Difference between revisions of "Donmar the Daedal Hand of Tyche"
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== Attributes == | == Attributes == | ||
− | *STR | + | *09 STR |
− | *INT | + | *15 INT (+1 general prof., +1 language) |
− | *WIS | + | *13 WIS (-1 saves v spells, magic items) |
− | *DEX | + | *11 DEX |
− | *CON | + | *10 CON |
− | *CHA | + | *17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores) |
== Skills == | == Skills == | ||
*Languages | *Languages | ||
− | ** | + | ** Common |
− | ** | + | ** TBD |
− | + | ||
*General Proficiencies | *General Proficiencies | ||
− | **( | + | **Adventuring |
− | + | **Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day) | |
− | + | ||
*Class Proficiencies | *Class Proficiencies | ||
− | ** | + | **Laying on Hands (Can heal himself or another 6 HP, once per day) |
− | |||
− | |||
== Combat == | == Combat == | ||
− | *AC | + | *AC 4 |
− | *HP | + | *HP 12 |
− | *Movement Rate | + | *Movement Rate 60/20/60 |
− | *Initiative Modifier | + | *Initiative Modifier 0 |
− | *Attacks | + | *Attacks |
− | **Primary Melee Attack: ( | + | **Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10) |
− | **Secondary Melee Attack: | + | **Secondary Melee Attack: n/a |
− | **Primary Ranged Attack: | + | **Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4) |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **12 Petrification & Paralysis |
− | **Poison & Death | + | **09 Poison & Death |
− | **Blast & Breath | + | **15 Blast & Breath |
− | **Staves & Wands | + | **11 Staves & Wands (-1 for WIS added) |
− | **Spells | + | **13 Spells (-1 for WIS added) |
== Spells == | == Spells == | ||
− | *First Level: Spells Per Day | + | *First Level: Two Spells Per Day |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Equipment == | == Equipment == | ||
− | * | + | *Plate Mail (60 gp, AC 4) 6 stone |
− | ** | + | *Morning Star (10 gp) 1 stone |
− | ** | + | *Sling (2 gp) 1 item |
− | ** | + | *Boots, leather (high) (3 gp) |
+ | *Cassock (7 gp) | ||
+ | *Holy Symbol (25 gp, around neck) | ||
+ | *Belt, leather (6 sp) | ||
+ | **Pouch with 30 bullets 1 item | ||
+ | **Purse (5 sp, holds 1/2 stone) | ||
+ | *Backpack (2 gp, holds 4 stone) 1 item | ||
+ | **Birthwort (10 gp, 1 pound) 1 item | ||
+ | **Comfrey (20 gp, 2 pounds) 2 items | ||
+ | **One week standard rations (1 gp) 1 item | ||
+ | **Waterskin (1 gp) 1 item | ||
+ | **Six flasks of military oil (12 gp) 1 stone | ||
+ | **Tinderbox (1 gp) 1 item | ||
+ | |||
+ | == Treasure == | ||
+ | 25 gp | ||
+ | 1 sp |
Revision as of 19:00, 26 February 2015
A character in Dwimmermount: If Trouble Was Money
Rank
- Human Cleric 3
- XP: 4,000/6,000
- Lawful
- PC
- The Daedal Hand of Tyche
Attributes
- 09 STR
- 15 INT (+1 general prof., +1 language)
- 13 WIS (-1 saves v spells, magic items)
- 11 DEX
- 10 CON
- 17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)
Skills
- Languages
- Common
- TBD
- General Proficiencies
- Adventuring
- Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
- Class Proficiencies
- Laying on Hands (Can heal himself or another 6 HP, once per day)
Combat
- AC 4
- HP 12
- Movement Rate 60/20/60
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
- Secondary Melee Attack: n/a
- Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
- Saves:
- 12 Petrification & Paralysis
- 09 Poison & Death
- 15 Blast & Breath
- 11 Staves & Wands (-1 for WIS added)
- 13 Spells (-1 for WIS added)
Spells
- First Level: Two Spells Per Day
Equipment
- Plate Mail (60 gp, AC 4) 6 stone
- Morning Star (10 gp) 1 stone
- Sling (2 gp) 1 item
- Boots, leather (high) (3 gp)
- Cassock (7 gp)
- Holy Symbol (25 gp, around neck)
- Belt, leather (6 sp)
- Pouch with 30 bullets 1 item
- Purse (5 sp, holds 1/2 stone)
- Backpack (2 gp, holds 4 stone) 1 item
- Birthwort (10 gp, 1 pound) 1 item
- Comfrey (20 gp, 2 pounds) 2 items
- One week standard rations (1 gp) 1 item
- Waterskin (1 gp) 1 item
- Six flasks of military oil (12 gp) 1 stone
- Tinderbox (1 gp) 1 item
Treasure
25 gp 1 sp