Difference between revisions of "Mnemon Orlando"

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(Basic Info)
Line 23: Line 23:
 
* Strength 2 (average strength; lift 160 lbs)
 
* Strength 2 (average strength; lift 160 lbs)
 
* Dexterity 5 (almost inhumanly swift and graceful)
 
* Dexterity 5 (almost inhumanly swift and graceful)
* Stamina 2 (average stamina; soak 2 bashing / 1 lethal)
+
* Stamina 4 (soak 4 bashing / 2 lethal)
  
 
'''SOCIAL:'''  
 
'''SOCIAL:'''  
 
* Charisma 2 (average charisma)
 
* Charisma 2 (average charisma)
* Manipulation 2 (average manipulation)
+
* Manipulation 3 (above average manipulation)
 
* Appearance 2 (average appearance)
 
* Appearance 2 (average appearance)
  
Line 33: Line 33:
 
* Perception 2 (average perception)
 
* Perception 2 (average perception)
 
* Intelligence 3 (bright)  
 
* Intelligence 3 (bright)  
* Wits 2 (average wits)
+
* Wits 4 (extremely quick reaction times)
 
<br>
 
<br>
  
 
==Abilities==
 
==Abilities==
'''CASTE ABILITIES:'''
+
'''AUSPICIOUS ABILITIES:'''
 +
*Awareness 2
 +
*Bureaucracy
 +
*Integrity 2
 +
*Martial Arts 5
 +
**Five Dragon Form 2
 +
*Medicine
  
 
'''FAVORED ABILITIES:'''
 
'''FAVORED ABILITIES:'''
 +
*Athletics 2
 +
*Dodge 3
 +
*Resistance 3
 +
*Survival 2
  
 
'''OTHER ABILITIES:'''
 
'''OTHER ABILITIES:'''
 +
*Archery 1
 +
*Investigation 1
 +
*Linguistics 2
 +
**High Realm, Riverspeak, Old Realm
 +
*Lore 2
 +
*Melee 1
 +
*Occult 2
 +
*Performance 1
 +
*Presence 1
 +
*Ride 2
 +
*Socialize 2
 +
*Stealth 2
 +
*War 1
 
<br>
 
<br>
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
'''WILLPOWER: ''' <br>
+
'''WILLPOWER: 5''' <br>
 
'''VIRTUES:'''
 
'''VIRTUES:'''
* Compassion  
+
* Compassion 2
* Conviction  
+
* Conviction 4
* Temperance  
+
* Temperance 2
* Valor 3
+
* Valor 2
 
<br>
 
<br>
  
 
==Essence and Anima==
 
==Essence and Anima==
'''ESSENCE: '''
+
'''Essence: 2'''
* <span id="Essence Pool"></span>Essence Pool:  
+
* Personal Essence: 9/9
* Committed Essence:
+
* Peripheral Essence: 18/26
'''ANIMA:'''
+
* Committed Essence: 8
*'''Power:''' None
+
'''Anima Banner'''
  
 
==Merits and Flaws==
 
==Merits and Flaws==
 +
*Sire's Enmity: 3 point flaw
 +
**Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.
 +
 +
==Backgrounds==
 +
*Allies 1
 +
*Allies 2
 +
**Kirika
 +
*Artifact 4
 +
**Perfected Kata Bracers
 +
*Destiny 5
 +
*Resources 3
 +
 +
==Charms==
 +
*Five-Dragon-Claw
 +
**One mote to supplement an attack to ignore Hardness
 +
*Five-Dragon-Force Blow
 +
**Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more ''raw'' damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
 +
*Five-Dragon Fortitude
 +
**Reflexively increase your soak at a rate of 1m per 2B or 1L
 +
*Five-Dragon Blocking Technique
 +
**For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
 +
*Five-Dragon Form
 +
**5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
 +
 +
==Experience==
 +
*Gained: 23
 +
*Spent: 20

Revision as of 13:48, 17 July 2009

Widening Gyre - Main Page

Basic Info

Name: Mnemon Orlando
Caste: None
Concept: Enlightened Master of the Martial Arts
Motivation:
Intimacies: Kirika

Current Status




Attributes

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 2 (average charisma)
  • Manipulation 3 (above average manipulation)
  • Appearance 2 (average appearance)

MENTAL:

  • Perception 2 (average perception)
  • Intelligence 3 (bright)
  • Wits 4 (extremely quick reaction times)


Abilities

AUSPICIOUS ABILITIES:

  • Awareness 2
  • Bureaucracy
  • Integrity 2
  • Martial Arts 5
    • Five Dragon Form 2
  • Medicine

FAVORED ABILITIES:

  • Athletics 2
  • Dodge 3
  • Resistance 3
  • Survival 2

OTHER ABILITIES:

  • Archery 1
  • Investigation 1
  • Linguistics 2
    • High Realm, Riverspeak, Old Realm
  • Lore 2
  • Melee 1
  • Occult 2
  • Performance 1
  • Presence 1
  • Ride 2
  • Socialize 2
  • Stealth 2
  • War 1


Willpower and Virtues

WILLPOWER: 5
VIRTUES:

  • Compassion 2
  • Conviction 4
  • Temperance 2
  • Valor 2


Essence and Anima

Essence: 2

  • Personal Essence: 9/9
  • Peripheral Essence: 18/26
  • Committed Essence: 8

Anima Banner

Merits and Flaws

  • Sire's Enmity: 3 point flaw
    • Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.

Backgrounds

  • Allies 1
  • Allies 2
    • Kirika
  • Artifact 4
    • Perfected Kata Bracers
  • Destiny 5
  • Resources 3

Charms

  • Five-Dragon-Claw
    • One mote to supplement an attack to ignore Hardness
  • Five-Dragon-Force Blow
    • Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more raw damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
  • Five-Dragon Fortitude
    • Reflexively increase your soak at a rate of 1m per 2B or 1L
  • Five-Dragon Blocking Technique
    • For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
  • Five-Dragon Form
    • 5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.

Experience

  • Gained: 23
  • Spent: 20