Difference between revisions of "Wraith (Dark Champions - New Venice)"

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(Multipower suggestion from Quasi)
 
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COMMENTS
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Wraith
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Lukas Christensen (deceased)
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VAL CHA Cost Roll Notes
  
''Maybe make a bit more like The Crow?''
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20 STR 10 13- HTH Damage 4d6  END [2]
  
Sure! Suggestions welcome. From Wikipedia I get:
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15 DEX 10 12-
* incapable of feeling pain
 
* instantly recover from any form of bodily harm
 
* otherworldly strength
 
* supernatural senses
 
* superhumanly agile
 
Seems a bit much to me!
 
  
''And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.''
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15 CON 5 12-
  
I dropped the Killing HTH because the picture I was using for inspiration (a RuneQuest wraith) implied Desolidification. C'est la vie. Wraith's more like a ''draugr'' now. Should I run with that instead?
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10 INT 0 11- PER Roll 11-
  
Had to Google that up. You cae use it if you want.
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20 EGO 10 13-
Well except for the size increase.
 
  
Also keep in mind that aurmor and weapons have to be paid for.
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20 PRE 10 13- PRE Attack: 4d6
He still needs a main attack.
 
(Weapon proficency are pretty only for anythig you may pick up at random on the battlefield.)
 
  
Still need to boost defenses. His combat value is low so a 15-17 woudl be OK.
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6 OCV 15
You may also look at Damage reduction. It is expensive put it fits going semi-desolid.
 
Also Regeneration and recovery are possibilities.
 
  
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6 DCV 15
  
Wraith
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6 OMCV 9
  
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6 DMCV 9
  
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4 SPD 20 Phases:  3, 6, 9, 12
  
Player: AndrewTBP
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9 PD 7 9 PD (0 rPD)
  
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9 ED 7 9 ED (0 rED)
  
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10 REC 6
  
Val Char Cost
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40 END 4
  
15 STR 5
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10 BODY 0
  
15 DEX 10
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30 STUN 5
  
15 CON 5
 
  
10 BODY 0
 
  
10 INT 0
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Movement Cost Meters Notes
  
20 EGO 10
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RUNNING 0 12m/24m END [1]
  
20 PRE 10
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SWIMMING 0 4m/8m END [1]
  
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LEAPING 0 3m 3m forward, 1 1/2m upward
  
  
  
  
2 PD 0
 
  
2 ED 0
 
  
5 SPD 30
 
  
4 REC 0
 
  
20 END 0
 
  
20 STUN 0
 
  
  
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Characteristics Total: 142
  
12m RUN 0
 
  
4m SWIM 0
 
  
3m LEAP 0
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Cost Powers
  
Characteristics Cost: 118
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22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0
  
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9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0
  
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50 Undead: Multipower, 50-point reserve - END=
  
Cost Power
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2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5
  
22 Undead: Life Support  (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
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3f 2)  Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5
  
33 Undead: Multipower, 50-point reserve,  (50 Active Points); all slots No Range (-1/2)
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2f 3)  Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3
  
2f 1)  Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]
 
  
3f 2)  Terror: Drain PRE 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); No Range (-1/2)
 
  
Powers Cost: 60
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Powers Total: 88
  
  
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Cost Skill
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Cost Skills
  
 
3 Bribery 13-
 
3 Bribery 13-
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2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
 
2 WF:  Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
  
Skills Cost: 46
 
  
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Skills Total: 46
  
  
Cost Perk
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Cost Perks
  
 
3 Anonymity
 
3 Anonymity
  
Perks Cost: 3
 
  
  
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Perks Total: 3
  
Cost Talent
 
  
12 Combat Luck (6 PD/6 ED)
 
  
6 +2/+2d6 Striking Appearance (vs. all characters)
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Cost Talents
  
Talents Cost: 18
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18 Combat Luck (9 PD/9 ED)
  
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3 +1/+1d6 Striking Appearance (vs. all characters)
  
  
Total Character Cost: 245
 
  
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Talents Total: 21
  
  
Pts. Disadvantage
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Value Complications
  
 
10 Enraged:  Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
 
10 Enraged:  Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
  
15 Distinctive Features:  Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
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15 Distinctive Features:  hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
  
 
5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
 
5 Hunted:  Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
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5 Unluck: 1d6
 
5 Unluck: 1d6
  
Disadvantage Points: 60
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Complications Points: 60
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Base Points: 300
 
Base Points: 300
  
Experience Required: 0
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Experience: 0
  
Total Experience Available: 0
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Experience Unspent: 0
  
Experience Unspent: 0
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Total Character Cost: 300

Latest revision as of 03:21, 20 December 2010

Wraith

Lukas Christensen (deceased)


VAL CHA Cost Roll Notes

20 STR 10 13- HTH Damage 4d6 END [2]

15 DEX 10 12-

15 CON 5 12-

10 INT 0 11- PER Roll 11-

20 EGO 10 13-

20 PRE 10 13- PRE Attack: 4d6

6 OCV 15

6 DCV 15

6 OMCV 9

6 DMCV 9

4 SPD 20 Phases: 3, 6, 9, 12

9 PD 7 9 PD (0 rPD)

9 ED 7 9 ED (0 rED)

10 REC 6

40 END 4

10 BODY 0

30 STUN 5


Movement Cost Meters Notes

RUNNING 0 12m/24m END [1]

SWIMMING 0 4m/8m END [1]

LEAPING 0 3m 3m forward, 1 1/2m upward






Characteristics Total: 142


Cost Powers

22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0

9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0

50 Undead: Multipower, 50-point reserve - END=

2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5

3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5

2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3


Powers Total: 88



Cost Skills

3 Bribery 13-

3 Concealment 11-

3 Conversation 13-

2 Gambling (Sports Betting) 11-

3 Persuasion 13-

3 Sleight Of Hand 12-

3 Streetwise 13-

3 Acrobatics 12-

3 Breakfall 12-

3 Interrogation 13-

3 Mimicry 11-

3 Shadowing 11-

3 Stealth 12-

3 Ventriloquism 11-

3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]

2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]


Skills Total: 46


Cost Perks

3 Anonymity


Perks Total: 3


Cost Talents

18 Combat Luck (9 PD/9 ED)

3 +1/+1d6 Striking Appearance (vs. all characters)


Talents Total: 21


Value Complications

10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]

15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]

15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)

10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]

5 Unluck: 1d6


Complications Points: 60


Base Points: 300

Experience: 0

Experience Unspent: 0

Total Character Cost: 300