Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits"

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'''He-Who-Hits'''
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He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]]
  
Mind Coercer/Seismic -- a humanoid form of "living stone", animated and held together by force of will. Prefers to communicate telepathically whenever possible.
 
  
TRAITS:
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== BASIC STATISTICS ==
Mind Coercer: Charisma; Psi; +2 to psi overcharge; +4 bonus to Interaction checks; +2 bonus to Will; While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.
 
Seismic: Strength; Dark; +2 to dark overcharge; +4 bonus to Athletics checks; Resist 5 physical; -1 penalty to speed.
 
  
POWERS:
+
'''HP/Blooded:''' 22/11
Novice Primary: Mental Push (Ranged 10, 1 creature) -- +5 vs. Will -- 4 psychic damage and target makes a basic attack as a free action against a creature of your choice
+
 
Novice Secondary: Seismic Stomp (Close Burst 1, all creatures in burst) -- +4 vs. Fort -- 1d6+3 sonic damage and target is knocked prone
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Initiative: +2
 +
 
 +
Speed: 5
 +
 
 +
 
 +
'''Defenses'''
 +
 
 +
AC: 16
 +
 
 +
Fortitude: 14
 +
 
 +
Reflex: 12
 +
 
 +
Will: 17
 +
 
 +
 
 +
== TRAITS ==
 +
 
 +
'''Mind Coercer:''' Charisma; Psi;
 +
 
 +
* +2 to Psi overcharge.
 +
 
 +
* +4 bonus to Interaction checks
 +
 
 +
* +2 bonus to Will
 +
 
 +
* While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.
 +
 
 +
'''Seismic:''' Strength; Dark;
 +
 
 +
* +2 to Dark overcharge
 +
 
 +
* +4 bonus to Athletics checks
 +
 
 +
* Resist 5 physical
 +
 
 +
* -1 penalty to speed
 +
 
 +
 
 +
== POWERS ==
 +
 
 +
'''Novice Primary:''' Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)
 +
 
 +
'''Novice Secondary:''' Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone)
 +
 
 +
 
 +
== BASIC ATTACKS ==
 +
 
 +
'''Basic Melee:''' +6 vs. AC, 1d10+4 damage
 +
 
 +
'''Basic Ranged (5):''' +6 vs. AC, 1d10+4 damage
 +
 
 +
== ABILITY SCORES ==
  
ABILITY SCORES:
 
 
Str 16 (+3)
 
Str 16 (+3)
 +
 
Con 10 (+0)
 
Con 10 (+0)
 +
 
Dex 13 (+1)
 
Dex 13 (+1)
 +
 
Int 10 (+0)
 
Int 10 (+0)
 +
 
Wis 15 (+2)
 
Wis 15 (+2)
 +
 
Cha 18 (+4)
 
Cha 18 (+4)
 +
 +
 +
== SKILLS ==
 +
 +
Acrobatics +2
 +
 +
Athletics  +8
  
SKILLS:
 
Acrobatics  +2
 
Athletics  +8
 
 
Conspiracy* +5
 
Conspiracy* +5
Insight     +3
+
 
 +
Insight +3
 +
 
 
Interaction +9
 
Interaction +9
Mechanics  +1
 
Nature      +3
 
Perception  +3
 
Science    +1
 
Stealth    +2
 
  
GEAR:
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Mechanics +1
Armor: Light armor & shield (crystalline encrustations on skin and left arm)
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Melee: Heavy one-handed melee weapon (stone club)
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Nature +3
Ranged: Heavy one-handed ranged weapon (literally "throwing his fist")
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Other: Explorer's kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill
+
Perception +3
 +
 
 +
Science +1
 +
 
 +
Stealth +2
 +
 
 +
 
 +
== GEAR ==
  
BASIC ATTACKS:
+
'''Armor:''' Light Armor & Shield (crystalline encrustations on skin and left arm)
Melee: +6 vs AC, 1d10+4 damage
+
 
Ranged (5): +6 vs AC, 1d10+4 damage
+
'''Melee:''' Heavy 1-Handed Melee (stone club)
 +
 
 +
'''Ranged:''' Heavy 1-Handed Ranged (literally "throwing his fist")
 +
 
 +
'''Other:''' Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill
 +
 
 +
 
 +
'''Omega Tech:'''
 +
 
 +
Spy Comp (Xi):  
 +
(Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.
 +
 
 +
 
 +
 
 +
'''Alpha Mutations:'''
  
ALPHA MUTATION:
 
 
Healing Roots (Bio, Healing) (No Action, Personal)  
 
Healing Roots (Bio, Healing) (No Action, Personal)  
 
(Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT.
 
(Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT.
 
OMEGA TECH:
 
Spy Comp (Xi) (Encounter, Minor Action)
 
Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.
 
 
HP/Bloodied: 22/11
 
Speed: 5
 
AC: 16
 
Fortitude: 14
 
Reflex: 12
 
Will: 17
 
Special Defenses: Resist 5 to physical damage
 
Initiative: +2
 

Revision as of 15:14, 29 December 2010

He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


BASIC STATISTICS

HP/Blooded: 22/11

Initiative: +2

Speed: 5


Defenses

AC: 16

Fortitude: 14

Reflex: 12

Will: 17


TRAITS

Mind Coercer: Charisma; Psi;

  • +2 to Psi overcharge.
  • +4 bonus to Interaction checks
  • +2 bonus to Will
  • While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.

Seismic: Strength; Dark;

  • +2 to Dark overcharge
  • +4 bonus to Athletics checks
  • Resist 5 physical
  • -1 penalty to speed


POWERS

Novice Primary: Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)

Novice Secondary: Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone)


BASIC ATTACKS

Basic Melee: +6 vs. AC, 1d10+4 damage

Basic Ranged (5): +6 vs. AC, 1d10+4 damage

ABILITY SCORES

Str 16 (+3)

Con 10 (+0)

Dex 13 (+1)

Int 10 (+0)

Wis 15 (+2)

Cha 18 (+4)


SKILLS

Acrobatics +2

Athletics +8

Conspiracy* +5

Insight +3

Interaction +9

Mechanics +1

Nature +3

Perception +3

Science +1

Stealth +2


GEAR

Armor: Light Armor & Shield (crystalline encrustations on skin and left arm)

Melee: Heavy 1-Handed Melee (stone club)

Ranged: Heavy 1-Handed Ranged (literally "throwing his fist")

Other: Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill


Omega Tech:

Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.


Alpha Mutations:

Healing Roots (Bio, Healing) (No Action, Personal) (Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT.