Difference between revisions of "Character Skills"

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(Created page with "*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to...")
 
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Return to [[Blue_Giant_Alternates_Never_Cease]] Home
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*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
 
*No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.
  
==Agility Skills==
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==AGILITY==
*Athletics
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*Athletics  
 
*Dance
 
*Dance
 
*Gunnery
 
*Gunnery
*Self Defense, Stealth, Pilot (auto, cycle, hover, aero, gyro, transport, starfighter, capital ship, experimental)
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*Self Defense
DEXTERITY
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*Stealth
Craft (graphic arts, sculpting, woodworking, ceramics, sewing, etc), demolitions, firearms, musical instrument (type), repair
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*Pilot. Choose a sub-category:
STRENGTH
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Climb, swim, endurance, Strength feat (like bending bars, lifting gates, breaking beer bottles over one's head)
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==DEXTERITY==
PERCEPTION
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*Craft (type):
Aesthetics (culinary, art, fashion, performance, etc), awareness, con, empathy, passive games (betting systems, cheating, games of chance, etc), seduction, social
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*Demolitions:
INTELLIGENCE
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*Firearms:
Anthropology, Astronavigation (requires math/4+), computer ops, culinary arts, history, language, life sciences, mathematics, medicine, philosophy, theoretical physics, security, trivia (subject)
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*Musical Instrument (type):
WILLPOWER
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*Repair:
Cool, intimidation, resist (mental defenses)
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==STRENGTH==
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**Climb:
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**Swim:
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**Endurance:
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**Strength Feat:
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*PERCEPTION/
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**Aesthetics (type):
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**Aesthetics (type):
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**Awareness:
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**Con:
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**Empathy:
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**Passive Games:
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**Seduction:
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**Social:
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*INTELLIGENCE/
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**Anthropology:
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**Astronavigation: (requires math/4+)
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**Computer Ops:
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**Culinary Arts:
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**History:
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**Language:
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**Life Sciences:
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**Mathematics:
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**Medicine:
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**Philosophy:
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**Theoretical Physics:
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**Security:
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**Trivial (Subject):
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*WILLPOWER
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**Cool
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**Intimidation:
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**Resist (mental defense):

Revision as of 12:34, 1 August 2015

Return to Blue_Giant_Alternates_Never_Cease Home

  • No skill is unimportant, so choose wisely. Do not put more than 4 points in a single skill, and if you have to pick a sub-category, then do so - but make sure that it fits to your character concept.

AGILITY

  • Athletics
  • Dance
  • Gunnery
  • Self Defense
  • Stealth
  • Pilot. Choose a sub-category:

DEXTERITY

  • Craft (type):
  • Demolitions:
  • Firearms:
  • Musical Instrument (type):
  • Repair:

STRENGTH

    • Climb:
    • Swim:
    • Endurance:
    • Strength Feat:
  • PERCEPTION/
    • Aesthetics (type):
    • Aesthetics (type):
    • Awareness:
    • Con:
    • Empathy:
    • Passive Games:
    • Seduction:
    • Social:
  • INTELLIGENCE/
    • Anthropology:
    • Astronavigation: (requires math/4+)
    • Computer Ops:
    • Culinary Arts:
    • History:
    • Language:
    • Life Sciences:
    • Mathematics:
    • Medicine:
    • Philosophy:
    • Theoretical Physics:
    • Security:
    • Trivial (Subject):
  • WILLPOWER
    • Cool
    • Intimidation:
    • Resist (mental defense):