Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits"
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− | + | He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign [[Cuddlesaurus and the Jellybean of Destiny!]] | |
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− | + | == BASIC STATISTICS == | |
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− | POWERS | + | '''HP/Blooded:''' 22/11 |
− | Novice Primary: Mental Push (Ranged 10, 1 creature | + | |
− | Novice Secondary: Seismic Stomp (Close | + | Initiative: +2 |
+ | |||
+ | Speed: 5 | ||
+ | |||
+ | |||
+ | '''Defenses''' | ||
+ | |||
+ | AC: 16 | ||
+ | |||
+ | Fortitude: 14 | ||
+ | |||
+ | Reflex: 12 | ||
+ | |||
+ | Will: 17 | ||
+ | |||
+ | |||
+ | == TRAITS == | ||
+ | |||
+ | '''Mind Coercer:''' Charisma; Psi; | ||
+ | |||
+ | * +2 to Psi overcharge. | ||
+ | |||
+ | * +4 bonus to Interaction checks | ||
+ | |||
+ | * +2 bonus to Will | ||
+ | |||
+ | * While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another. | ||
+ | |||
+ | '''Seismic:''' Strength; Dark; | ||
+ | |||
+ | * +2 to Dark overcharge | ||
+ | |||
+ | * +4 bonus to Athletics checks | ||
+ | |||
+ | * Resist 5 physical | ||
+ | |||
+ | * -1 penalty to speed | ||
+ | |||
+ | |||
+ | == POWERS == | ||
+ | |||
+ | '''Novice Primary:''' Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice) | ||
+ | |||
+ | '''Novice Secondary:''' Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone) | ||
+ | |||
+ | |||
+ | == BASIC ATTACKS == | ||
+ | |||
+ | '''Basic Melee:''' +6 vs. AC, 1d10+4 damage | ||
+ | |||
+ | '''Basic Ranged (5):''' +6 vs. AC, 1d10+4 damage | ||
+ | |||
+ | == ABILITY SCORES == | ||
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Str 16 (+3) | Str 16 (+3) | ||
+ | |||
Con 10 (+0) | Con 10 (+0) | ||
+ | |||
Dex 13 (+1) | Dex 13 (+1) | ||
+ | |||
Int 10 (+0) | Int 10 (+0) | ||
+ | |||
Wis 15 (+2) | Wis 15 (+2) | ||
+ | |||
Cha 18 (+4) | Cha 18 (+4) | ||
+ | |||
+ | |||
+ | == SKILLS == | ||
+ | |||
+ | Acrobatics +2 | ||
+ | |||
+ | Athletics +8 | ||
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Conspiracy* +5 | Conspiracy* +5 | ||
− | Insight | + | |
+ | Insight +3 | ||
+ | |||
Interaction +9 | Interaction +9 | ||
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− | + | Mechanics +1 | |
− | + | ||
− | + | Nature +3 | |
− | + | ||
− | + | Perception +3 | |
+ | |||
+ | Science +1 | ||
+ | |||
+ | Stealth +2 | ||
+ | |||
+ | |||
+ | == GEAR == | ||
− | + | '''Armor:''' Light Armor & Shield (crystalline encrustations on skin and left arm) | |
− | Melee: | + | |
− | + | '''Melee:''' Heavy 1-Handed Melee (stone club) | |
+ | |||
+ | '''Ranged:''' Heavy 1-Handed Ranged (literally "throwing his fist") | ||
+ | |||
+ | '''Other:''' Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill | ||
+ | |||
+ | |||
+ | '''Omega Tech:''' | ||
+ | |||
+ | Spy Comp (Xi): | ||
+ | (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter. | ||
+ | |||
+ | |||
+ | |||
+ | '''Alpha Mutations:''' | ||
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Healing Roots (Bio, Healing) (No Action, Personal) | Healing Roots (Bio, Healing) (No Action, Personal) | ||
(Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT. | (Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT. | ||
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Revision as of 15:14, 29 December 2010
He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
BASIC STATISTICS
HP/Blooded: 22/11
Initiative: +2
Speed: 5
Defenses
AC: 16
Fortitude: 14
Reflex: 12
Will: 17
TRAITS
Mind Coercer: Charisma; Psi;
- +2 to Psi overcharge.
- +4 bonus to Interaction checks
- +2 bonus to Will
- While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.
Seismic: Strength; Dark;
- +2 to Dark overcharge
- +4 bonus to Athletics checks
- Resist 5 physical
- -1 penalty to speed
POWERS
Novice Primary: Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)
Novice Secondary: Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone)
BASIC ATTACKS
Basic Melee: +6 vs. AC, 1d10+4 damage
Basic Ranged (5): +6 vs. AC, 1d10+4 damage
ABILITY SCORES
Str 16 (+3)
Con 10 (+0)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 18 (+4)
SKILLS
Acrobatics +2
Athletics +8
Conspiracy* +5
Insight +3
Interaction +9
Mechanics +1
Nature +3
Perception +3
Science +1
Stealth +2
GEAR
Armor: Light Armor & Shield (crystalline encrustations on skin and left arm)
Melee: Heavy 1-Handed Melee (stone club)
Ranged: Heavy 1-Handed Ranged (literally "throwing his fist")
Other: Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill
Omega Tech:
Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.
Alpha Mutations:
Healing Roots (Bio, Healing) (No Action, Personal) (Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT.