day
 
**
 
**
 
**
 
 
 
*First Level Divine, 2 / 2 per day
 
 
**Command Word
 
**Command Word
 
**Cure Light Wounds
 
**Cure Light Wounds
**Detect Evil
+
**Detect Eil
 
**Detect Magic
 
**Detect Magic
 
**Light
 
**Light
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**Resist Cold
 
**Resist Cold
 
**Sanctuary
 
**Sanctuary
 
+
*Second Level Divine, 1/day
*Second Level Divine, 2 / 2 per day
 
 
**Augury
 
**Augury
 
**Bless
 
**Bless
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**Spiritual Weapon
 
**Spiritual Weapon
  
*Third Level Divine, 2 / 2 per day
+
== Equipment ==
**Continual Light
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Cure Blindness
+
**Then list
**Cure Disease
+
**Those things
**Feign Death
+
**Individually
**Glyph of Warding
 
**Growth of Animals
 
**Locate Object
 
**Remove Curse
 
**Speak with Dead
 
**Striking
 
  
*Fourth Level Divine, 1 / 1 per day
 
**Create Water
 
**Cure Serious Wounds
 
**Dispel Magic
 
**Divination
 
**Neutralize Poison
 
**Protection from Evil, Sustained
 
**Smite Undead
 
**Speak with Plants
 
**Sticks to Snakes
 
**Tongues
 
 
*Fifth Level Divine, 1/1 per day
 
**Atonement
 
**Commune
 
**Create Food
 
**Dispel Evil
 
**Flame Strike
 
**Insect Plague
 
**Quest
 
**Restore Life and Limb
 
**Strength of Mind
 
**True Seeing
 
 
== Equipment ==
 
 
**16000 gp
 
**16000 gp
 
***10000 wagered on magic items
 
***10000 wagered on magic items
 
*** 3125 to boost henchman xp
 
*** 3125 to boost henchman xp
***321 gp, 1 sp spent to equip henchman
+
*** 1000 contribution to party mercenaries
***963 gp. 4 sp spent on equipment
+
***316 gp, 1 sp spent to equip henchman
***1500 gp contributed to general fund
+
***898 gp. 4 sp spent on equipment
***=90 gp 5 sp remaining, going into the coinpurse
+
***=660 gp 5 sp remaining
 
 
Coinpurse:
 
*19 gp
 
*15 sp
 
*1 20 gp gems
 
 
 
Funds
 
*2037 gp 5 sp
 
  
 
=== Equipment organized by purpose ===
 
=== Equipment organized by purpose ===
  
*Weapons (4 items)
+
*Weapons (1 item)
 
**Dagger +1
 
**Dagger +1
**Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
 
**10 darts
 
  
 
*Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
 
*Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
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**Tinder Box (flint & steel)
 
**Tinder Box (flint & steel)
 
**2 Water/Wine Skin
 
**2 Water/Wine Skin
**2 fat brown candles purchased from a wise woman, said to prevent a lie being told in their presence when lit (ICIII 45)
 
**Coinpurse (0 encumbrance if it holds less than 50 coins)
 
  
 
*Clothing (65 gp, 24 sp)
 
*Clothing (65 gp, 24 sp)
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**6 week iron rations
 
**6 week iron rations
  
*Consumable Magic (3 items)
+
*Consumable Magic (4 items)
 
**Scroll of Burning Hands
 
**Scroll of Burning Hands
 
**Potion of Treasure Finding
 
**Potion of Treasure Finding
 +
**Potion of Sweet Water
 
**Wand of Detecting Traps (18 charges)
 
**Wand of Detecting Traps (18 charges)
  
*Mounts (555 gp)
+
*Mounts (495 gp)
 
**Light Warhorse
 
**Light Warhorse
 
**Medium Riding Horse
 
**Medium Riding Horse
**6 medium draft horses
+
**6 mules
 
**6 draft saddles
 
**6 draft saddles
 
**war saddle
 
**war saddle
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===Equipment organized by location===
 
===Equipment organized by location===
  
Carried by Xallijk (5 stone -- 24 items, 1 heavy item)
+
Carried by Xallijk (4 stone -- 22 items)
 
*Dagger +1
 
*Dagger +1
*Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
 
*10 darts
 
 
*Pouch/Purse (holds 1/2 stone)
 
*Pouch/Purse (holds 1/2 stone)
*Coinpurse (0 encumbrance if it holds less than 50 coins)
 
 
*Holy Symbol
 
*Holy Symbol
 
*Backpack (holds 4 stone) (8 items)
 
*Backpack (holds 4 stone) (8 items)
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**Scroll of Burning Hands
 
**Scroll of Burning Hands
 
**Potion of Treasure Finding
 
**Potion of Treasure Finding
 +
**Potion of Sweet Water
 
**Wand of Detecting Traps (18 charges)
 
**Wand of Detecting Traps (18 charges)
 
**1 week iron rations
 
**1 week iron rations
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*Hat
 
*Hat
  
Light Warhorse (4 stone -- 14 items + 2 heavy items)
+
Light Warhorse (4 stone -- 18 items + 2 heavy items)
 
*War saddle
 
*War saddle
 
*2 saddlebags
 
*2 saddlebags
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Medium Riding Horse (0 stone)
 
Medium Riding Horse (0 stone)
  
Medium draft horse (5 stone -- 16 items + 2 heavy items)
+
Mule (4 stone -- 17 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
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**3 pints rare wine
 
**3 pints rare wine
  
Medium draft horse (5 stone -- 17 items + 2 heavy items)
+
Mule (4 stone -- 18 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
Line 359: Line 232:
 
**3 pints rare wine
 
**3 pints rare wine
  
Medium draft horse (5 stone -- 18 items + 2 heavy items)
+
Mule (4 stone -- 19 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
Line 369: Line 242:
 
**6 pints good wine
 
**6 pints good wine
  
Medium draft horse (5 stone -- 18 items + 2 heavy items)
+
Mule (4 stone -- 19 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
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**6 pints good wine
 
**6 pints good wine
  
Medium draft horse (2 stone -- 8 items + 1 heavy item)
+
Mule (12 stone -- 10 stone + 8 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
 
**4 pints good wine
 
**4 pints good wine
 +
**1 load (50 gp) of Geegaws
  
Medium draft horse (2 stone -- 8 items + 1 heavy item)
+
Mule (12 stone -- 10 stone + 8 items + 1 heavy item)
 
*Draft saddle
 
*Draft saddle
 
*4 saddlebags
 
*4 saddlebags
 
**4 pints good wine
 
**4 pints good wine
 
+
**1 load (50 gp) of Geegaws
==Candle Finances==
 
 
 
25,000 gp from party distribution (Eleventhmonth)
 
 
 
-1500 for lumber
 
-1350 for mercenary pay for firstmonth
 
-1350 for mercenary pay for firstmonth
 
-1350 for mercenary pay for firstmonth
 
 
 
-4000 for living expenses for firstmonth
 
-4000 for living expenses for secondmonth
 
-4000 for living expenses for thirdmonth
 
 
 
+ 3465.16 + 1159.08 revenue disbursement in thirdmonth
 
 
 
-1350 for mercenary pay for fourthmonth
 
-4000 for living expenses for fourthmonth
 
 
 
+ 1043.44 gp windfall from gold bar treasure find
 
 
 
+ 1351.28 gp from salamander lair
 
 
 
 
 
= 9118.96 gp
 
 
 
 
 
Mercenaries:
 
*1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
 
*1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
 

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