Difference between revisions of "Victoriana: Gathering Storms"

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(The Story Thus Far)
(The Story Thus Far)
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'''Game 01: 07 Mar 1870, ''A Fine February Evening''''':The Finches are invited to the Pickerings' to attend a seance commissioned to free their daughter of spirits who are haunting her. Mrs. Pickering hopes her daughter may make a favorable match once clear of supernatural nuisances. The Finches are most interested in measuring any Aetheric or Supernatural disturbances to further their research. Thackery is interested in selling a rare(ish) text to the Colonel so as to pay down his current gambling debts. Celebrated Spiritualist Nicholas Varney is interested in giving the Pickerings a good show by exercising his considerable talents as a con artist. Isabelle is interested in getting her mother off her back and submits to the whole silly production.<br>  
 
'''Game 01: 07 Mar 1870, ''A Fine February Evening''''':The Finches are invited to the Pickerings' to attend a seance commissioned to free their daughter of spirits who are haunting her. Mrs. Pickering hopes her daughter may make a favorable match once clear of supernatural nuisances. The Finches are most interested in measuring any Aetheric or Supernatural disturbances to further their research. Thackery is interested in selling a rare(ish) text to the Colonel so as to pay down his current gambling debts. Celebrated Spiritualist Nicholas Varney is interested in giving the Pickerings a good show by exercising his considerable talents as a con artist. Isabelle is interested in getting her mother off her back and submits to the whole silly production.<br>  
  
After a dinner laced with polite conversation (everyone) and impolite taunts (Thackery), Varny actually makes contact with one of the spirits surrounding Isabelle. Physical manifestations (and intrumental readings) are evidenced. No one knows what to make of it, save for Mrs. Pickering, who is utterly convinced that Varney is a miracle worker and her darling daughter has been freed of the taint of Haunting. Before anyone can make much headway into these developments, Col. Pickering's friend and colleague, Steven ---, arrives unannounced and in some distress: his daughter has been kidnapped and her abductors have sent him her right pinkie finger wrapped in a ransom demand. He hasn't the money and his daughter must be rescued. <br>
+
After a dinner laced with polite conversation (everyone) and impolite taunts (Thackery), Varny actually makes contact with one of the spirits surrounding Isabelle. Physical manifestations (and instrumental readings) are evidenced. No one knows what to make of it, save for Mrs. Pickering, who is utterly convinced that Varney is a miracle worker and her darling daughter has been freed of the taint of Haunting. Before anyone can make much headway into these developments, Col. Pickering's friend and colleague, Steven ---, arrives unannounced and in some distress: his daughter has been kidnapped and her abductors have sent him her right pinkie finger wrapped in a ransom demand. He hasn't the money and his daughter must be rescued. <br>
  
 
The dinner guests quickly organize, using a combination of magic and mundane connections to find the opium den the daughter is imprisoned in. Isabelle fools her mother with the staff's help and sneaks out in disguise to join the rescue party. Pop the Weasel is also involved, as this is an unauthorized criminal activity in the territory he and his Crime Boss oversee. While Varney, Thackery, Finch, the Colonel and Stephen engage the opium den's staff in the front of the house, Pop, Ariadne, and Isabelle sneak in through the back and rescue the girl. Pop covers the women's retreat and makes an enemy of the Madame Manager of the Den.<br>
 
The dinner guests quickly organize, using a combination of magic and mundane connections to find the opium den the daughter is imprisoned in. Isabelle fools her mother with the staff's help and sneaks out in disguise to join the rescue party. Pop the Weasel is also involved, as this is an unauthorized criminal activity in the territory he and his Crime Boss oversee. While Varney, Thackery, Finch, the Colonel and Stephen engage the opium den's staff in the front of the house, Pop, Ariadne, and Isabelle sneak in through the back and rescue the girl. Pop covers the women's retreat and makes an enemy of the Madame Manager of the Den.<br>

Revision as of 14:17, 21 April 2013

Game Calendar

See Main Page calendar for other games.

Currently we are playing Victoriana on a bi-weekly schedule.

  • 20 Apr 2013 - Game 01
  • 27 Apr 2013 - Game 02 (Scheduling adjustment. Games to be bi-weekly afterward.)




Dramatis Personae

Our Adventurers

Pieter Finch: Watchmaker and Gadgeteer, both Arcane and Mundane. Husband of Ariadne.
Ariadne Finch nee Kendall: Scientist Arcane and Mundane. Wife of Pieter. Fervent believer that Magic can be manipulated through application of scientific measures and apparatus.
Nicholas Varney: Celebrated Spiritualist and con man.
Samuel Thackery Oxford Don of Thaumaturgy and inveterate gambler.
Isabelle Pickering: Young Debutante and haunted woman.


Their Allies & Antagonists & Acquaintances

Allies

Pop the Weasel: An enforcer and associate of Billy the Crime Boss of London's East End.


Antagonists

The Dragon Lady of Limehouse: Madame Manager of Limehouse opium den and suspected white slaver.


Acquaintances

Stephen -- : Father of kidnapped girl, friend of Col. Pickering, and closet opium addict.


The Story Thus Far

Game 01: 07 Mar 1870, A Fine February Evening:The Finches are invited to the Pickerings' to attend a seance commissioned to free their daughter of spirits who are haunting her. Mrs. Pickering hopes her daughter may make a favorable match once clear of supernatural nuisances. The Finches are most interested in measuring any Aetheric or Supernatural disturbances to further their research. Thackery is interested in selling a rare(ish) text to the Colonel so as to pay down his current gambling debts. Celebrated Spiritualist Nicholas Varney is interested in giving the Pickerings a good show by exercising his considerable talents as a con artist. Isabelle is interested in getting her mother off her back and submits to the whole silly production.

After a dinner laced with polite conversation (everyone) and impolite taunts (Thackery), Varny actually makes contact with one of the spirits surrounding Isabelle. Physical manifestations (and instrumental readings) are evidenced. No one knows what to make of it, save for Mrs. Pickering, who is utterly convinced that Varney is a miracle worker and her darling daughter has been freed of the taint of Haunting. Before anyone can make much headway into these developments, Col. Pickering's friend and colleague, Steven ---, arrives unannounced and in some distress: his daughter has been kidnapped and her abductors have sent him her right pinkie finger wrapped in a ransom demand. He hasn't the money and his daughter must be rescued.

The dinner guests quickly organize, using a combination of magic and mundane connections to find the opium den the daughter is imprisoned in. Isabelle fools her mother with the staff's help and sneaks out in disguise to join the rescue party. Pop the Weasel is also involved, as this is an unauthorized criminal activity in the territory he and his Crime Boss oversee. While Varney, Thackery, Finch, the Colonel and Stephen engage the opium den's staff in the front of the house, Pop, Ariadne, and Isabelle sneak in through the back and rescue the girl. Pop covers the women's retreat and makes an enemy of the Madame Manager of the Den.

In conclusion, our adventurers get clean away and they count themselves fortunate to have been successful. Stephen's daughter returns home safe and sound, with all ten fingers. (The severed finger came from another victim, as verified by Madame Manager). Mrs. Pickering is pleased that her daughter can start the rounds on the marriage market. Peter and Ariadne have a good amount of new data to process and record. Isabelle has had a clandestine adventure to savor. Thackery has managed to make a little money off the Colonel toward his gambling debts. Varney comes away with his reputation enhanced by the evening's spiritual manifestations and can expect more lucrative appointments in the future. Colonel Pickering is perhaps the least pleased, being out of pocket to both Varney and Thackery.


Game 02: TBD





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