Difference between revisions of "Wila"

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(Combat)
Line 48: Line 48:
 
**13 Staves & Wands
 
**13 Staves & Wands
 
**15 Spells
 
**15 Spells
 
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. D
+
*Total Encumbrance 9 3/6 stone
**Chain mail
+
**Chain mail [4 stone]
**Spear
+
**Spear [1 stone]
**Long bow and 30 arrows
+
**Long bow and 30 arrows [1 stone, 1 item]
**Arbalest crossbow
+
**Arbalest crossbow [1 stone]
**Backpack
+
**Backpack  
**Two small sacks
+
**Two small sacks  
**2 pounds comfrey
+
**2 pounds comfrey [2 items]
**Waterskin
+
**Waterskin [1 item]
**1 week iron rations
+
**1 week iron rations [1 item]
**Daggers (2)
+
**Daggers x2 [2 items]
**Tinderbox
+
**Tinderbox [1 item]
**6 torches
+
**6 torches [1 item]
**6 flasks military oil
+
**6 flasks military oil [1 stone]

Revision as of 12:54, 24 March 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Explorer 1
  • XP: 1,478/2,000
  • XP Bonus: 5%
  • Alignment TBD
  • Henchman of Golle

Attributes

  • STR 16 (+2)
  • INT 11
  • WIS 10
  • DEX 13 (+1)
  • CON 12
  • CHA 8

Skills

  • Languages
    • Common
  • General Proficiencies
    • Tracking
  • Class Proficiencies
    • TBD
  • Class Skills
    • +1 to missile attack throws
    • +1 dmg to all attacks
    • Animal Reflexes (+1 to initiative and surprise rolls)
    • Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
    • +4 to avoid getting lost in familiar country
    • +5 to evade wilderness encounters (except in Clear and Grassland terrain)
    • Can evade wilderness encounters even when surprised on 19+

Combat

  • AC 5
  • HP 6
  • Movement Rate
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Spear 8+, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
    • Primary Ranged Attack: Arbalest Crossbow 8+, 1d8+1 dmg
  • Saves:
    • 13 Petrification & Paralysis
    • 10 Poison & Death
    • 16 Blast & Breath
    • 13 Staves & Wands
    • 15 Spells

Equipment

  • Total Encumbrance 9 3/6 stone
    • Chain mail [4 stone]
    • Spear [1 stone]
    • Long bow and 30 arrows [1 stone, 1 item]
    • Arbalest crossbow [1 stone]
    • Backpack
    • Two small sacks
    • 2 pounds comfrey [2 items]
    • Waterskin [1 item]
    • 1 week iron rations [1 item]
    • Daggers x2 [2 items]
    • Tinderbox [1 item]
    • 6 torches [1 item]
    • 6 flasks military oil [1 stone]