Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits
He-Who-Hits is a character played by Morvannon in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
BASIC STATISTICS
HP/Blooded: 27/13
Initiative: +3
Speed: 5
Defenses
AC: 17
Fortitude: 15
Reflex: 13
Will: 18
TRAITS
Mind Coercer: Charisma; Psi;
- +2 to Psi overcharge.
- +4 bonus to Interaction checks
- +2 bonus to Will
- While you're conscious, you and each ally within 10 squares of you can mentally communicate with one another.
- Critical Bonus: When you score a critical hit, the attack does 1d10 extra damage, and you slide the target 3 squares.
Seismic: Strength; Dark;
- +2 to Dark overcharge
- +4 bonus to Athletics checks
- Resist 5 physical
- -1 penalty to speed
POWERS
Novice Primary: Mental Push (At-Will; Ranged 10, 1 creature; +6 vs. Will; 4 psychic damage and target makes a basic attack as a free action against a creature of your choice)
Novice Secondary: Seismic Stomp (At-Will; Close burst 1, all enemies in burst; +5 vs. Fortitude; 1d6+5 sonic damage and target is knocked prone)
BASIC ATTACKS
Basic Melee: +6 vs. AC, 1d10+4 damage
Basic Ranged (5): +6 vs. AC, 1d10+4 damage
ABILITY SCORES
Str 16 (+3)
Con 10 (+0)
Dex 13 (+1)
Int 10 (+0)
Wis 15 (+2)
Cha 18 (+4)
SKILLS
Acrobatics +2
Athletics +8
Conspiracy* +5
Insight +3
Interaction +9
Mechanics +1
Nature +3
Perception +3
Science +1
Stealth +2
GEAR
Armor: Light Armor & Shield (crystalline encrustations on skin and left arm)
Melee: Heavy 1-Handed Melee (stone club)
Ranged: Heavy 1-Handed Ranged (literally "throwing his fist")
Other: Explorer's Kit, pickup truck, 2 radio cell phones, tent, webcam, cordless drill
Omega Tech:
Spy Comp (Xi): (Encounter, Minor Action)Gain +2 power bonus to Conspiracy checks until end of encounter. In addition, roll a d20. You can add the result to one Conspiracy check you make before the end of the encounter.
Alpha Mutations:
All A Dream (Psi, Psychic) (Immediate Interrupt, Close Blast 3) (Trigger: an enemy hits you with a close or area attack) Effect: The attack instead misses you and every target in the blast. Overcharge: 10+, can use the power again while it is readied; 9-, you take 2d10 psychic damage and the triggering attack does hit you.