Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits"
(→GEAR) |
(→BASIC STATISTICS) |
||
Line 4: | Line 4: | ||
== BASIC STATISTICS == | == BASIC STATISTICS == | ||
− | '''HP/Blooded:''' | + | '''HP/Blooded:''' 27/13 |
− | Initiative: + | + | Initiative: +3 |
Speed: 5 | Speed: 5 | ||
Line 13: | Line 13: | ||
'''Defenses''' | '''Defenses''' | ||
− | AC: | + | AC: 17 |
− | Fortitude: | + | Fortitude: 15 |
− | Reflex: | + | Reflex: 13 |
− | |||
− | |||
+ | Will: 18 | ||
== TRAITS == | == TRAITS == |
Revision as of 13:48, 21 January 2011
He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
BASIC STATISTICS
HP/Blooded: 27/13
Initiative: +3
Speed: 5
Defenses
AC: 17
Fortitude: 15
Reflex: 13
Will: 18
TRAITS
Mind Coercer: Charisma; Psi;
- +2 to Psi overcharge.
- +4 bonus to Interaction checks
- +2 bonus to Will
- While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.
Seismic: Strength; Dark;
- +2 to Dark overcharge
- +4 bonus to Athletics checks
- Resist 5 physical
- -1 penalty to speed
POWERS
Novice Primary: Mental Push (At-Will; Ranged 10, 1 creature; +5 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)
Novice Secondary: Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +4 vs. Fortitude; 1d6+4 sonic damage and target is knocked prone)
BASIC ATTACKS
Basic Melee: +6 vs. AC, 1d10+4 damage
Basic Ranged (5): +6 vs. AC, 1d10+4 damage
ABILITY SCORES
Str 16 (+3)
Con 10 (+0)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 18 (+4)
SKILLS
Acrobatics +2
Athletics +8
Conspiracy* +5
Insight +3
Interaction +9
Mechanics +1
Nature +3
Perception +3
Science +1
Stealth +2
GEAR
Armor: Light Armor & Shield (crystalline encrustations on skin and left arm)
Melee: Heavy 1-Handed Melee (stone club)
Ranged: Heavy 1-Handed Ranged (literally "throwing his fist")
Other: Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill
Omega Tech:
Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.
Alpha Mutations:
All A Dream (Psi, Psychic) (Immediate Interrupt, Close Blast 3) (Trigger: an enemy hits you with a close or area attack) Effect: The attack instead misses you and every target in the blast. Overcharge: 10+, can use the power again while it is readied; 9-, you take 2d10 psychic damage and the triggering attack does hit you.