Editing Yunauth

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 28: Line 28:
  
 
The planes are divided into three major regions, the [[Yunauth:DivineRealms|divine realms]], the [[Yunauth:MaterialRealms|material realms]] and the [[Yunauth:AstralRealms|astral realms]]. [[Yunauth:Souls|Souls]] are created in the material realms and upon death travel through the astral realms to the divine realms where they are claimed by that soul's patron deity.
 
The planes are divided into three major regions, the [[Yunauth:DivineRealms|divine realms]], the [[Yunauth:MaterialRealms|material realms]] and the [[Yunauth:AstralRealms|astral realms]]. [[Yunauth:Souls|Souls]] are created in the material realms and upon death travel through the astral realms to the divine realms where they are claimed by that soul's patron deity.
 
=== Demiplanes ===
 
 
[[Yunauth:MertanisDemiplane|Mertanis's Demiplane]]
 
  
 
== Notable NPCs ==
 
== Notable NPCs ==
Line 40: Line 36:
  
 
[[Yunauth:ErsGens|Ers Gens]] - A wizard chandler in Allent
 
[[Yunauth:ErsGens|Ers Gens]] - A wizard chandler in Allent
 
[[Yunauth:JohnPartine|John Partine]] - A wizard that lives on an island out from Allent. Recently went missing. Apparently kidnapped by devils.
 
 
== Other NPCs ==
 
 
[[Yunauth:Guards|Guards]] - Stats for various levels of guards around Allent
 
  
 
== House Rules ==
 
== House Rules ==
  
 
=== Magic ===
 
=== Magic ===
* Feel free to use the [http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html magic item creation table] for whatever, with three caveats.
+
* Feel free to use the [http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html magic item creation table] for whatever, with two caveats.
 
** You must use it top down. (So ''true strike'' is fairly expensive.)
 
** You must use it top down. (So ''true strike'' is fairly expensive.)
 
** No continuous or unlimited instantaneous spells. (You can have more than 5 charges per day though.)
 
** No continuous or unlimited instantaneous spells. (You can have more than 5 charges per day though.)
 
** The race and alignment restrictions only reduce the item's price, not its cost. Ask me if there are other restrictions you want to know about.
 
** The race and alignment restrictions only reduce the item's price, not its cost. Ask me if there are other restrictions you want to know about.
* You can make items with less than one use per day, but not less than use use every 10 days (which would be the same price as a single use item).
 
 
* The Heighten Spell feat is now just an automatic consequence of putting a spell in a higher slot (not including increases due to metamagic).
 
* The Heighten Spell feat is now just an automatic consequence of putting a spell in a higher slot (not including increases due to metamagic).
  
Line 67: Line 56:
 
** Platinum is 1/250 lbs per coin, making a pound of platinum worth 2500 gp.  
 
** Platinum is 1/250 lbs per coin, making a pound of platinum worth 2500 gp.  
 
* We'll use the Making Crafting Work booklet for craft times. This includes magic items.
 
* We'll use the Making Crafting Work booklet for craft times. This includes magic items.
** Master Alchemist reduces the time by one stage and still allows you to brew multiple doses.
+
** Master alchemist reduces the time by one stage and still allows you to brew multiple doses.
 
* Feel free to take non-standard craft skills.
 
* Feel free to take non-standard craft skills.
 
** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms.
 
** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms.
Line 76: Line 65:
 
** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards.
 
** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards.
 
** You can't take 10 on this roll, but you can choose not to roll and just take the list price.
 
** You can't take 10 on this roll, but you can choose not to roll and just take the list price.
* If you want to run a business, look up the Economicon. Note that there are penalties for not sticking around to actually run said business, and just being an owner (as opposed to a manager) means you'll be getting a much smaller paycheck.
 
  
 
=== Death ===
 
=== Death ===
 
* Resurrection magic isn't perfect. Each time a character is raised, they come back a little different. Check [[Yunauth:DeathTable|this table]] to see what exactly happens.
 
* Resurrection magic isn't perfect. Each time a character is raised, they come back a little different. Check [[Yunauth:DeathTable|this table]] to see what exactly happens.
 
=== Research and Diplomacy ===
 
* [[Yunauth:ResearchAndDiplomacy|Extended research and diplomacy checks]] will be done with a variant of the combat rules, simplified in some cases.
 
 
=== Divine Ranks ===
 
* [[Yunauth:DivineRanks|Divine ranks]] are based on worshipers.
 
  
 
== Players ==
 
== Players ==
Line 326: Line 308:
 
== GMs Notes ==
 
== GMs Notes ==
 
[[Yunauth:GMNotes|Players, don't read these.]]
 
[[Yunauth:GMNotes|Players, don't read these.]]
 
== Notes for others running a Minecraft tabletop ==
 
 
* Pick a scale to begin with
 
** 2 Minecraft blocks per 5 foot square gives a pretty accurate human scale compared to the first person view in Minecraft. It does leave things fairly blocky, but it's also faster to build. The thickness of walls is probably the biggest issue.
 
** 3 Minecraft blocks per 5 foot square gives thinner walls and more room for detail and height variations, but the Minecraft view will make it look like the players are only about 3 feet tall. It'll also take longer to build.
 
* Turn off generate features
 
* Use a multi-world plugin
 
** There's no way to represent distances realistically on a single world. One day's travel by horse covers something like 80,000 Minecraft blocks. One way around this is to have different scales on different worlds, then the main world can be for overland travel.
 
** Alternately, use teleporters to simulate long distance travel. If the players never walk between locations, they won't know how close they really are.
 
*** A multi-world plugin is still good to get around the height limits though.
 
* Keep in mind that it's pointless to detail things the players have no interest in. (I waste way too much time putting in details in places the players will never visit, such as inside random houses.)
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)