Difference between revisions of "Wraith (Dark Champions - New Venice)"

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(Multipower suggestion from Quasi)
 
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COMMENTS
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Wraith
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Lukas Christensen (deceased)
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VAL CHA Cost Roll Notes
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20 STR 10 13- HTH Damage 4d6  END [2]
 +
 
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15 DEX 10 12-
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15 CON 5 12-
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10 INT 0 11- PER Roll 11-
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20 EGO 10 13-
  
Well he need trimming.
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20 PRE 10 13- PRE Attack: 4d6
He has FOUR extraordinary powers. and I am trying to limit peopel to ONE per character.
 
To make it their tradmark.
 
  
Desolidifation (Which I think is way too overpowering for this campiagn.  It makes all the charcters with stealth and lockpicking superflous if all you need to do is breeze in.)
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6 OCV 15
  
Drain (OK. But keep in mind if you drain someone you can't drain another until the other has healed.)
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6 DCV 15
  
Life Support (Probably should tone this down a bit too)
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6 OMCV 9
  
Flight (Maybe)
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6 DMCV 9
  
Maybe make a bit more like The Crow?
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4 SPD 20 Phases:  3, 6, 9, 12
  
And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.
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9 PD 7 9 PD (0 rPD)
  
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9 ED 7 9 ED (0 rED)
  
And I suggest dropping
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10 REC 6
  
10 Undead: No Hit Locations
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40 END 4
  
15 Undead: Does Not Bleed
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10 BODY 0
  
And boosting up your stats a bit and he has a default OCV DCV and ECV of 3.
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30 STUN 5
The average low grade agent/thug has a OCV/DCV of 4
 
  
____________________________________________________
 
  
Wraith
 
  
Player: AndrewTBP
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Movement Cost Meters Notes
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RUNNING 0 12m/24m END [1]
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SWIMMING 0 4m/8m END [1]
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LEAPING 0 3m 3m forward, 1 1/2m upward
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Val Char Cost
 
  
10 STR 0
 
  
10 DEX 0
 
  
10 CON 0
 
  
10 BODY 0
 
  
10 INT 0
 
  
10 EGO 0
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Characteristics Total: 142
  
10 PRE 0
 
  
  
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Cost Powers
  
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22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0
  
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9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0
  
2 PD 0
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50 Undead: Multipower, 50-point reserve - END=
  
2 ED 0
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2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5
  
4 SPD 20
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3f 2)  Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5
  
4 REC 0
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2f 3)  Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3
  
20 END 0
 
  
20 STUN 0
 
  
 +
Powers Total: 88
  
  
12m RUN 0
 
  
4m SWIM 0
 
  
3m LEAP 0
 
  
Characteristics Cost: 20
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Cost Skills
  
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3 Bribery 13-
  
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3 Concealment 11-
  
Cost Power
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3 Conversation 13-
  
50 Ghostly: Desolidification , Reduced Endurance (1/2 END; +1/4) (50 Active Points)
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2 Gambling (Sports Betting) 11-
  
18 Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4) (45 Active Points); One Use At A Time (-1), No Range (-1/2)
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3 Persuasion 13-
  
12 Ghostly: Flight 12m
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3 Sleight Of Hand 12-
  
10 Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4), No Knockback (-1/4)
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3 Streetwise 13-
  
31 Undead: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity All terrestrial poisons; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
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3 Acrobatics 12-
  
10 Undead: No Hit Locations
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3 Breakfall 12-
  
15 Undead: Does Not Bleed
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3 Interrogation 13-
  
Powers Cost: 146
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3 Mimicry 11-
  
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3 Shadowing 11-
  
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3 Stealth 12-
  
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3 Ventriloquism 11-
  
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3 TF:  Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]
  
Cost Skill
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2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
  
3 Bribery 11-
 
  
3 Concealment 11-
 
  
2 Gambling (Sports Betting) 11-
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Skills Total: 46
  
3 Sleight Of Hand 11-
 
  
3 Streetwise 11-
 
  
2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
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Cost Perks
  
3 Stealth 11-
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3 Anonymity
  
Skills Cost: 19
 
  
  
 +
Perks Total: 3
  
Cost Perk
 
  
3 Anonymity
 
  
Perks Cost: 3
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Cost Talents
  
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18 Combat Luck (9 PD/9 ED)
  
 +
3 +1/+1d6 Striking Appearance (vs. all characters)
  
Cost Talent
 
  
12 Combat Luck (6 PD/6 ED)
 
  
6 +2/+2d6 Striking Appearance (vs. all characters)
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Talents Total: 21
  
Talents Cost: 18
 
  
  
 +
Value Complications
  
Total Character Cost: 206
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10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
  
 +
15 Distinctive Features:  hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
  
 +
5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
  
Pts. Disadvantage
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15 Hunted:  International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)
  
5 Enraged: Street Drug Dealers (Uncommon), go 8-, recover 14- [Notes: Especially If Known In Life]
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10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
  
15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
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5 Unluck: 1d6
  
5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
 
  
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
 
  
20 Susceptibility: Street Drugs 2d6 damage per Phase (Uncommon) [Notes: Especially If Used In Life. Aerosol, dusted on, splashed on.]
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Complications Points: 60
  
5 Unluck: 1d6
 
  
Disadvantage Points: 60
 
  
 
Base Points: 300
 
Base Points: 300
  
Experience Required: 0
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Experience: 0
  
Total Experience Available: 0
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Experience Unspent: 0
  
Experience Unspent: 0
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Total Character Cost: 300

Latest revision as of 03:21, 20 December 2010

Wraith

Lukas Christensen (deceased)


VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6 END [2]

15 DEX 10 12-

15 CON 5 12-

10 INT 0 11- PER Roll 11-

20 EGO 10 13-

20 PRE 10 13- PRE Attack: 4d6

6 OCV 15

6 DCV 15

6 OMCV 9

6 DMCV 9

4 SPD 20 Phases: 3, 6, 9, 12

9 PD 7 9 PD (0 rPD)

9 ED 7 9 ED (0 rED)

10 REC 6

40 END 4

10 BODY 0

30 STUN 5


Movement Cost Meters Notes

RUNNING 0 12m/24m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 3m 3m forward, 1 1/2m upward






Characteristics Total: 142


Cost Powers

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0

9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0

50 Undead: Multipower, 50-point reserve - END=

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5

3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5

2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


Powers Total: 88



Cost Skills

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


Skills Total: 46


Cost Perks

3 Anonymity


Perks Total: 3


Cost Talents

18 Combat Luck (9 PD/9 ED)

3 +1/+1d6 Striking Appearance (vs. all characters)


Talents Total: 21


Value Complications

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6


Complications Points: 60


Base Points: 300

Experience: 0

Experience Unspent: 0

Total Character Cost: 300