Difference between revisions of "Wila"

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(Created page with "A character in Dwimmermount: If Trouble Was Money == Rank == *Race Class Level *XP: XX/YY *Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or law...")
 
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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Race Class Level
+
*Human Explorer 3
*XP: XX/YY
+
*XP: 7,587/8,000
*Alignment (note that being chaotic in ACKS is '''bad''', stick to neutral or lawful please.)
+
*XP Bonus: 5%
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
+
*Alignment TBD
*List any titles or holdings
+
*Henchman of Golle
  
 
== Attributes ==
 
== Attributes ==
*STR 16
+
*STR 16 (+2)
 
*INT 11
 
*INT 11
 
*WIS 10
 
*WIS 10
*DEX 13
+
*DEX 13 (+1)
 
*CON 12
 
*CON 12
 
*CHA 8
 
*CHA 8
Line 17: Line 17:
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
**Common
**
+
 
**
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Tracking
**
+
 
**
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Beast Friendship
**
+
 
**
+
*Class Skills
 +
**+1 to missile attack throws
 +
**+1 dmg to all attacks
 +
**Animal Reflexes (+1 to initiative and surprise rolls)
 +
**Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
 +
**+4 to avoid getting lost in familiar country
 +
**+5 to evade wilderness encounters (except in Clear and Grassland terrain)
 +
**Can evade wilderness encounters even when surprised on 19+
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 5
*HP (just list the max here, list current HP on the front page.)
+
*HP 15
*Movement Rate
+
*Initiative Modifier +2
*Initiative Modifier
+
*Attacks  
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
**Primary Melee Attack: Spear 8+ attack throw, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Ranged Attack: Arbalest Crossbow 8+ attack throw, 1d8+1 dmg
**Secondary Melee Attack:
 
**Primary Ranged Attack:
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**13 Petrification & Paralysis
**Poison & Death
+
**10 Poison & Death
**Blast & Breath
+
**16 Blast & Breath
**Staves & Wands
+
**13 Staves & Wands
**Spells
+
**15 Spells
 
 
== Spells ==
 
*First Level: Spells Per Day
 
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Total Encumbrance 9 stone
**Then list
+
**Chain mail [4 stone]
**Those things
+
**Spear [1 stone]
**Individually
+
**Arbalest crossbow [1 stone]
 +
**Backpack
 +
**Two small sacks
 +
**2 pounds comfrey [2 items]
 +
**Waterskin [1 item]
 +
**1 week iron rations [1 stone]
 +
**Daggers x2 [2 items]
 +
**Tinderbox [1 item]
 +
**6 flasks common oil [1 item]
 +
**4 flasks military oil [4 items]
 +
*IRA: 500

Latest revision as of 03:52, 16 June 2015

A character in Dwimmermount: If Trouble Was Money

Rank[edit]

  • Human Explorer 3
  • XP: 7,587/8,000
  • XP Bonus: 5%
  • Alignment TBD
  • Henchman of Golle

Attributes[edit]

  • STR 16 (+2)
  • INT 11
  • WIS 10
  • DEX 13 (+1)
  • CON 12
  • CHA 8

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Tracking
  • Class Proficiencies
    • Beast Friendship
  • Class Skills
    • +1 to missile attack throws
    • +1 dmg to all attacks
    • Animal Reflexes (+1 to initiative and surprise rolls)
    • Difficult to Spot (hide in woods on 3+, hide in dungeons on 14+)
    • +4 to avoid getting lost in familiar country
    • +5 to evade wilderness encounters (except in Clear and Grassland terrain)
    • Can evade wilderness encounters even when surprised on 19+

Combat[edit]

  • AC 5
  • HP 15
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Spear 8+ attack throw, 1d6+3 one-handed dmg, 1d8+3 two-handed dmg
    • Primary Ranged Attack: Arbalest Crossbow 8+ attack throw, 1d8+1 dmg
  • Saves:
    • 13 Petrification & Paralysis
    • 10 Poison & Death
    • 16 Blast & Breath
    • 13 Staves & Wands
    • 15 Spells

Equipment[edit]

  • Total Encumbrance 9 stone
    • Chain mail [4 stone]
    • Spear [1 stone]
    • Arbalest crossbow [1 stone]
    • Backpack
    • Two small sacks
    • 2 pounds comfrey [2 items]
    • Waterskin [1 item]
    • 1 week iron rations [1 stone]
    • Daggers x2 [2 items]
    • Tinderbox [1 item]
    • 6 flasks common oil [1 item]
    • 4 flasks military oil [4 items]
  • IRA: 500