Beaver dam crocodiles

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TREBA DODAT: blago (vrijednost kože, skinning DC...), perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.

Creature stats

Swamp croc.JPG

Combat map

Beaver damn.jpg

The beaver dams and lodges are difficult terrain.


Aquatic combat

Creatures using powers with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.

Athletics (swim)

Swimming.JPG

Suffocation (combat)

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab

Escape.JPG

Skinning

Skill challenge complexity 1 (4 successes before 2 failures) per crocodile.

Primary skills: Athletics, Heal, Nature, Perception

Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.

Part 1 – Battling the Beasts

Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.

Athletics (DC 14, maximum 2 successes) You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Heal (DC 19) This use of Heal can only be attempted on a wolf that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.

Nature (DC 12, maximum 2 successes) You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.

Perception (DC 14, maximum 2 successes) You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Perception (DC 14) This use of Perception can only be attempted on a crocodile that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.


Part 2 – Skinning the Beasts

Perception (DC 8, assist) You provide direction regarding where and what to cut. +2 to the next Nature check.

Nature (DC 12, maximum 4 successes) You know how to field dress the animals taking only the parts of the corpses that will be valuable.

Religion (DC 12) If you worship a nature deity, you can say a prayer for the fallen crocodiles.

Part 2 – The Reward

100 xp per successful skinning. xx sp per skin.