Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits"

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(GEAR)
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'''Alpha Mutations:'''
 
'''Alpha Mutations:'''
  
Healing Roots (Bio, Healing) (No Action, Personal)  
+
All A Dream (Psi, Psychic) (Immediate Interrupt, Close Blast 3)  
(Trigger: use a second wind or start turn unconscious) Gain hp equal to your bloodied value, immobilized and ignore forced movement until EONT.
+
(Trigger: an enemy hits you with a close or area attack) Effect: The attack instead misses you and every target in the blast. Overcharge: 10+, can use the power again while it is readied; 9-, you take 2d10 psychic damage and the triggering attack does hit you.

Revision as of 16:28, 9 January 2011

He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


BASIC STATISTICS

HP/Blooded: 22/11

Initiative: +2

Speed: 5


Defenses

AC: 16

Fortitude: 14

Reflex: 12

Will: 17


TRAITS

Mind Coercer: Charisma; Psi;

  • +2 to Psi overcharge.
  • +4 bonus to Interaction checks
  • +2 bonus to Will
  • While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.

Seismic: Strength; Dark;

  • +2 to Dark overcharge
  • +4 bonus to Athletics checks
  • Resist 5 physical
  • -1 penalty to speed


POWERS

Novice Primary: Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)

Novice Secondary: Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone)


BASIC ATTACKS

Basic Melee: +6 vs. AC, 1d10+4 damage

Basic Ranged (5): +6 vs. AC, 1d10+4 damage

ABILITY SCORES

Str 16 (+3)

Con 10 (+0)

Dex 13 (+1)

Int 10 (+0)

Wis 15 (+2)

Cha 18 (+4)


SKILLS

Acrobatics +2

Athletics +8

Conspiracy* +5

Insight +3

Interaction +9

Mechanics +1

Nature +3

Perception +3

Science +1

Stealth +2


GEAR

Armor: Light Armor & Shield (crystalline encrustations on skin and left arm)

Melee: Heavy 1-Handed Melee (stone club)

Ranged: Heavy 1-Handed Ranged (literally "throwing his fist")

Other: Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill


Omega Tech:

Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.


Alpha Mutations:

All A Dream (Psi, Psychic) (Immediate Interrupt, Close Blast 3) (Trigger: an enemy hits you with a close or area attack) Effect: The attack instead misses you and every target in the blast. Overcharge: 10+, can use the power again while it is readied; 9-, you take 2d10 psychic damage and the triggering attack does hit you.