Difference between revisions of "Jeradin"

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m (Abilities: - fixed some spacing issues)
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==Abilities==
 
==Abilities==
  Archery                 Integrity               Craft                   '''''Athletics'''''  ●●●●         Bureaucracy  ●
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  Archery               Integrity             Craft                 '''''Athletics'''''  ●●●●       Bureaucracy  ●
  '''''Martial Arts'''''  ●●●●●     Performance             '''''Investigation'''''  ●●●       '''''Awareness'''''  ●●●           '''''Linguistics'''''  ●●
+
  '''''Martial Arts'''''  ●●●●●   Performance           '''''Investigation'''''  ●●●   '''''Awareness'''''  ●●●       '''''Linguistics'''''  ●●
  Melee                   Presence                 Lore          ●●       '''''Dodge'''''      ●●●●●         Ride         
+
  Melee                 Presence             Lore          ●●     '''''Dodge'''''      ●●●●●     Ride         
  '''''Thrown'''''        ●●●●●     '''''Resistance'''''  ●●         Medicine      ●         '''''Larceny'''''    ●●●●●         Sail         
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  '''''Thrown'''''        ●●●●●   '''''Resistance'''''  ●●       Medicine      ●     '''''Larceny'''''    ●●●●●     Sail         
  War                     Survival    ●           Occult                   '''''Stealth'''''    ●●●●●         Socialize
+
  War                   Survival    ●       Occult               '''''Stealth'''''    ●●●●●     Socialize
  
 
'''CASTE ABILITIES'''
 
'''CASTE ABILITIES'''
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'''OTHER ABILITIES'''
 
'''OTHER ABILITIES'''
 
*Survival    (1) can probably find a decent shelter in the woods or tame a hawk
 
*Survival    (1) can probably find a decent shelter in the woods or tame a hawk
*Lore          (2)knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
+
*Lore          (2) knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
 
*Medicine      (1) can probably stitch up a shallow head wound or set a simple fracture
 
*Medicine      (1) can probably stitch up a shallow head wound or set a simple fracture
*Bureaucracy  (1)can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones
+
*Bureaucracy  (1) can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==

Revision as of 19:07, 17 July 2009

Widening Gyre - Main Page

Basic Info

Name: Jeradin
Caste/Aspect: Night caste Solar exalt
Concept: Former investigator/assasin for the Realm
Motivation: Seeks to restore the Realm to a former glory that never really existed
Intimacies: Devotion to the order that the Realm represents. Distrust and anger towards the Houses for the mess they have made of the Realm. Desire to kill Lahor and Marad
Appearance:Jeradin's appearance shouts "nothing to see here!" He isn't handsome and he isn't grotesque. He is of average height and build, if a bit on the lanky side. He has dark brown hair and brown eyes. If you had seen him once you might still not be able to pick him out of a line up.
XP: 23 gained / 21 spent

Current Stats

Attributes

Strength  ●●       Charisma     ●●●     Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●     Intelligence ●●●
Stamina   ●●●●     Appearance   ●       Wits         ●●

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (exceptional stamina; soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 3 (likeable, makes friends with little effort)
  • Manipulation 3 (has a clever tounge, can convince most people to trust him)
  • Appearance 1 (very plain)

MENTAL:

  • Perception 4 (keeps track of all minute details around him, can catch a pickpocket before he strikes)
  • Intelligence 5 (quite bright, might make a good scholar)
  • Wits 2 (passable at thinking on his feet)

Abilities

Archery               Integrity             Craft                 Athletics  ●●●●       Bureaucracy  ●
Martial Arts  ●●●●●   Performance           Investigation  ●●●    Awareness  ●●●        Linguistics  ●●
Melee                 Presence              Lore           ●●     Dodge      ●●●●●      Ride        
Thrown        ●●●●●   Resistance   ●●       Medicine       ●      Larceny    ●●●●●      Sail        
War                   Survival     ●        Occult                Stealth    ●●●●●      Socialize

CASTE ABILITIES

  • Athletics (4) can work as the featured acrobat in the palace of the Empress
  • Awareness (3) is usually the fi rst one to notice a pirate ship on the horizon
  • Dodge (5) can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk
  • Larceny (5) is a master thief, who could likely steal the rings off the Despot of Gem’s jewel-encrusted fingers
  • Stealth (5) can sneak past an ever-watchful demon guarding a crypt in Sijan

FAVORED ABILITIES

  • Martial Arts (5) can fight a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner
  • Thrown (5) can throw a knife so as to clip a single tail feather off of a divine firebird in flight
  • Resistance (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection
  • Investigation (3) can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library
  • Linguistics (2) knows Forest-tongue as well as High Realm and Riverspeak


OTHER ABILITIES

  • Survival (1) can probably find a decent shelter in the woods or tame a hawk
  • Lore (2) knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
  • Medicine (1) can probably stitch up a shallow head wound or set a simple fracture
  • Bureaucracy (1) can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones

Willpower and Virtues

Willpower: 6 (desc)
Virtues:

  • Compassion: 3 "Insert quote here"
  • Conviction: 3 "Insert quote here"
  • Temperance: 2 "Insert quote here"
  • Valor: 1 "Insert quote here"

Essence and Anima

Essence: 2

  • Personal Essence: 12
  • Peripheral Essence: 29
  • Committed Essence: 0

Anima Banner

  • Owl with flame flicking from the tips of its wing-feathers

Backgrounds

XXXX: X


Charms

Athletics

  • Graceful Crane Stance

Panoply


Speed Accuracy Damage Defense Rate Min Tags
Empyrean Judgment 4 +4 +4L +2 3 STR ● P
Scabbard 4 +0 +3B +1 3 STR ●● MA ● M
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P

Extras

Images

XP and Training

  • XP Gained: 23
    • Episode 1: Of Falcons & Falconers: 5
    • Episode 2: Points of Departure: 5
    • Episode 3: Wangler's Knob: 5
    • Episode 4: Quis Custodiet Ipsos Custodes? 8
  • XP Spent: XX
    • X: X XP
  • Debt XP: 0
  • Unspent XP:
  • Currently training:

Character Creation Questions

How old are you?

  • a

What was your family life like?

  • a

Where are you from?

  • a

How were you Exalted?

  • a

When did you meet your companions?

  • a

How has power changed you?

  • a

What do you think of mortals?

  • a

What motivates you to be a hero?

  • a

Who or what do you worship?

  • a

What would drive you to commit murder?

  • a