Difference between revisions of "Mnemon Orlando"
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* Strength 2 (average strength; lift 160 lbs) | * Strength 2 (average strength; lift 160 lbs) | ||
* Dexterity 5 (almost inhumanly swift and graceful) | * Dexterity 5 (almost inhumanly swift and graceful) | ||
− | * Stamina | + | * Stamina 4 (soak 4 bashing / 2 lethal) |
'''SOCIAL:''' | '''SOCIAL:''' | ||
* Charisma 2 (average charisma) | * Charisma 2 (average charisma) | ||
− | * Manipulation | + | * Manipulation 3 (above average manipulation) |
* Appearance 2 (average appearance) | * Appearance 2 (average appearance) | ||
Line 33: | Line 33: | ||
* Perception 2 (average perception) | * Perception 2 (average perception) | ||
* Intelligence 3 (bright) | * Intelligence 3 (bright) | ||
− | * Wits | + | * Wits 4 (extremely quick reaction times) |
<br> | <br> | ||
==Abilities== | ==Abilities== | ||
− | ''' | + | '''AUSPICIOUS ABILITIES:''' |
+ | *Awareness 2 | ||
+ | *Bureaucracy | ||
+ | *Integrity 2 | ||
+ | *Martial Arts 5 | ||
+ | **Five Dragon Form 2 | ||
+ | *Medicine | ||
'''FAVORED ABILITIES:''' | '''FAVORED ABILITIES:''' | ||
+ | *Athletics 2 | ||
+ | *Dodge 3 | ||
+ | *Resistance 3 | ||
+ | *Survival 2 | ||
'''OTHER ABILITIES:''' | '''OTHER ABILITIES:''' | ||
+ | *Archery 1 | ||
+ | *Investigation 1 | ||
+ | *Linguistics 2 | ||
+ | **High Realm, Riverspeak, Old Realm | ||
+ | *Lore 2 | ||
+ | *Melee 1 | ||
+ | *Occult 2 | ||
+ | *Performance 1 | ||
+ | *Presence 1 | ||
+ | *Ride 2 | ||
+ | *Socialize 2 | ||
+ | *Stealth 2 | ||
+ | *War 1 | ||
<br> | <br> | ||
==Willpower and Virtues== | ==Willpower and Virtues== | ||
− | '''WILLPOWER: ''' <br> | + | '''WILLPOWER: 5''' <br> |
'''VIRTUES:''' | '''VIRTUES:''' | ||
− | * Compassion | + | * Compassion 2 |
− | * Conviction | + | * Conviction 4 |
− | * Temperance | + | * Temperance 2 |
− | * Valor | + | * Valor 2 |
<br> | <br> | ||
==Essence and Anima== | ==Essence and Anima== | ||
− | ''' | + | '''Essence: 2''' |
− | * | + | * Personal Essence: 9/9 |
− | * Committed Essence: | + | * Peripheral Essence: 18/26 |
− | ''' | + | * Committed Essence: 8 |
− | + | '''Anima Banner''' | |
==Merits and Flaws== | ==Merits and Flaws== | ||
+ | *Sire's Enmity: 3 point flaw | ||
+ | **Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold. | ||
+ | |||
+ | ==Backgrounds== | ||
+ | *Allies 1 | ||
+ | *Allies 2 | ||
+ | **Kirika | ||
+ | *Artifact 4 | ||
+ | **Perfected Kata Bracers | ||
+ | *Destiny 5 | ||
+ | *Resources 3 | ||
+ | |||
+ | ==Charms== | ||
+ | *Five-Dragon-Claw | ||
+ | **One mote to supplement an attack to ignore Hardness | ||
+ | *Five-Dragon-Force Blow | ||
+ | **Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more ''raw'' damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength. | ||
+ | *Five-Dragon Fortitude | ||
+ | **Reflexively increase your soak at a rate of 1m per 2B or 1L | ||
+ | *Five-Dragon Blocking Technique | ||
+ | **For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV. | ||
+ | *Five-Dragon Form | ||
+ | **5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength. | ||
+ | |||
+ | ==Experience== | ||
+ | *Gained: 23 | ||
+ | *Spent: 20 |
Revision as of 13:48, 17 July 2009
Contents
Basic Info
Name: Mnemon Orlando
Caste: None
Concept: Enlightened Master of the Martial Arts
Motivation:
Intimacies: Kirika
Current Status
Attributes
PHYSICAL:
- Strength 2 (average strength; lift 160 lbs)
- Dexterity 5 (almost inhumanly swift and graceful)
- Stamina 4 (soak 4 bashing / 2 lethal)
SOCIAL:
- Charisma 2 (average charisma)
- Manipulation 3 (above average manipulation)
- Appearance 2 (average appearance)
MENTAL:
- Perception 2 (average perception)
- Intelligence 3 (bright)
- Wits 4 (extremely quick reaction times)
Abilities
AUSPICIOUS ABILITIES:
- Awareness 2
- Bureaucracy
- Integrity 2
- Martial Arts 5
- Five Dragon Form 2
- Medicine
FAVORED ABILITIES:
- Athletics 2
- Dodge 3
- Resistance 3
- Survival 2
OTHER ABILITIES:
- Archery 1
- Investigation 1
- Linguistics 2
- High Realm, Riverspeak, Old Realm
- Lore 2
- Melee 1
- Occult 2
- Performance 1
- Presence 1
- Ride 2
- Socialize 2
- Stealth 2
- War 1
Willpower and Virtues
WILLPOWER: 5
VIRTUES:
- Compassion 2
- Conviction 4
- Temperance 2
- Valor 2
Essence and Anima
Essence: 2
- Personal Essence: 9/9
- Peripheral Essence: 18/26
- Committed Essence: 8
Anima Banner
Merits and Flaws
- Sire's Enmity: 3 point flaw
- Not only did Orlando, son of Mnemon herself, fail to exalt, he also ran away to the Threshold.
Backgrounds
- Allies 1
- Allies 2
- Kirika
- Artifact 4
- Perfected Kata Bracers
- Destiny 5
- Resources 3
Charms
- Five-Dragon-Claw
- One mote to supplement an attack to ignore Hardness
- Five-Dragon-Force Blow
- Two motes to perform an attack which doubles its normal base damage before applying soak as a Simple charm (speed 6). If the attack generates more raw damage than the target's (Stamina + Resistance), the roll to avoid knockdown is made at a difficulty equal to the attacker's strength.
- Five-Dragon Fortitude
- Reflexively increase your soak at a rate of 1m per 2B or 1L
- Five-Dragon Blocking Technique
- For 4m, 1 WP, add half your permanent Essence to PDV. If unarmed, you may parry lethal attacks without a stunt or other magic. This is a Simple charm, speed 5, -0 DV.
- Five-Dragon Form
- 5 motes to assume the Five-Dragon Form as a simple action. Your unarmed Martial Arts attacks inflict lethal damage instead of bashing, and you soak lethal damage with your full bashing soak. If you're weilding a form weapon, it has +1 accuracy. Your Essence is added to your Dexterity or Strength for the purpose of determining running speed, jumping distance, and feats of strength.
Experience
- Gained: 23
- Spent: 20