Editing Yunauth:DeathTable

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
* Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead.  
 
* Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead.  
 
* Add 10 for each age category reached, starting with middle age.  
 
* Add 10 for each age category reached, starting with middle age.  
* Subtract 5 if you were dead for less than an hour.
+
* Subtract 10 if you were raised with ''Resurrection''. Subtract 25 if you were raised with ''true resurrection''.
* Subtract 10 if you were raised with ''resurrection''. Subtract 25 if you were raised with ''true resurrection''. Subtract 50 if you were raised with ''reincarnation''.
 
 
* Subtract 15 if you were raised during your deity's month. Subtract 15 if you were raised on a relevant holy day.
 
* Subtract 15 if you were raised during your deity's month. Subtract 15 if you were raised on a relevant holy day.
 
* Special preparations, rituals or sacrifices can reduce this result further. Inappropriate details could increase it.
 
* Special preparations, rituals or sacrifices can reduce this result further. Inappropriate details could increase it.
 
If you have not picked a single deity and the results mention one, choose one of those you revere randomly. If you don't revere any deity in particular, pick one randomly from those within one step of your alignment. If doing this doesn't make sense, reroll the result.
 
  
 
In most cases, you will suffer some penalties to initial reaction checks and diplomacy checks with people who notice your condition. It is possible to rid yourself of any of these effects given enough time and effort.
 
In most cases, you will suffer some penalties to initial reaction checks and diplomacy checks with people who notice your condition. It is possible to rid yourself of any of these effects given enough time and effort.
  
 
{| border="1" style="margin:1em"
 
{| border="1" style="margin:1em"
! style="width:1em" | #
 
 
! style="width:4em; text-align:center" | d100  
 
! style="width:4em; text-align:center" | d100  
 
! style="width:*" | Effect
 
! style="width:*" | Effect
 
|-
 
|-
| 1 || ...-15 || No side effects. Consider yourself very lucky.
+
| ...-15 || No side effects. Consider yourself very lucky.
 +
|-
 +
| 16-20 || The strain of death and resurrection has left you sickly, weak or confused. Take enough ability damage to reduce a random stat to 1.
 +
|-
 +
| 21-30 || Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
 +
|-
 +
| || Reality feels more like a dream often leaving you dazed and confused especially in stressful situations. You are ''dazed'' for one round when surprised (such as during your first round in a combat you didn't initiate). This wears off after a week.
 
|-
 
|-
| 2 || 16-19 || The strain of death and resurrection has left you sickly, weak or confused. Take enough ability damage to reduce a random stat to 1. This particular source of Con damage cannot reduce your maximum hit points below 1.
+
| 31-35 || Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
 
|-
 
|-
| 3 || 20-28 || Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
+
| 36-45 || You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 after each such encounter.
 
|-
 
|-
| 4 || 29-30 || Reality feels more like a dream often leaving you dazed and confused especially in stressful situations. You are ''dazed'' for one round when surprised (such as during your first round in a combat you didn't initiate). This wears off after a week.
+
| 46-55 || While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
 
|-
 
|-
| 5 || 31-34 || Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen.
+
| || The ordeal has drained the color from your hair and skin leaving you an albino.
 
|-
 
|-
| 6 || 35-42 || You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice (such as fleeing from a hatred or attacking a fear). This penalty is reduced by 1 after each such encounter.
+
| 56-65 || Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
 
|-
 
|-
| 7 || 43-49 || While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
+
| || The scent of death clings to you though only enough to for animals (or those with the scent ability) to detect.  
 
|-
 
|-
| 8 || 50-52 || The ordeal has drained the color from your hair and skin leaving you an albino.
+
| 66-75 || Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
 
|-
 
|-
| 9 || 53-64 || Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
+
| 76-80 || You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
 
|-
 
|-
| 10 || 65-67 || The scent of death clings to you though only enough for animals (or those with the scent ability) to detect.  
+
| 81-85 || A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
 
|-
 
|-
| 11 || 68-75 || Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
+
| 86-95 || Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
 
|-
 
|-
| 12 || 76-79 || You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
+
| 96-110 || Your connection to your body is severely weakened. Next time, you'll have to settle for ''reincarnation'' or ''true resurrection''.
 
|-
 
|-
| 13 || 80-82 || A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
+
| || Your body has lost some of its connection to the plane of fire. You exude no warmth and anyone that touches your skin will be put off by the unnatural chill.
 
|-
 
|-
| 14 || 83-88 || Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
+
| || Your body has lost some of its connection to the plane of water. You always look as if you're dying of thirst.
 
|-
 
|-
| 15 || 89-96 || Your connection to your body is severely weakened. Next time, you'll have to settle for ''reincarnation'' or ''true resurrection''.
+
| || Your body has lost some of its connection to the plane of earth. You appear slightly gelatinous and translucent.
 
|-
 
|-
| 16 || 97-101 || Your body's connection to the elemental planes is thrown out of balance. Choose one of the four elements randomly. This can manifest in various ways, but usually causes both a physical symptom and affects the character's [https://en.wikipedia.org/wiki/Humorism humors]. (Look at the elemental-touched races if you need some ideas.) If you don't feel up to roleplaying this, you can reroll this result.
+
| || Your body has lost some of its connection to the plane of air. You still breathe but only barely.
 
|-
 
|-
| 17 || 102-108 || You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
+
| 111-125 || You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
 
|-
 
|-
| 18 || 109-115 || You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
+
| 126-130 || You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body.
 
|-
 
|-
| 19 || 116-118 || You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice. If you don't feel up to roleplaying this, you can reroll this result.
+
| 131-135 || You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
 
|-
 
|-
| 20 || 119-123 || Your ordeal has left you with amnesia. You don't remember anything from before you were resurrected, although you skills and abilities remain intact. This will fade over 1d4 weeks.
+
| 136-140 || Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
 
|-
 
|-
| 21 || 124-125 || Your time in the afterlife has given you a new perspective on this life. Move your alignment one step in a random direction. If you don't feel up to roleplaying this change, you can reroll this result.
+
| || Your time in the afterlife has given you a new perspective on this life. Move your alignment one step in a random direction. If you don't feel up to roleplaying this change, you can reroll this result.
 
|-
 
|-
| 22 || 126-130 || The spell went slightly awry and now your soul is partially bound to some object present at your resurrection, most likely something already on your body. If you're more than 100 feet away from this object, you're ''sickened'' until you get it back. If the object is destroyed you are knocked ''unconscious'' for 1 minute and gain two permanent negative levels.
+
| || The spell went slightly awry and now your soul is partially bound to some object present at your resurrection, most likely something already on your body. If you're more than 100 feet away from this object, you're ''sickened'' until you get it back. If the object is destroyed you are knocked ''unconscious'' for 1 minute and gain two permanent negative levels.
 
|-
 
|-
| 23 || 131-137 || Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
+
| 141-150 || Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
 
|-
 
|-
| 24 || 138-140 || Something malevolent came back with you. Roll Init.
+
| 151-155 || Something malevolent came back with you. Roll Init.
 
|-
 
|-
| 25 || 141-143 || Your connection to the positive energy plane was weakened leaving your body unable to heal naturally. Magically healing still works normally though it is likely to leave unsightly scars. You still roll normally to staunch bleeding.
+
| || Your connection to the positive energy plane was weakened leaving your body unable to heal naturally. Magically healing still works normally though it is likely to leave unsightly scars. You still roll normally to staunch bleeding.
 
|-
 
|-
| 26 || 144-147 || Something went wrong and now your body is connected to the negative energy plane instead of the positive energy plane (gain Negative Energy Affinity). Fixing this will require some effort. (Reverse this if you already had Negative Energy Affinity.)
+
| || Something went wrong and now your body is connected to the negative energy plane instead of the positive energy plane (gain Negative Energy Affinity). Fixing this will require some effort. (Reverse this if you already had Negative Energy Affinity.)
 
|-
 
|-
| 27 || 148-150 || Your deity has decided that enough is enough and won't let your soul go for just a diamond.
+
| 156-175 || Your deity has decided that enough is enough and won't let your soul go for free.
 
|-
 
|-
| 28 || 151-... || Your ties to the afterlife are too strong to resurrect you fully. You come back still tied to the outer planes. Your type changes to native outsider though none of your stats change from this. If you roll this a second time, you begin to take on physical traits of your afterlife self.
+
| 176-... || Your ties to the afterlife are too strong to resurrect you fully. You come back still tied to the outer planes. Your type changes to native outsider though none of your stats change from this. If you roll this a second time, you begin to take on physical traits of your afterlife self.
 
|}
 
|}
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)