WoA Xallijk
Rank[edit]
- Human Wonderworker 7
- XP: 167 782/200 000
- 20000 (start)
- 202 (OOC 243), +10 (5% xp bonus)
- 72 (OOC 400) + 4 (5% xp bonus)
- 104 (OOC 644) + 5 (5% xp bonus)
- 128 (OOC 894) + 6 (5% xp bonus)
- 402 (OOC 1063) + 21 (5% xp bonus)
- 18 (OOC 1147) + 1 (5% xp bonus)
- 1742 (OOC 1241) + 87 (5% xp bonus)
- 118 (OOC 1803) + 10 (5% xp bonus)
- 100 (OOC2 11) + 10 (5% xp bonus)
- 90 (OOC2 13) + 5 (5% xp bonus)
- 142 (OOC2 427) + 7 (5% xp bonus)
- 3073 (OOC2 499) + 154 (5% xp bonus)
- 274 (OOC2 779) + 13 (5% xp bonus)
- 100 (OOC2 798) + 5 (5% xp bonus)
- 200 (OOC2 969) + 10 (5% xp bonus)
- 320 (OOC2 981) + 16 (5% xp bonus)
- 120 (OOC2 993) + 6 (5% xp bonus)
- 457 (OOC2 1134) + 23 (5% xp bonus)
- 1,818 (OOC2 1280) + 91 (5% xp bonus)
- 105 (OOC2 1387) + 5 (5% xp bonus)
- 267 (OOC2 1571) + 13 (5% xp bonus)
- 435 (OOC2 1663) + 22 (5% xp bonus)
- 44 (OOC2 1720) + 2 (5% xp bonus)
- 3761 (OOC2 1723) + 188 (5% xp bonus)
- 1100 (OOC2 2002) + 56 (5% xp bonus)
- 337 (OOC3 228) + 17 (5% xp bonus)
- 295 (OOC3 361) + 15 (5% xp bonus)
- 129 (OOC3 466) + 6 (5% xp bonus)
- 251 (OOC3 529) + 13 (5% xp bonus)
- 1558 (OOC3 561) + 78 (5% xp bonus)
- 793 (Logistics 215) + 40 (5% xp bonus)
- 4547 (OOC3 746) + 227 (5% xp bonus)
- 394 (OOC3 1404) + 20 (5% xp bonus)
- Level drained; -32171 xp (IC2 719)
- Level restored; +12500 xp (IC2 810)
- 500 (OOC3 1621) + 25 (5% xp bonus)
- 929 (OOC3 1665) + 46 (5% xp bonus)
- 2980 (OOC3 1692) + 149 (5% xp bonus)
- 73 (OOC3 1868) + 4 (5% xp bonus)
- 697 (OOC3 2150) + 35 (5% xp bonus)
- 4565 (OOC3 2235), not subject to xp bonus
- 9061 (OOC3 2740) + 453 (5% xp bonus)
- 5000 (Logistics 428), not subject to xp bonus
- 1036 (OOC3 3189) + 52 (5% xp bonus)
- 6,666 (OOC3 3345) + 333 (5% xp bonus)
- 370 (OOC3 3368)
- 3150 (Tracking 54) + 158 (5% xp bonus)
- 8929 (Tracking 58) + 446 (5% xp bonus)
- 5036 (Logistics 636) + 252 (5% xp bonus)
- 5000 (Episode II planning 40) + 250 (5% xp bonus)
- 505 (OOC4 238) + 25 (5% xp bonus), doubled for another 530 (OOC4 515)
- 431 (OOC4 488) + 22 (5% xp bonus), doubled for another 453 (OOC4 515)
- 1320 (OOC4 579) + 66 (6% xp bonus)
- 6113 (OOC4 723) + 306 (5% xp bonus)
- 53,682 (OOC4 1082)
- 6957 (OOC5 162) + 348 (5% xp bonus)
- 2240 (OOC5 655 and 782) + 112 (5% xp bonus)
- 6818 (Logistics II 122) + 341 (5% xp bonus)
- 200 (OOC5 1075) + 10 (5% xp bonus)
- 2,087 (OOC5 1183) + 104 (5% xp bonus)
- 3730 (OOC5 1243) + 187 (5% xp bonus)
- Alignment: Lawful
- Age: 59
- A player character under the control of Vektunaxa
- He has built roads, bridges, shrines, and town halls -- but always for someone else. It's time to build his own sanctum.
Attributes[edit]
- STR 16 (+2)
- INT 16 (+2)
- WIS 15 (+1)
- DEX 11 (+0)
- CON 14 (+1)
- CHA 12 (+0)
Skills[edit]
- Languages
- Common
- Undertongue
- Draconic
- General Proficiencies
- Adventuring
- Theology
- Leadership
- Land Surveying
- Engineeringx3
- Class Proficiencies
- Magical Engineeringx2
+2 all saves, ageless w/ lifespan 3x normal men, divine health grants immunity to all diseases including magical, lay on hands 2 x level 1/day, +1 henchman and all are +1 morale; L5 unlock to research spells, scribe scrolls, and brew potions;
Combat[edit]
- AC 0
- HP 25
- Movement Rate 120'/40'
- Initiative Modifier +0
- Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
- Staff 8+ (1d6+2)
- Dagger 7+ (1d4+3)
- Darts 10+ (1d4)
- Saves: (+1 to save vs magic from spells or magic items)
- Petrification & Paralysis 9+
- Poison & Death 9+
- Blast & Breath 11+
- Staves & Wands 7+
- Spells 8+
Spells[edit]
- First Level Arcane: 3+1 / 3+1 per day
- Burning Hands
- Light
- Magic Missile
- Magic Rope
- Second Level Arcane: 2 / 2 per day
- Glitterdust
- Gust of Wind
- Inaudibility
- Invisibility
- Third Level Arcane: 2/2 per day
- Fireball
- Water Breathing
- Fly
- Fourth Level Arcane: 1/1 per day
- First Level Divine, 2 / 2 per day
- Command Word
- Cure Light Wounds
- Detect Evil
- Detect Magic
- Light
- Protection from Evil
- Purify Food and Water
- Remove Fear
- Resist Cold
- Sanctuary
- Second Level Divine, 2 / 2 per day
- Augury
- Bless
- Delay Poison
- Find Traps
- Hold Person
- Resist Fire
- Silence 15' Radius
- Snake Charm
- Speak with Animals
- Spiritual Weapon
- Third Level Divine, 2 / 2 per day
- Continual Light
- Cure Blindness
- Cure Disease
- Feign Death
- Glyph of Warding
- Growth of Animals
- Locate Object
- Remove Curse
- Speak with Dead
- Striking
- Fourth Level Divine, 1 / 1 per day
- Create Water
- Cure Serious Wounds
- Dispel Magic
- Divination
- Neutralize Poison
- Protection from Evil, Sustained
- Smite Undead
- Speak with Plants
- Sticks to Snakes
- Tongues
- Fifth Level Divine, 1/1 per day
- Atonement
- Commune
- Create Food
- Dispel Evil
- Flame Strike
- Insect Plague
- Quest
- Restore Life and Limb
- Strength of Mind
- True Seeing
Equipment[edit]
- 16000 gp
- 10000 wagered on magic items
- 3125 to boost henchman xp
- 321 gp, 1 sp spent to equip henchman
- 963 gp. 4 sp spent on equipment
- 1500 gp contributed to general fund
- =90 gp 5 sp remaining, going into the coinpurse
- 16000 gp
Coinpurse:
- 19 gp
- 15 sp
- 1 20 gp gems
Funds
- 2037 gp 5 sp
Equipment organized by purpose[edit]
- Weapons (4 items)
- Dagger +1
- Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
- 10 darts
- Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
- Backpack (holds 4 stone)
- Blanket (wool, thick)
- Pouch/Purse (holds 1/2 stone)
- Rope (50' length)
- Sack (small, holds 2 stone)
- Sack (large, holds 6 stone)
- Stakes (4) and Mallet
- Tent
- Tinder Box (flint & steel)
- 2 Water/Wine Skin
- 2 fat brown candles purchased from a wise woman, said to prevent a lie being told in their presence when lit (ICIII 45)
- Coinpurse (0 encumbrance if it holds less than 50 coins)
- Clothing (65 gp, 24 sp)
- Leather belt
- High leather boots
- Low leather boots
- Fur-lined winter cloak
- Long hooded cloak
- Tunic and Pants (Armiger)
- Tunic and Pants (Armiger)
- Robe
- Gloves
- Hat
- Class Equipment (157 gp, 30 sp) (9 items)
- 4 oz Ink (1 oz.)
- Mirror (hand-sized, steel)
- Spell Book (blank)
- Holy Symbol
- Holy Water (3 pints)
- Candle (wax, 5lb)
- Consumables (36 gp 73 sp 110 cp)
- 16 lbs wheat bread
- 24 lbs coarse bread
- 20 lbs cheese
- 1 lb pepper
- 3 lbs sugar
- 5 lbs dried fruit
- 2 dozen eggs
- 20 pints good wine
- 6 pints rare wine
- 4 water skins
- 6 week iron rations
- Consumable Magic (3 items)
- Scroll of Burning Hands
- Potion of Treasure Finding
- Wand of Detecting Traps (18 charges)
- Mounts (555 gp)
- Light Warhorse
- Medium Riding Horse
- 6 medium draft horses
- 6 draft saddles
- war saddle
- 26 saddlebags
- Trade Goods (100 gp)
- 2 loads (100 gp) of Geegaws
Equipment organized by location[edit]
Carried by Xallijk (5 stone -- 24 items, 1 heavy item)
- Dagger +1
- Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
- 10 darts
- Pouch/Purse (holds 1/2 stone)
- Coinpurse (0 encumbrance if it holds less than 50 coins)
- Holy Symbol
- Backpack (holds 4 stone) (8 items)
- Blanket (wool, thick)
- Rope (50' length)
- Sack (small, holds 2 stone)
- Sack (large, holds 6 stone)
- Stakes (4) and Mallet
- Tinder Box (flint & steel)
- 2 Water/Wine Skin
- Long hooded cloak
- Mirror (hand-sized, steel)
- Holy Water (3 pints)
- Scroll of Burning Hands
- Potion of Treasure Finding
- Wand of Detecting Traps (18 charges)
- 1 week iron rations
Worn by Xallijk (0 stone)
- Leather belt
- High leather boots
- Tunic and Pants (Armiger)
- Gloves
- Hat
Light Warhorse (4 stone -- 14 items + 2 heavy items)
- War saddle
- 2 saddlebags
- Tent
- Low leather boots
- Fur-lined winter cloak
- Tunic and Pants (Armiger)
- Robe
- 4 oz Ink (1 oz.)
- Spell Book (blank)
- Candle (wax, 5lb)
- 5 weeks iron rations
Medium Riding Horse (0 stone)
Medium draft horse (5 stone -- 16 items + 2 heavy items)
- Draft saddle
- 4 saddlebags
- 8 lbs wheat bread
- 5 lbs cheese
- 1 lb pepper
- 1 lb dried fruit
- 1 dozen eggs
- 1 water skin
- 3 pints rare wine
Medium draft horse (5 stone -- 17 items + 2 heavy items)
- Draft saddle
- 4 saddlebags
- 8 lbs wheat bread
- 5 lbs cheese
- 1 lbs sugar
- 2 lbs dried fruit
- 1 dozen eggs
- 1 water skin
- 3 pints rare wine
Medium draft horse (5 stone -- 18 items + 2 heavy items)
- Draft saddle
- 4 saddlebags
- 12 lbs coarse bread
- 5 lbs cheese
- 1 lbs sugar
- 1 lb dried fruit
- 1 water skin
- 6 pints good wine
Medium draft horse (5 stone -- 18 items + 2 heavy items)
- Draft saddle
- 4 saddlebags
- 12 lbs coarse bread
- 5 lbs cheese
- 1 lbs sugar
- 1 lb dried fruit
- 1 water skin
- 6 pints good wine
Medium draft horse (2 stone -- 8 items + 1 heavy item)
- Draft saddle
- 4 saddlebags
- 4 pints good wine
Medium draft horse (2 stone -- 8 items + 1 heavy item)
- Draft saddle
- 4 saddlebags
- 4 pints good wine
Candle Finances[edit]
25,000 gp from party distribution (Eleventhmonth)
-1500 for lumber -1350 for mercenary pay for firstmonth -1350 for mercenary pay for firstmonth -1350 for mercenary pay for firstmonth
-4000 for living expenses for firstmonth -4000 for living expenses for secondmonth -4000 for living expenses for thirdmonth
+ 3465.16 + 1159.08 revenue disbursement in thirdmonth
-1350 for mercenary pay for fourthmonth -4000 for living expenses for fourthmonth
+ 1043.44 gp windfall from gold bar treasure find
+ 1351.28 gp from salamander lair
= 9118.96 gp
Mercenaries:
- 1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
- 1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month