Difference between revisions of "Gregoire Delacroix"

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Line 350: Line 350:
 
*Healing: 9
 
*Healing: 9
 
*Heraldry: 8
 
*Heraldry: 8
*Literacy: No check
+
*Literacy: 8
 
*Riding, Land: 11
 
*Riding, Land: 11
 
*Survival: 6
 
*Survival: 6

Revision as of 18:29, 21 November 2010

Biographical Info

  • Name: Gregoire Delacroix
  • Gender: Male
  • Date of Birth:
  • Age:
  • Alignment: Lawful Good
  • Description:
  • History and Personality:

Characteristics

  • Class: Paladin
  • Kit: None
  • Level: 1
  • XP: 0
  • Next Level XP: 2250
  • Height:
  • Weight:
  • Hair:
  • Eyes:
  • Skin:

Stats

STR 18 Stamina 18 Weight Allowance: 110 lbs. Bend Bars/Lift Gates: 16%
Muscle 18 Attack Adjustment: +1 Damage Adjustment: +2 Max Press: 255 pounds Open Doors: 11
DEX 14 Aim 12 Missile Adjustment: +0 Pick Pockets +0% Open Locks: +0%
Balance 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
CON 16 Health 16 System Shock: 95% Poison Save: +0
Fitness 16 HP Adjustment: +2 Resurrection: 96%
INT 11 Reason 11 Illusion Immunity: None
Knowledge 11 Bonus Proficiencies: 2
WIS 13 Intuition 13 Bonus Cleric Spells: 1,0,0,0,0,0,0 Spell Fail Chance: 0%
Willpower 13 Magical Defensive Adjustment: +0 Spell Immunity: None
CHA 17 Leadership 17 Loyalty Base: +6 Max Henchmen: 10
Appearance 17 Initial Reaction Adjustment: +6

Combat Stats

Basics

  • AC: 10 - 5 (Chain) - 2 (Balance) = 3
  • HP: 12 Total, 12 Currently
  • Move: 14 (0-110 lbs), 10 (111-149 lbs), 7 (150-188 lbs), 3 (189-227 lbs), 1 (228-255 lbs)

Saving Throws

Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 15 Spell: 15

Weapons

Weapon Melee THAC0 Missile THAC0 Attacks/Round Speed Damage (S-M) Damage (L)
Sword, broad 18 -- 3/2 5 2d4+2 1d6+3
Sword, two-handed 19 -- 1 10 1d10+2 3d6+2

Weapon Abilities

Equipment & Encumbrance

Item Quantity Weight (lbs) Value Location
Sword, broad 1 4 10 g Worn
Chain mail 1 40 75 g Worn
Holy symbol 1 -- 25 g Worn
Backpack 1 2 2 g Worn
Waterskin 1 1 8 s Backpack
Backpack 1 2 5 s Worn
Medium Shield 1 10 7 gp Worn
Good cloth cloak 1 -- 8 sp Worn
Gloves 1 -- 1 gp Worn
Riding boots 1 -- 3 gp Worn
Surcoat 2 -- 12 sp Worn, Backpack
Under-tunic 2 -- 16 sp Worn, Backpack
Breeches 2 -- 4 gp Worn, Backpack
Belt 2 -- 3 sp Worn, Backpack
Sword scabbard 1 -- 3gp Belt
Tabard 1 -- 6 sp Worn
Large belt pouch 1 1 1 gp Belt
Small belt pouch 1 0.5 7 sp Belt
Knife 1 0.5 5 sp Sheath
Knife sheath 1 -- 3 cp Belt
Flint and steel 1 -- 5 sp Backpack
Whetstone 1 1 2 cp Backpack
Small sack 4 -- 2 sp Backpack
Silk rope 50' 8 10 gp Backpack



Non-Weapon Proficiencies

  • Cooking: 7
  • Etiquette: 12
  • Fishing: 6
  • Healing: 9
  • Heraldry: 8
  • Literacy: 8
  • Riding, Land: 11
  • Survival: 6

Traits & Race/Class/Kit Abilities

Racial Abilities

  • Attack bonus: +1 bonus to attack rolls with one weapon of the character’s choice.

Class Abilities

  • Circle of power – If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
  • Curative – Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his ‘cure disease’ ability two times a week (this ability is ineffective against lycanthropy.)
  • Detection – By concentrating, may detect evil creatures up to 60 feet away.
  • Faithful mount – May summon special steed at 4th level.
  • Healing – May heal two hit points per paladin’s level to anyone once per day with a touch.
  • Health – Immune to all natural disease.
  • Protection from evil – Radiate an aura 10 feet in diameter of Protection from Evil.
  • Saving throw bonus – +2 bonus to all saves.
  • Turn undead – Turn undead at two levels lower in ability.
  • Major Spheres of Magic – Combat, Divination, Healing, Protection

Kit Abilities

  • Not applicable.

Traits

  • Partial Amnesia - Character has limited knowledge of his past, starting three years ago.

Languages

  • Common (Speak, Read, Write)
  • Old Oeridian (Speak, Read, Write)
  • Old Velondi (Speak, Read, Write)

Magic

  • Not applicable at 1st level.