Difference between revisions of "Magica Mima Umbra Puella:Tomoe"

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'''After school club:''' Shogi
 
'''After school club:''' Shogi
 
'''Relevant relatives:''' Her 16 year old brother Oda Shion, a first year in high school, also a Shogi player, though he no longer plays it seriously, focusing on study instead. Excessively perfect.
 
  
 
'''Self-declared nickname:''' "The next Demon King"
 
'''Self-declared nickname:''' "The next Demon King"
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[[Magica Mima Umbra Puella:Chizuru|Rika Chizuru]] (Heart)
 
[[Magica Mima Umbra Puella:Chizuru|Rika Chizuru]] (Heart)
  
The Shogi Club (Fury)
+
[[Magica Mima Umbra Puella:NPCs#The Shogi Club|The Shogi Club]] (Fury)
  
Oda Shion (Heart)
+
[[Magica Mima Umbra Puella:NPCs#Family_members_of_Magical_Girls|Oda Shion]] (Heart)
  
Kawai Miyuki (Heart)
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[[MagicaMima Umbra Puella:Miyuki|Kawai Miyuki]] (Heart)
  
 
''
 
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Revision as of 15:12, 16 May 2012

Name: Oda Tomoe

Age: 15

School: Currently unspecified middle school, senior year

Blood Type: That's just meaningless superstition!

Obsession: Shogi

Other interests: The Sengoku period, especially Oda Nobunaga.

After school club: Shogi

Self-declared nickname: "The next Demon King"

Quote: "Well, I'd like to raise an army to conquer Japan, but since that's not possible, I'll just have to become Meijin instead."

Crisis: One of her friends in the Shogi team didn't turn up to school today, a major tournament is just round the corner, and the missing friend is on the school team. There's no available substitute, and the pride of the club is at stake! Although Tomoe doesn't know it yet, this is no ordinary absence. Her friend has become involved with a Youma, either as a magical girl or as a victim. (It's possible her friend is a PC.)

Physical description: Slightly above average height, short but messy hair, vaguely disorganised, doesn't wear glasses, would probably be described as a tomboy if she were at all physically active. Short school skirt, because she's been wearing it for two years and she can't be bothered to get a new one when she'll have to get another new one next year.

Character: Tomoe is a perfectly ordinary girl with no apparent magical powers, or inkling that magic exists. Furthermore, she's a rationalist who doesn't believe in fortune telling or superstitions. Her most notable trait is her interest in Shogi, a game which she plays seriously and competitively. She has an amateur rank of 1-Dan, and aims to become a professional player, though she's too cautious to devote herself entirely to it. She does well enough at school without making any noticeable effort to study, and gets on fairly well with her classmates and clubmates, although she spends too much time studying Shogi to see her classmates much outside of school. She has some interest in history, is a fan of Oda Nobunaga, and sometimes jokingly describes herself as his reincarnation or his successor. Some of the references she makes indicates that she sees a lot of anime, but this is unlikely. Where would she find the time?

I expect that she will contract as a magical girl either out of fear for her own or somebody else's life, rather than out of a desire to obtain a wish. Her heart's desire is to become Meijin, but if she used magic to get the title she wouldn't value it. At least, that's what she thinks now anyway.

Normal Attributes: Cool 7, Sharp 6, Aggro 5, Social 3. One of Tomoe's main strengths as a shogi player is her ability to stay calm and unflustered even under immense pressure (she's very resistant to Disrupt moves). She's intelligent, and has the drive of a competitive player. Her low Social score represents her tendency to use humour as a defence mechanism, and the fact that she tends to interact with others at a shallow level.

Relationships:

Rika Chizuru (Heart)

The Shogi Club (Fury)

Oda Shion (Heart)

Kawai Miyuki (Heart)

After she's contracted

Magical Attributes: Magic 8, Heart 6, Fury 4.

Magical Element: Shogi.

Costume: A short green hakamashita (but no hakama) accented by pieces of armour (sode and the like). When transformed, Tomoe surrounds herself with a small army* of warriors and monsters ready to do battle, which can be identified by their back banners with the Oda mon. It's hard for enemies to make direct attacks on her, but as her warriors are defeated, she loses Resolve. She wields a war fan with which she directs her warriors' attacks, and sometimes sits on a general's stool surrounded by banners.

Magical Weapon: Abulafia(Magic) A floating Shogi board which depicts Tomoe, Tomoe's warriors, and any other individuals involved in a fight, Battle Chess style rather than looking like actual shogi pieces. By moving one of her pieces on the board, Tomoe can attack by herself (with her fan) or through one of her warriors. Looking closely at the piece corresponding to Tomoe will reveal that Tomoe's piece also has a floating shogi board beside it, and that when Tomoe moves a piece, Tomoe's piece moves the corresponding piece on her board. With supernaturally keen vision, you can see that it's an infinite regress - it's Tomoes with shogi boards all the way down.

Magical Power: Shogi Time. In stressful situations, Tomoe can take time out to think and plan her next move, as if she were playing a Shogi match. She doesn't have unlimited time to think, merely a pool of 9 hours per encounter followed by one minute per exchange after she runs out of time. During this time she is not capable of any physical action. This power does not function during a Shogi match. All that thinking burns up a lot of mental energy and she usually needs sugar to recover afterwards. When transformed, Tomoe is sometimes attended by a timekeeper with an anachronistic chess clock.

Magical Effects: Promotions and Drops(Regeneration). In combat, Tomoe can recover Resolve by either promoting her existing pieces to more powerful pieces (this requires getting them near her enemy's starting position) or by "dropping" defeated Minions, Youma, important features of Nightmares, etc. as new warriors under her control.

Swift Action: Liberal use of Shogi Time gives Tomoe the ability to make decisions quickly in combat.


Finishing Move: Tsumi/Checkmate (Binding Attack - Magic). By surrounding a foe with multiple threats, Tomoe deprives it of freedom of maneouvre.

  • Currently 9 foot soldiers, 2 generals in silver armour, 2 generals in gold armour, 2 warriors in chariots, 2 warriors on horseback, 1 flying chariot carrying several troops, and 1 winged horse