Difference between revisions of "Yunauth:DeathTable"

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No side effects. Consider yourself very lucky.
+
Roll 1d100. Add 10 for each time you were resurrected before this. Subtract 10 if you were raised with ''Resurrection''. Subtract 20 if you were raised with ''true resurrection''.  
  
Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
+
{| border="1"
 
+
|-
Fragments of old souls give you visions of the past.
+
| No side effects. Consider yourself very lucky.
 
+
|-
You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
+
| Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
 
+
|-
While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
+
| Fragments of old souls give you visions of the past.
 
+
|-
Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
+
| You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
 
+
|-
Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
+
| While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
 
+
|-
You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
+
| Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
 
+
|-
A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
+
| Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
 
+
|-
Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
+
| You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
 
+
|-
You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
+
| A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
 
+
|-
You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
+
| Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
 
+
|-
Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
+
| You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
 
+
|-
Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
+
| You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
 
+
|-
Something malevolent came back with you. Roll Init.
+
| Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
 
+
|-
Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
+
| Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
 
+
|-
Your deity has decided that enough is enough and won't let your soul go for free.
+
| Something malevolent came back with you. Roll Init.
 +
|-
 +
| Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
 +
|-
 +
| Your deity has decided that enough is enough and won't let your soul go for free.
 +
|}

Revision as of 02:58, 27 May 2013

Roll 1d100. Add 10 for each time you were resurrected before this. Subtract 10 if you were raised with Resurrection. Subtract 20 if you were raised with true resurrection.

No side effects. Consider yourself very lucky.
Death marks show up on your body, but fortunately they're easy to hide or fairly subtle.
Fragments of old souls give you visions of the past.
You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter.
While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though.
Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary.
Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs.
You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused.
A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep.
Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone.
You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back.
You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice.
Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week.
Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume.
Something malevolent came back with you. Roll Init.
Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation.
Your deity has decided that enough is enough and won't let your soul go for free.